User prompt
make that the pig need to be touched more than 1 time randomly
User prompt
make the ship more realistic
User prompt
turn the ship
User prompt
Make the bullet go where i clic
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 76
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 73
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 71
User prompt
make it move with the arrows
User prompt
make the spaceship move
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 71
Initial prompt
Shooter
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Piggy class var Piggy = Container.expand(function () { var self = Container.call(this); var piggyGraphics = self.attachAsset('piggy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; }; }); // Assets will be automatically created and loaded by the LK engine // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var dragNode = null; var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 100; var bullets = []; var piggies = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); game.update = function () { // Player movement logic if (dragNode) { dragNode.x = x; dragNode.y = y; } // Bullet logic for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.y < 0) { bullet.destroy(); bullets.splice(i, 1); } else { for (var j = piggies.length - 1; j >= 0; j--) { var piggy = piggies[j]; if (bullet.intersects(piggy)) { bullet.destroy(); bullets.splice(i, 1); piggy.destroy(); piggies.splice(j, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } } } // Piggy logic for (var i = piggies.length - 1; i >= 0; i--) { var piggy = piggies[i]; if (piggy.y > 2732) { piggy.destroy(); piggies.splice(i, 1); } else if (piggy.intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn piggies if (LK.ticks % 120 == 0) { var piggy = new Piggy(); piggy.x = Math.random() * 2048; piggy.y = 0; piggies.push(piggy); game.addChild(piggy); } }; game.down = function (x, y, obj) { dragNode = player; }; game.up = function (x, y, obj) { dragNode = null; var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); };
===================================================================
--- original.js
+++ change.js
@@ -34,13 +34,9 @@
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
- // Player movement logic
- if (dragNode) {
- self.x = dragNode.x;
- self.y = dragNode.y;
- }
+ // Player movement logic goes here
};
});
/****
@@ -52,8 +48,9 @@
/****
* Game Code
****/
+var dragNode = null;
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 100;
var bullets = [];
@@ -109,61 +106,15 @@
piggies.push(piggy);
game.addChild(piggy);
}
};
-// Define the direction of the player
-var direction = {
- up: false,
- down: false,
- left: false,
- right: false
+game.down = function (x, y, obj) {
+ dragNode = player;
};
-// Listen to keydown event
-window.addEventListener('keydown', function (event) {
- switch (event.key) {
- case 'ArrowUp':
- direction.up = true;
- break;
- case 'ArrowDown':
- direction.down = true;
- break;
- case 'ArrowLeft':
- direction.left = true;
- break;
- case 'ArrowRight':
- direction.right = true;
- break;
- }
-});
-// Listen to keyup event
-window.addEventListener('keyup', function (event) {
- switch (event.key) {
- case 'ArrowUp':
- direction.up = false;
- break;
- case 'ArrowDown':
- direction.down = false;
- break;
- case 'ArrowLeft':
- direction.left = false;
- break;
- case 'ArrowRight':
- direction.right = false;
- break;
- }
-});
-game.update = function () {
- // Player movement logic
- if (direction.up) {
- player.y -= player.speed;
- }
- if (direction.down) {
- player.y += player.speed;
- }
- if (direction.left) {
- player.x -= player.speed;
- }
- if (direction.right) {
- player.x += player.speed;
- }
- // Rest of the game logic...
+game.up = function (x, y, obj) {
+ dragNode = null;
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
\ No newline at end of file