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make seagul 2 assset work
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make the powerup work when it the bullet
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Trigger multiple balloon pops when bullet hits a powerup make this working
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if the bullet hit powerup make that single shot bursts multiple nearby balloons.
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game over when bullet touches the seagull
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Add tween effect for seagul when bullet touch the seagul activate tween effect ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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tween effect for spiky baloon is not working ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add tween effect asset for spiky balloon ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the ballon purple working
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Add tween effect asset for spiky balloon blast ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add tween effect for spiky balloon blast ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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if bullet hit the spiky balloon or seagul make the game over
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spiky baloon\
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make sure wing flapping animation to the seagull working or not
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make seagul make wings moving
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verify background asset is working or not
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background is not visible after adding assets also
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Timeout.tick error: LK.reload is not a function' in or related to this line: 'LK.reload();' Line Number: 224
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'frvr is not defined' in or related to this line: 'var BalloonShooterGame = /*#__PURE__*/function (_frvr$Game) {' Line Number: 114
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Please fix the bug: 'frvr is not defined' in or related to this line: 'var BalloonShooterGame = /*#__PURE__*/function (_frvr$Game) {' Line Number: 120
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Please fix the bug: 'this.onMouseDown is not a function' in or related to this line: 'this.onMouseDown(function (event) {' Line Number: 177
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Please fix the bug: 'this.onMouseDown is not a function' in or related to this line: 'this.onMouseDown(function (event) {' Line Number: 177
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Please fix the bug: 'this.setInterval is not a function' in or related to this line: 'this.setInterval(function () {' Line Number: 173
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ /**** * Balloon Class ****/ var Balloon = Container.expand(function (type) { var self = Container.call(this); var balloonTypes = { 'red': { color: 'balloon_red', points: 10, speed: 2 }, 'blue': { color: 'balloon_blue', points: 20, speed: 3 }, 'yellow': { color: 'balloon_yellow', points: 30, speed: 4 }, 'green': { color: 'balloon_green', points: 50, speed: 5 }, 'spiky': { color: 'balloon_spiky', points: -20, speed: 3 }, // Spiky balloon decreases points 'gold': { color: 'balloon_gold', points: 100, speed: 6 } // Golden balloon is rare & gives high points }; var balloonType = balloonTypes[type] || balloonTypes['red']; self.points = balloonType.points; self.speed = balloonType.speed; self.active = true; // Balloon Body var balloonBody = self.attachAsset(balloonType.color, { anchorX: 0.5, anchorY: 0.5 }); // Balloon String var balloonString = self.attachAsset('balloon_string', { anchorX: 0.5, anchorY: 0, y: balloonBody.height / 2 }); // Movement self.update = function () { if (self.active) { self.y -= self.speed; if (self.y < -50) { self.active = false; if (type !== 'spiky' && type !== 'gold') { health--; // Lose health if a regular balloon escapes LK.getSound('damage').play(); updateHealthUI(); if (health <= 0) { gameOver(); } } } } }; // Pop Function self.pop = function () { if (self.active) { self.active = false; LK.getSound('pop').play(); tween(balloonBody, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 300 }); score += self.points; updateScore(); } }; return self; }); /**** * Power-Up Class ****/ var PowerUp = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.active = true; var powerupGraphics = self.attachAsset('powerup', { anchorX: 0.5, anchorY: 0.5 }); // Movement self.update = function () { if (self.active) { self.y -= 2; if (self.y < -50) { self.active = false; } } }; // Collect self.collect = function () { if (self.active) { self.active = false; LK.getSound('powerup').play(); if (self.type === 'health') { health++; updateHealthUI(); } } }; return self; }); /**** * Initialize Game ****/ /**** * Game Initialization ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ /**** * Game Variables ****/ var score = 0; var health = 3; var gameActive = true; var waterGun = game.addChild(new Container()); waterGun.x = 1024; waterGun.y = 2700; /**** * UI Elements ****/ var scoreTxt = new Text2('Score: 0', { size: 50, fill: 0xffffff }); var healthTxt = new Text2('Health: 3', { size: 50, fill: 0xff0000 }); LK.gui.topRight.addChild(scoreTxt); LK.gui.topLeft.addChild(healthTxt); /**** * Functions ****/ function spawnBalloon() { var types = ['red', 'blue', 'yellow', 'green', 'spiky', 'gold']; var balloon = new Balloon(types[Math.floor(Math.random() * types.length)]); balloon.x = 200 + Math.random() * 1600; balloon.y = 2800; game.addChild(balloon); LK.setTimeout(spawnBalloon, 1000); } function spawnPowerUp() { var powerup = new PowerUp('health'); powerup.x = 200 + Math.random() * 1600; powerup.y = 2800; game.addChild(powerup); LK.setTimeout(spawnPowerUp, 20000); } function updateScore() { scoreTxt.text = 'Score: ' + score; if (score > storage.highScore) { storage.highScore = score; } } function updateHealthUI() { healthTxt.text = 'Health: ' + health; } function gameOver() { gameActive = false; LK.gui.center.addChild(new Text2('Game Over!', { size: 100, fill: 0xff0000 })); LK.setTimeout(function () { LK.showGameOver(); }, 3000); } /**** * Shooting Mechanism ****/ function shoot() { if (!gameActive) { return; } var bullet = game.addChild(new Container()); bullet.x = waterGun.x; bullet.y = waterGun.y - 50; LK.getSound('shoot').play(); bullet.update = function () { bullet.y -= 20; if (bullet.y < -50) { bullet.active = false; } }; LK.setTimeout(shoot, 500); } /**** * Start Game ****/ spawnBalloon(); spawnPowerUp(); shoot();
===================================================================
--- original.js
+++ change.js
@@ -199,9 +199,9 @@
size: 100,
fill: 0xff0000
}));
LK.setTimeout(function () {
- LK.reload();
+ LK.showGameOver();
}, 3000);
}
/****
* Shooting Mechanism
A soft gradient sky transitioning from light blue to white, with subtle fluffy clouds scattered across. The style should be cartoonish and visually appealing.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A glowing, floating power-up icon shaped like a lightning bolt, rotating in mid-air. Colors include blue, green, and red variants.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A cartoon-style toy gun with a futuristic design, mainly blue with white and black details, a large trigger, and a barrel that shoots darts.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A cartoon-style seagull in mid-flight, white feathers with a light gray beak and wings slightly spread out. Expressions should be fun and mischievous.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows