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text on the screen which level is playing
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If the player uses all arrows show "Game Over."
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triggger game over when arrows count become 0
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Show 'Game Over' if all arrows are used and become 0 and targets are left
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Show 'Game Over' if all arrows are used and targets are left 🔄 Advance to next level if all targets are hit
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Level Structure: Level 1: 3 targets,5 arrows Level 2: 5 targets,7 arrows Level 3: 7 targets, 9 arrows Level 4: 9 targets, 11 arrows - Increase difficulty with each level.
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Make the arrow disappear from a screen when it hits a target
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Disappear arrow also like the target
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Add the following logic: - Multiple targets move left and right on the field. - When an arrow hits a target, only the hit target should disappear with a blast effect (explosion animation or particles). - Other targets should continue moving as usual. - Play a sound or visual effect to indicate a successful hit. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add this specific logic: - Multiple targets move left and right on the field. - When an arrow hits a target, stop only that specific target's movement. - Other targets should continue moving normally. - The hit target can show a visual effect or change (e.g., flash or turn red). - Do not reset or stop all targets—only the one that was hit.
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Increase the maximum power of the bow to ensure the arrow reaches the target.
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Make sure the arrow has enough speed to reach the target.
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Position of the bow in the middle
Code edit (1 edits merged)
Please save this source code
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Archery Master 3D
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Create a 3D-style Archery Battle game 1. Player stands on one side of the field with a bow. 2. The target stands on the opposite side of the field and can move left/right slowly. 3. Touch and drag to aim the bow (adjust angle and power). 4. Release to shoot the arrow. The arrow should follow a curved arc (parabolic trajectory). 5. Add a score system based on how close the arrow hits the center of the target. 6. Add a simple UI: Score display and remaining arrows counter. 7. Use simple assets: bow, arrow, and target. 8. Simulate depth using scale and perspective (e.g., far objects smaller). 9. Include a background like trees or mountains for aesthetics. 10. Make the gameplay loop repeatable: 5 arrows per round, then display score and restart option.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
a sharp cartoon-style arrow flying to the right, with colorful string, 2D game asset, minimal shading, pixel-perfect edges, isolated, flat art style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A 2D flat digital illustration of a sharp and colorful cartoonish sleek arrow tip, designed for a mobile archery game. The arrow tip should be metallic (steel or iron), with subtle gradients for a polished look. It should have a pointed triangular shape with a slightly stylized, game-friendly appearance, matching the clean, minimal aesthetic of vector-based graphics. Use a transparent background and ensure it's facing upward. Resolution: 512x512.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
"A 2D digital illustration of a bright, cartoony sky background for a mobile archery game. The sky is a soft gradient from light blue at the top to pale near the horizon. Include fluffy white clouds scattered naturally. Style is flat, colorful, and minimal—perfect for a fun, casual game. No sun or dramatic lighting. Resolution: 1920x1080. Seamless and loopable edges. Transparent-free, clean background.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows