User prompt
Move China country button 2 percent right
Code edit (1 edits merged)
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User prompt
Move China country button 3 percent left and 2 percent down
Code edit (3 edits merged)
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User prompt
Move China country button 10\ percent upwards by adjusting its y position
User prompt
Move China country button 5 percent upwards by adjusting its y position
User prompt
Move China country button upwards by adjusting its y positionv
User prompt
move the china country button little upwards
User prompt
move the japan country button little right
User prompt
move the japan country button little downwards
User prompt
lock symbol should place on the top edge of the flag buttons
Code edit (2 edits merged)
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User prompt
instead of blur the flag buttons add lock symbol above that flag button no need to blurr make it visible
User prompt
remove hide flag button
User prompt
remove the world tour text from the screen
Code edit (1 edits merged)
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User prompt
move the start journey button to upwards just 1 percent ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (2 edits merged)
Please save this source code
User prompt
remove the start journey text
User prompt
move the start journey button to upwards just 1 percent ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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Code edit (4 edits merged)
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User prompt
move the start journey button to bottom
User prompt
Border Radius: Large (fully rounded corners)
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(startButton).to({' Line Number: 187 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var CountryButton = Container.expand(function (flagId, levelIndex, x, y) { var self = Container.call(this); self.buttonFlagId = flagId.replace('Flag', 'Button'); var flag = self.attachAsset(self.buttonFlagId, { anchorX: 0.5, anchorY: 0.5 }); var lockSymbol = self.attachAsset('lockSymbol', { anchorX: 0.5, anchorY: 0.5, y: -20 }); self.levelIndex = levelIndex; self.isUnlocked = false; self.x = x; self.y = y; self.setUnlocked = function (unlocked) { self.isUnlocked = unlocked; if (unlocked) { flag.alpha = 1.0; flag.tint = 0xFFFFFF; lockSymbol.visible = false; } else { flag.alpha = 1.0; flag.tint = 0xFFFFFF; lockSymbol.visible = true; } }; self.down = function (x, y, obj) { if (gameState !== 'levelSelect' || !self.isUnlocked) { return; } currentLevel = self.levelIndex; startLevel(); }; return self; }); var OptionButton = Container.expand(function (instrumentId, isCorrect) { var self = Container.call(this); var buttonBg = self.attachAsset('optionButton', { anchorX: 0.5, anchorY: 0.5 }); var instrument = self.attachAsset(instrumentId, { anchorX: 0.5, anchorY: 0.5 }); self.isCorrect = isCorrect; self.answered = false; self.down = function (x, y, obj) { if (self.answered || gameState !== 'playing') { return; } self.answered = true; answerQuestion(self.isCorrect); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game state variables // Country flag representations as colored shapes // Instrument representations as colored shapes var gameState = 'title'; // 'title', 'levelSelect', 'playing', 'feedback', 'completed' var currentLevel = 0; var score = 0; var optionButtons = []; var currentAudio = null; var unlockedLevels = [0]; // Only India (index 0) is unlocked initially var countryButtons = []; // Level data var levels = [{ country: 'India', flagId: 'indiaFlag', soundId: 'tabla_sound', correctAnswer: 'tabla', options: ['tabla', 'sambaDrum', 'windChimes'] }, { country: 'Japan', flagId: 'japanFlag', soundId: 'windchimes_sound', correctAnswer: 'windChimes', options: ['windChimes', 'flute', 'erhu'] }, { country: 'Brazil', flagId: 'brazilFlag', soundId: 'samba_sound', correctAnswer: 'sambaDrum', options: ['sambaDrum', 'tabla', 'bagpipes'] }, { country: 'China', flagId: 'chinaFlag', soundId: 'erhu_sound', correctAnswer: 'erhu', options: ['erhu', 'violin', 'guitar'] }, { country: 'Scotland', flagId: 'scotlandFlag', soundId: 'bagpipes_sound', correctAnswer: 'bagpipes', options: ['bagpipes', 'flute', 'windChimes'] }]; // Background var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Title Screen Background var titleBackground = game.addChild(LK.getAsset('title-background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Title Screen Elements var startButton = game.addChild(LK.getAsset('startJourneyButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2346 })); // Add shadow effect by creating a shadow button behind the main button var startButtonShadow = game.addChild(LK.getAsset('startJourneyButton', { anchorX: 0.5, anchorY: 0.5, x: 1028, y: 2354, scaleX: 1.02, scaleY: 1.02 })); startButtonShadow.tint = 0x2E7D32; // Darker green for shadow startButtonShadow.alpha = 0.6; // Move shadow behind the main button game.removeChild(startButtonShadow); game.addChildAt(startButtonShadow, game.getChildIndex(startButton)); // Add rounded corners effect using tween for smooth scaling tween(startButton, { scaleX: 1.05, scaleY: 1.05 }, { duration: 800 }); // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.visible = false; LK.gui.top.addChild(scoreText); var countryCard = game.addChild(LK.getAsset('countryCard', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 400 })); countryCard.visible = false; var countryFlag = game.addChild(LK.getAsset('indiaFlag', { anchorX: 0.5, anchorY: 0.5, x: 800, y: 400 })); countryFlag.visible = false; var countryText = new Text2('', { size: 80, fill: 0x000000 }); countryText.anchor.set(0.5, 0.5); countryText.x = 1300; countryText.y = 400; countryText.visible = false; game.addChild(countryText); var playButton = game.addChild(LK.getAsset('playButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 600 })); playButton.visible = false; var playButtonText = new Text2('Play Sound', { size: 40, fill: 0xFFFFFF }); playButtonText.anchor.set(0.5, 0.5); playButtonText.x = 1024; playButtonText.y = 600; playButtonText.visible = false; game.addChild(playButtonText); var feedbackText = new Text2('', { size: 60, fill: 0xFFFFFF }); feedbackText.anchor.set(0.5, 0.5); feedbackText.x = 1024; feedbackText.y = 1200; feedbackText.visible = false; game.addChild(feedbackText); var completionText = new Text2('', { size: 80, fill: 0xFFD700 }); completionText.anchor.set(0.5, 0.5); completionText.x = 1024; completionText.y = 1000; completionText.visible = false; game.addChild(completionText); var replayButton = game.addChild(LK.getAsset('replayButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400 })); replayButton.visible = false; var replayButtonText = new Text2('Play Again', { size: 50, fill: 0xFFFFFF }); replayButtonText.anchor.set(0.5, 0.5); replayButtonText.x = 1024; replayButtonText.y = 1400; replayButtonText.visible = false; game.addChild(replayButtonText); // Level Selection Screen Elements var worldMapBg = game.addChild(LK.getAsset('world-map', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); worldMapBg.visible = false; var levelSelectTitle = new Text2('Choose Your Destination', { size: 80, fill: 0xFFFFFF }); levelSelectTitle.anchor.set(0.5, 0.5); levelSelectTitle.x = 1024; levelSelectTitle.y = 300; levelSelectTitle.visible = false; game.addChild(levelSelectTitle); var backButton = game.addChild(LK.getAsset('replayButton', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 200 })); backButton.visible = false; var backButtonText = new Text2('Back', { size: 40, fill: 0xFFFFFF }); backButtonText.anchor.set(0.5, 0.5); backButtonText.x = 200; backButtonText.y = 200; backButtonText.visible = false; game.addChild(backButtonText); // Functions function startGame() { showLevelSelect(); } function showLevelSelect() { gameState = 'levelSelect'; // Hide title screen startButton.visible = false; startButtonShadow.visible = false; titleBackground.visible = false; // Show level selection screen worldMapBg.visible = true; levelSelectTitle.visible = true; backButton.visible = true; backButtonText.visible = true; // Clear existing country buttons clearCountryButtons(); // Create country buttons with real-world positions var countryPositions = [{ x: 1400, y: 1100 }, // India { x: 1600, y: 900 }, // Japan { x: 700, y: 1400 }, // Brazil { x: 1350, y: 950 }, // China { x: 1000, y: 700 } // Scotland ]; for (var i = 0; i < levels.length; i++) { var level = levels[i]; var pos = countryPositions[i]; var button = new CountryButton(level.flagId, i, pos.x, pos.y); button.setUnlocked(unlockedLevels.indexOf(i) >= 0); countryButtons.push(button); game.addChild(button); } } function setupLevel() { if (currentLevel >= levels.length) { showCompletion(); return; } var level = levels[currentLevel]; // Update country display countryFlag.visible = false; game.removeChild(countryFlag); countryFlag = game.addChild(LK.getAsset(level.flagId, { anchorX: 0.5, anchorY: 0.5, x: 800, y: 400 })); countryText.setText(level.country); feedbackText.setText(''); // Clear previous options clearOptions(); // Create option buttons var startX = 400; var startY = 900; var spacing = 450; for (var i = 0; i < level.options.length; i++) { var optionId = level.options[i]; var isCorrect = optionId === level.correctAnswer; var button = new OptionButton(optionId, isCorrect); button.x = startX + i * spacing; button.y = startY; optionButtons.push(button); game.addChild(button); } gameState = 'playing'; // Auto-play sound after brief delay LK.setTimeout(function () { playCurrentSound(); }, 500); } function clearOptions() { for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; } function clearCountryButtons() { for (var i = 0; i < countryButtons.length; i++) { countryButtons[i].destroy(); } countryButtons = []; } function playCurrentSound() { if (currentLevel < levels.length) { var soundId = levels[currentLevel].soundId; currentAudio = LK.getSound(soundId); currentAudio.play(); } } function startLevel() { gameState = 'playing'; // Hide level selection screen worldMapBg.visible = false; levelSelectTitle.visible = false; backButton.visible = false; backButtonText.visible = false; titleBackground.visible = false; clearCountryButtons(); // Show game elements scoreText.visible = true; countryCard.visible = true; countryText.visible = true; playButton.visible = true; playButtonText.visible = true; feedbackText.visible = true; setupLevel(); } function answerQuestion(isCorrect) { if (gameState !== 'playing') { return; } gameState = 'feedback'; // Mark all buttons as answered for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].answered = true; } if (isCorrect) { score += 10; LK.setScore(score); scoreText.setText('Score: ' + score); feedbackText.setText('Correct! +10 points'); feedbackText.tint = 0x00FF00; LK.getSound('correct_sound').play(); // Unlock next level var nextLevel = currentLevel + 1; if (nextLevel < levels.length && unlockedLevels.indexOf(nextLevel) === -1) { unlockedLevels.push(nextLevel); } } else { feedbackText.setText('Wrong! The answer was ' + levels[currentLevel].correctAnswer); feedbackText.tint = 0xFF0000; LK.getSound('wrong_sound').play(); } // Return to level select after delay LK.setTimeout(function () { hideGameElements(); showLevelSelect(); }, 1500); } function hideGameElements() { scoreText.visible = false; countryCard.visible = false; countryFlag.visible = false; countryText.visible = false; playButton.visible = false; playButtonText.visible = false; feedbackText.visible = false; clearOptions(); } function showCompletion() { gameState = 'completed'; clearOptions(); countryCard.visible = false; countryFlag.visible = false; countryText.visible = false; playButton.visible = false; playButtonText.visible = false; feedbackText.visible = false; completionText.setText('World Tour Complete!\nFinal Score: ' + score); completionText.visible = true; replayButton.visible = true; replayButtonText.visible = true; } function resetGame() { currentLevel = 0; score = 0; gameState = 'title'; LK.setScore(0); scoreText.setText('Score: 0'); unlockedLevels = [0]; // Reset to only India unlocked // Hide all elements scoreText.visible = false; countryCard.visible = false; countryFlag.visible = false; countryText.visible = false; playButton.visible = false; playButtonText.visible = false; feedbackText.visible = false; completionText.visible = false; replayButton.visible = false; replayButtonText.visible = false; worldMapBg.visible = false; levelSelectTitle.visible = false; backButton.visible = false; backButtonText.visible = false; clearOptions(); clearCountryButtons(); // Show title screen startButton.visible = true; startButtonShadow.visible = true; titleBackground.visible = true; } // Event handlers startButton.down = function (x, y, obj) { if (gameState === 'title') { startGame(); } }; playButton.down = function (x, y, obj) { if (gameState === 'playing') { playCurrentSound(); } }; replayButton.down = function (x, y, obj) { if (gameState === 'completed') { resetGame(); } }; backButton.down = function (x, y, obj) { if (gameState === 'levelSelect') { // Hide level selection screen worldMapBg.visible = false; levelSelectTitle.visible = false; backButton.visible = false; backButtonText.visible = false; clearCountryButtons(); // Show title screen gameState = 'title'; startButton.visible = true; startButtonShadow.visible = true; titleBackground.visible = true; } }; // Game starts on title screen - no initial setup needed
===================================================================
--- original.js
+++ change.js
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Sound Explorer: World Tour" and with the description "Listen to authentic sounds from different cultures and guess correctly to travel the world! Match traditional instruments and cultural audio to their visual representations in this educational journey.". No text on banner!
india flag. In-Game asset. 2d. High contrast. No shadows
japan flag. In-Game asset. 2d. High contrast. No shadows
scotland flag. In-Game asset. 2d. High contrast. No shadows
brazil flag. In-Game asset. 2d. High contrast. No shadows
china flag. In-Game asset. 2d. High contrast. No shadows
only atlas map . In-Game asset. 2d. High contrast. No shadows
A vibrant, 2D digital illustration of a game title screen for a mobile game called "Music Explorer: World Tour". The background shows a colorful world map faded into the backdrop, with cartoon-style travel elements like a flying airplane, musical notes floating across the sky, sound waves, a suitcase with passport stickers, and flags of different countries . The top area is open and softly glowing for placing the title text. The bottom center has space for a large, fun "Start Journey" button. The style is clean, playful, and polished, perfect for kids and casual players.. In-Game asset. 2d. High contrast. No shadows
A small, flat 2D padlock icon designed for mobile games. The lock should be cartoon-style with a rounded body, thick outline, and a keyhole in the center. Use soft shadows and a slight 3D effect. The color should be golden yellow or metallic gray, clearly visible when placed over a flag. The icon must have a transparent rounded background and be suitable for overlaying on a world map UI in a kids’ adventure game.. In-Game asset. 2d. High contrast. No shadows
A colorful, cartoon-style illustration of a traditional Indian tabla drum set with two hand drums (bayan and dayan). Soft shadows, clean outline, slightly 3D style, transparent rounded background. Mobile game-friendly icon.. In-Game asset. 2d. High contrast. No shadows
A flat, vector-style illustration of traditional Japanese wind chimes (furin) hanging from a string with a small paper tag. Gentle, peaceful design, transparent rounded background, suitable for mobile UI use.. In-Game asset. 2d. High contrast. No shadows
A bright, cartoon-style illustration of Brazilian samba drums including a tamborim and surdo, decorated with carnival colors. Transparent rounded background PNG, optimized for game asset.. In-Game asset. 2d. High contrast. No shadows
A fun, cartoony illustration of Scottish bagpipes with a tartan pattern. Rounded edges, high-contrast details, and transparent rounded background. Designed as an icon for a world music game.. In-Game asset. 2d. High contrast. No shadows
A clean 2D illustration of a traditional Chinese erhu string instrument, showing the bow and curved neck. Stylized with soft shadows, light highlights, and a transparent rounded background for use in educational games.. In-Game asset. 2d. High contrast. No shadows
A colorful, cartoon-style 2D illustration of a classical violin with a bow beside it. The body should be rich brown with visible strings, pegs, and f-holes. Designed with soft shadows and rounded edges for use in a kids’ music game. Export as a transparent rounded background PNG.. In-Game asset. 2d. High contrast. No shadows
A bold, game-style illustration of an acoustic guitar with a wooden body, visible strings, and a detailed sound hole. Slight 3D shading and a clean, vector outline. Friendly, colorful look with transparent rounded background, optimized for mobile games.. In-Game asset. 2d. High contrast. No shadows
A cute 2D illustration of a wooden flute (Indian Bansuri) with finger holes and slight ornamentation. Light brown color, rounded edges, and cartoon-friendly design. Transparent rounded background PNG, perfect for educational or sound quiz games.. In-Game asset. 2d. High contrast. No shadows
usa flag. In-Game asset. 2d. High contrast. No shadows
egypt flag. In-Game asset. 2d. High contrast. No shadows
france flag. In-Game asset. 2d. High contrast. No shadows
russia flag. In-Game asset. 2d. High contrast. No shadows
ireland flag. In-Game asset. 2d. High contrast. No shadows
A clean, colorful 2D illustration of a traditional accordion, designed in cartoon or flat vector style. The accordion should have red-and-white or black-and-white bellows, visible keys and buttons, and rounded edges. Add a soft shadow and outline to make it pop against any background. Export as a transparent PNG (no background), suitable for use as a game asset in a mobile quiz game. Size should be square-friendly and visually clear even at small sizes.. In-Game asset. 2d. High contrast. No shadows
A clean, stylized 2D illustration of a traditional Middle Eastern oud instrument. The body should be teardrop-shaped with a wooden texture, 5–6 tuning pegs, and ornate sound holes. The image should have a warm, earthy color palette (browns and golds) with soft shadows and a clear outline. Designed in cartoon or flat vector style, suitable for mobile games. Export as a transparent background PNG, so it can be placed over any UI or background. Should be visually clear even at small sizes.. In-Game asset. 2d. High contrast. No shadows
A detailed yet simple 2D illustration of a traditional Russian balalaika. The instrument should have a triangular wooden body, three strings, and a long, narrow neck. Style it in cartoon or flat vector format with soft shadows and bold outlines. Use warm wood tones (orange/brown), and make sure the shape is iconic and easily recognizable. Designed for mobile game use. Export as a transparent PNG, suitable for placing in quizzes or instrument selection scenes.. rounded background with pink In-Game asset. 2d. High contrast. No shadows
A colorful, cartoon-style 2D illustration of a pair of maracas. Each maraca should have a rounded top and a small wooden handle, decorated with bright patterns (like stripes or zigzags in red, yellow, green). The design should be playful and festive, matching the visual style of mobile games. Export as a transparent PNG, with bold outlines and soft shading, suitable for use as a music quiz game icon..rounded background with yellow or green In-Game asset. 2d. High contrast. No shadows
A cartoon-style 2D illustration of a traditional fiddle (similar to a violin) with a bow placed beside or over it. The fiddle should have a warm brown wooden body with visible f-holes, four strings, and tuning pegs. Add soft shadows, rounded edges, and a clean outline. The overall style should feel friendly and suitable for mobile games. Export the image as a transparent rounded brown background PNG, usable as a clickable icon in a music quiz game.. In-Game asset. 2d. High contrast. No shadows
A peaceful mountain and temple background with sakura trees, a torii gate, and light wind chimes hanging. Very serene.. In-Game asset. 2d. High contrast. No shadows
A Rio-style cityscape with colorful houses, palm trees, and carnival decorations. Bright and fun atmosphere for samba drums.. In-Game asset. 2d. High contrast. No shadows
A traditional Chinese courtyard with lanterns, pagodas, and cherry blossoms. Add a calm evening vibe for the Erhu instrument.. In-Game asset. 2d. High contrast. No shadows
A 2D cartoon-style background inspired by the scenic landscapes of Scotland. Include lush green hills, rocky cliffs, a winding river or loch, and a historic Scottish castle in the distance (like Eilean Donan). Add some rolling mist or cloudy skies for atmosphere. Style should be colorful, clean, and game-friendly — flat illustration or soft-shaded vector. Ideal for a music game featuring bagpipes. Export as a wide landscape (1920x1080) with transparent or fixed background, no text or UI.. In-Game asset. 2d. High contrast. No shadows
A charming cartoon-style Paris street scene with the Eiffel Tower, cobblestone roads, and café tables. Soft colors and romantic ambiance. Designed for an accordion-themed music game. Export as wide PNG.. In-Game asset. 2d. High contrast. No shadows
A desert cartoon-style background with pyramids, palm trees, and the Nile river. Add warm sunset tones and Egyptian architectural elements. Great for an Oud-based level.. In-Game asset. 2d. High contrast. No shadows
A snowy cartoon scene with colorful onion domes (like Saint Basil’s Cathedral), pine trees, and a festive winter vibe. Use a folk style with warm lighting. Perfect for a balalaika music level.. In-Game asset. 2d. High contrast. No shadows
A vibrant cartoon-style background of a countryside scene with a barn, wooden fence, and wide blue sky, symbolizing American folk music. Add subtle music notes or banjo silhouette in the background. Export as a wide PN. In-Game asset. 2d. High contrast. No shadows
A 2D cartoon-style background inspired by the scenic countryside of Ireland. Include lush green rolling hills, stone fences, a small traditional Irish cottage with a thatched roof, and distant cliffs near the sea. Add a cloudy sky with a soft glow, and maybe a faint rainbow. Style it in vibrant, game-friendly vector or flat cartoon style. Perfect for a mobile music game featuring traditional Irish instruments. Export as a wide image (1920x1080) with no text or characters — just background.. In-Game asset. 2d. High contrast. No shadows
A vibrant, colorful 2D cartoon-style background inspired by India. Include iconic Indian elements such as the Taj Mahal, Lotus Temple, Indian palace architecture, Holi color splashes, and hanging lanterns. Surround the scene with peacocks, lotus flowers, temple bells, or traditional rangoli patterns. The atmosphere should feel festive and spiritual, with a warm sunset or golden light. Designed in a flat, game-friendly illustration style (vector/cartoon), perfect for a level themed around traditional Indian music. Export in 1920x1080 (landscape), without characters or text.. In-Game asset. 2d. High contrast. No shadows
A bright and colorful 2D cartoon-style “Congratulations” screen for a mobile music game. The background should feature festive elements like fireworks, sparkles, confetti, and a glowing Earth or map. At the center, include a large golden text that says “World Tour Complete!” or “You’re a Sound Explorer Master!” in playful, bold font. The scene should feel rewarding and musical, with subtle music notes or instrument icons around the background. Export as a wide 1920x1080 PNG, with no UI buttons or overlays.. In-Game asset. 2d. High contrast. No shadows
tabla_sound
Sound effect
windchimes_sound
Sound effect
samba_sound
Sound effect
erhu_sound
Sound effect
bagpipes_sound
Sound effect
correct_sound
Sound effect
wrong_sound
Sound effect
accordion_sound
Sound effect
oud_sound
Sound effect
balalaika_sound
Sound effect
mariachi_sound
Sound effect
fiddle_sound
Sound effect