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Make meidum balls bounce back when hitting the ground
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add background to the game
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Drop the red ball first, yellow ball second, and orange ball third from the top
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drop the red ball first and, yellow ball second and ,orange ball third from upside
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release the red ball first , and the yellow ball second and the orange ball third
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make the large ball change of color every time the new ball releases
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Make only large balls bounce back when hitting the ground not medium ball or small ball
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make the large ball bounce back
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'multiplierTxt.style.fill = "#ffcc00"; // Default yellow' Line Number: 304
Code edit (1 edits merged)
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Cannon Bounce Blast
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Title: Cannon Bounce Blast Game Description: Control a powerful cannon that automatically shoots bullets to destroy bouncing balls. The balls fall from the top, bounce off the ground, and split into smaller pieces when hit. If a ball touches your cannon, the game is over! Core Mechanics: Cannon Movement: The player moves the cannon left and right using arrow keys or touch controls. Automatic Shooting: The cannon fires bullets continuously to destroy or split balls. Ball Physics: Balls fall from the top and bounce off the ground instead of disappearing. When hit, large balls split into smaller ones until they disappear. Game Over Condition: If a ball touches the cannon, the game ends. Scoring System: Earn points by destroying balls. Bonus points for clearing multiple balls quickly. Additional Features: Power-ups (Rapid Fire, Bigger Bullets, Shield). Upgrades (Faster shooting, Stronger bullets). Different Ball Types (Harder balls, Explosive balls). Smooth Animations and Juicy Effects. Controls: Arrow Keys / Touch Swipe: Move the cannon left & right. Automatic Shooting: No need to press a button! Winning & Losing Conditions: ✅ Win by clearing as many balls as possible for a high score. ❌ Lose if a ball touches the cannon.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});