User prompt
make that the pig need to be touched more than 1 time randomly
User prompt
make the ship more realistic
User prompt
turn the ship
User prompt
Make the bullet go where i clic
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 76
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 73
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 71
User prompt
make it move with the arrows
User prompt
make the spaceship move
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 71
Initial prompt
Shooter
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Piggy class var Piggy = Container.expand(function () { var self = Container.call(this); var piggyGraphics = self.attachAsset('piggy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; }; }); // Assets will be automatically created and loaded by the LK engine // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 100; var bullets = []; var piggies = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); game.update = function () { // Player movement logic if (dragNode) { dragNode.x = x; dragNode.y = y; } // Bullet logic for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.y < 0) { bullet.destroy(); bullets.splice(i, 1); } else { for (var j = piggies.length - 1; j >= 0; j--) { var piggy = piggies[j]; if (bullet.intersects(piggy)) { bullet.destroy(); bullets.splice(i, 1); piggy.destroy(); piggies.splice(j, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } } } // Piggy logic for (var i = piggies.length - 1; i >= 0; i--) { var piggy = piggies[i]; if (piggy.y > 2732) { piggy.destroy(); piggies.splice(i, 1); } else if (piggy.intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn piggies if (LK.ticks % 120 == 0) { var piggy = new Piggy(); piggy.x = Math.random() * 2048; piggy.y = 0; piggies.push(piggy); game.addChild(piggy); } }; var dragNode = null; game.down = function (x, y, obj) { dragNode = player; }; game.up = function (x, y, obj) { dragNode = null; var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); };
===================================================================
--- original.js
+++ change.js
@@ -1,119 +1,120 @@
-/****
+/****
* Classes
-****/
+****/
// Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
// Piggy class
var Piggy = Container.expand(function () {
- var self = Container.call(this);
- var piggyGraphics = self.attachAsset('piggy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var piggyGraphics = self.attachAsset('piggy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
// Assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player movement logic goes here
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player movement logic goes here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 100;
var bullets = [];
var piggies = [];
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
game.update = function () {
- // Player movement logic
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
- // Bullet logic
- for (var i = bullets.length - 1; i >= 0; i--) {
- var bullet = bullets[i];
- if (bullet.y < 0) {
- bullet.destroy();
- bullets.splice(i, 1);
- } else {
- for (var j = piggies.length - 1; j >= 0; j--) {
- var piggy = piggies[j];
- if (bullet.intersects(piggy)) {
- bullet.destroy();
- bullets.splice(i, 1);
- piggy.destroy();
- piggies.splice(j, 1);
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- break;
- }
- }
- }
- }
- // Piggy logic
- for (var i = piggies.length - 1; i >= 0; i--) {
- var piggy = piggies[i];
- if (piggy.y > 2732) {
- piggy.destroy();
- piggies.splice(i, 1);
- } else if (piggy.intersects(player)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Spawn piggies
- if (LK.ticks % 120 == 0) {
- var piggy = new Piggy();
- piggy.x = Math.random() * 2048;
- piggy.y = 0;
- piggies.push(piggy);
- game.addChild(piggy);
- }
+ // Player movement logic
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+ // Bullet logic
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ var bullet = bullets[i];
+ if (bullet.y < 0) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ } else {
+ for (var j = piggies.length - 1; j >= 0; j--) {
+ var piggy = piggies[j];
+ if (bullet.intersects(piggy)) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ piggy.destroy();
+ piggies.splice(j, 1);
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ break;
+ }
+ }
+ }
+ }
+ // Piggy logic
+ for (var i = piggies.length - 1; i >= 0; i--) {
+ var piggy = piggies[i];
+ if (piggy.y > 2732) {
+ piggy.destroy();
+ piggies.splice(i, 1);
+ } else if (piggy.intersects(player)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Spawn piggies
+ if (LK.ticks % 120 == 0) {
+ var piggy = new Piggy();
+ piggy.x = Math.random() * 2048;
+ piggy.y = 0;
+ piggies.push(piggy);
+ game.addChild(piggy);
+ }
};
+var dragNode = null;
game.down = function (x, y, obj) {
- dragNode = player;
+ dragNode = player;
};
game.up = function (x, y, obj) {
- dragNode = null;
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ dragNode = null;
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
\ No newline at end of file