User prompt
move player down near the road line
User prompt
move the obstacle position down near the road line
User prompt
change positions of obstacles and players exactly like firefit asset
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move the position of obstacle little down
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add background theme for the game
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make player hits new obstacles also leads game over
Code edit (1 edits merged)
Please save this source code
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make player hit the barrier also leads game over and add two more obstsacle
Code edit (2 edits merged)
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Increase player's jump height by adjusting jumpSpeed
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dont show jumping values text in the screen
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jump the player some more height
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i need the player jump some height while i swipe up so that player jumps over the obstacles
User prompt
remove all the jump mechanics from player
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remove jump mechanics
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Ensured precise return to original position after jumping
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Simplified the jump animation with fixed height (300px) Used proper easing functions (easeOutQuad/easeInQuad) Ensured precise return to original position
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activate jump mechanics
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remove duck functionality
Code edit (1 edits merged)
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User prompt
Ensure player jumps triple the height of the player when swiping up anywhere in the screen
User prompt
make it work Ensure player jumps triple the height of the player when swiping up
User prompt
ensure player jump upside triple of height of the player when swipe the screen
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player mechanics not working
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remove old player mmechanic and add this Swipe up to jump,\ndown to dive
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Obstacle = Container.expand(function (type) { var self = Container.call(this); var obstacleGraphics; self.type = type || 'step'; self.speed = 0; if (self.type === 'step') { obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'barrier') { obstacleGraphics = self.attachAsset('barrier', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'firePit') { obstacleGraphics = self.attachAsset('firePit', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'car') { obstacleGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle1') { obstacleGraphics = self.attachAsset('newObstacle1', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle2') { obstacleGraphics = self.attachAsset('newObstacle2', { anchorX: 0.5, anchorY: 1.0 }); } self.update = function () { self.x -= self.speed; }; self.getCollisionBounds = function () { return { x: self.x - obstacleGraphics.width / 2, y: self.y - obstacleGraphics.height, width: obstacleGraphics.width, height: obstacleGraphics.height }; }; self.isLowObstacle = function () { return self.type === 'step' || self.type === 'firePit'; }; self.isHighObstacle = function () { return self.type === 'barrier'; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { if (self.isJumping) { self.y -= self.jumpSpeed; self.jumpSpeed -= 1; // Gravity effect if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; } } }; self.getCollisionBounds = function () { return { x: self.x - playerGraphics.width / 2, y: self.y - playerGraphics.height, width: playerGraphics.width, height: playerGraphics.height }; }; self.isJumping = false; self.jumpSpeed = 0; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = 40; // Increased initial jump speed for higher jump } }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.update = function () { self.x -= self.speed; if (self.x < -lineGraphics.width) { self.x = 2048 + lineGraphics.width; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, width: 2048, height: 2732 }); /**** * Game Code ****/ // Initialize background image asset var player; var obstacles = []; var roadLines = []; var gameSpeed = 10; var spawnTimer = 0; var minSpawnTime = 60; var maxSpawnTime = 120; var nextSpawnTime = 100; var distance = 0; var isGameOver = false; var shouldSpawnObstacle = true; // Add background theme var background = game.addChild(LK.getAsset('backgroundTheme', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; // Create road var road = game.addChild(LK.getAsset('road', { anchorX: 0.5, anchorY: 0 })); road.x = 2048 / 2; road.y = 2732 - 600; // Create player player = game.addChild(new Player()); player.x = 300; player.y = 2732 - 600; player.groundY = player.y; // Create road lines for (var i = 0; i < 20; i++) { var roadLine = new RoadLine(); roadLine.x = i * 200; roadLine.y = 2732 - 600 + 300; roadLine.speed = gameSpeed; roadLines.push(roadLine); game.addChild(roadLine); } // Score display var scoreTxt = new Text2('0m', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Input Handling function handleDown(x, y, obj) { if (y < player.y - 100) { // Detect swipe up player.jump(); } } // Keyboard controls for testing game.keyDown = function (key) {}; game.down = handleDown; // Collision detection function checkCollision(playerBounds, obstacleBounds) { return !(playerBounds.x + playerBounds.width < obstacleBounds.x || playerBounds.x > obstacleBounds.x + obstacleBounds.width || playerBounds.y + playerBounds.height < obstacleBounds.y || playerBounds.y > obstacleBounds.y + obstacleBounds.height); } // Spawn obstacles function spawnObstacle() { if (!shouldSpawnObstacle) { return; } var types = ['step', 'barrier', 'firePit', 'car', 'newObstacle1', 'newObstacle2']; var type = types[Math.floor(Math.random() * types.length)]; var obstacle = new Obstacle(type); obstacle.x = 2048 + 100; obstacle.y = 2732 - 600; obstacle.speed = gameSpeed; if (type === 'firePit') { obstacle.y += 50; } if (type === 'car') { obstacle.x += Math.random() * 500; } obstacles.push(obstacle); game.addChild(obstacle); nextSpawnTime = minSpawnTime + Math.floor(Math.random() * (maxSpawnTime - minSpawnTime)); spawnTimer = 0; } // Game over handling function gameOver() { if (!isGameOver) { isGameOver = true; shouldSpawnObstacle = false; LK.getSound('crash').play(); var highScore = storage.highScore || 0; if (distance > highScore) { storage.highScore = distance; } LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } // Main game loop game.update = function () { if (isGameOver) { return; } // Update score distance += 1; scoreTxt.setText(Math.floor(distance / 10) + "m"); // Increase difficulty if (distance % 500 === 0 && gameSpeed < 25) { gameSpeed += 0.5; roadLines.forEach(function (line) { return line.speed = gameSpeed; }); obstacles.forEach(function (obs) { return obs.speed = gameSpeed; }); if (minSpawnTime > 30) { minSpawnTime -= 2; } if (maxSpawnTime > 60) { maxSpawnTime -= 5; } } // Update road lines roadLines.forEach(function (line) { return line.update(); }); // Spawn obstacles spawnTimer++; if (spawnTimer >= nextSpawnTime) { spawnObstacle(); } // Update player player.update(); // Check collisions for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); if (obstacle.x < -200) { obstacle.destroy(); obstacles.splice(j, 1); continue; } var playerBounds = player.getCollisionBounds(); var obstacleBounds = obstacle.getCollisionBounds(); var collisionDetected = false; if (obstacle.isLowObstacle() || obstacle.isHighObstacle() || obstacle.type === 'car' || obstacle.type === 'newObstacle1' || obstacle.type === 'newObstacle2') { collisionDetected = checkCollision(playerBounds, obstacleBounds); } if (collisionDetected) { gameOver(); break; } } }; // Start music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); // Debug controls
===================================================================
--- original.js
+++ change.js
@@ -122,8 +122,9 @@
/****
* Game Code
****/
+// Initialize background image asset
var player;
var obstacles = [];
var roadLines = [];
var gameSpeed = 10;
@@ -133,8 +134,15 @@
var nextSpawnTime = 100;
var distance = 0;
var isGameOver = false;
var shouldSpawnObstacle = true;
+// Add background theme
+var background = game.addChild(LK.getAsset('backgroundTheme', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+background.x = 2048 / 2;
+background.y = 2732 / 2;
// Create road
var road = game.addChild(LK.getAsset('road', {
anchorX: 0.5,
anchorY: 0