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remove old player mmechanic and add this Swipe up to jump,\ndown to dive
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Swipe up to jump,\ndown to dive
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Fix player jump mechanics by ensuring the player returns to the default position after jumping
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player jump mechanics not working
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make the player jump when swipe or click
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Add player jump mechanics on swipe up or click
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Handle player jump and duck based on swipe and tap
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Add automatic movement to the right for the player remove this condition
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Add player automatic movement to the right ✅ Handle player jump and duck based on swipe and tap ✅ Ensure player stands up after swipe down ends ✅ Update player and obstacle positions and check for collisions make sure these mechanics working
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Please fix the bug: 'TypeError: player.update is not a function' in or related to this line: 'player.update();' Line Number: 299
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The player moves automatically to the right. Jump (Tap or Swipe Up): Tap anywhere on the screen to make the player jump. (Optional) Swipe up for a higher jump. Duck (Swipe Down): If the player swipes down, they should duck to avoid obstacles. When the swipe ends, the player returns to normal. Obstacles & Steps: Steps, rolling barrels, fire pits, and moving cars should still appear dynamically. Collision & Game Over: If the player hits an obstacle, the game should end.
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Add player jump functionality on click or swipe to jump over obstacles ✅ Ensure player jumps over obstacles when clicking or swiping\
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change player jump functionality to click or swipe when click or jump player should jump above the obstacles that coming further
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make the player jump functionality on click or swipe
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make the palyer jump while clickor swipe
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (obj.event.type === 'swipe' && obj.event.direction === 'up') {' Line Number: 202
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✅ Implement player jump functionality when swipe
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make the player jump;
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Please fix the bug: 'ReferenceError: storage is not defined' in or related to this line: 'var highScore = storage.highScore || 0;' Line Number: 248 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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clear all the errors
Code edit (1 edits merged)
Please save this source code
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Skateboard Dash FRVR
Initial prompt
Game Title: Skateboard Dash FRVR Game Description: Get ready for an adrenaline-pumping ride in Skateboard Dash FRVR! Navigate through a fast-moving road filled with steps, rolling barrels, fire pits, and moving cars. Jump over obstacles, duck under barriers, and test your reflexes in this endless skateboarding challenge! How far can you go without crashing? Features: 🛹 Fast-paced skateboard action 🔥 Dynamic obstacles & thrilling challenges 🎮 Easy-to-learn jump & duck controls 🏆 Endless gameplay – push your high score!
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Obstacle = Container.expand(function (type) { var self = Container.call(this); var obstacleGraphics; self.type = type || 'step'; self.speed = 0; if (self.type === 'step') { obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'barrier') { obstacleGraphics = self.attachAsset('barrier', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'firePit') { obstacleGraphics = self.attachAsset('firePit', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'car') { obstacleGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle1') { obstacleGraphics = self.attachAsset('newObstacle1', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle2') { obstacleGraphics = self.attachAsset('newObstacle2', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle3') { obstacleGraphics = self.attachAsset('newObstacle3', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'energyDrink') { obstacleGraphics = self.attachAsset('energyDrink', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'powerUp') { obstacleGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 1.0 }); } self.update = function () { self.x -= self.speed; }; self.getCollisionBounds = function () { return { x: self.x - obstacleGraphics.width / 2, y: self.y - obstacleGraphics.height, width: obstacleGraphics.width, height: obstacleGraphics.height }; }; self.isLowObstacle = function () { return self.type === 'step' || self.type === 'firePit'; }; self.isHighObstacle = function () { return self.type === 'barrier'; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { if (self.isJumping) { LK.getSound('moveSound').play(); self.y -= self.jumpSpeed; self.jumpSpeed -= 1; // Gravity effect if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; } } }; self.getCollisionBounds = function () { return { x: self.x - playerGraphics.width / 2, y: self.y - playerGraphics.height, width: playerGraphics.width, height: playerGraphics.height }; }; self.isJumping = false; self.jumpSpeed = 0; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = 40; // Decreased initial jump speed for lower jump height LK.getSound('jumpSound').play(); } }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.update = function () { self.x -= self.speed; if (self.x < -lineGraphics.width) { self.x = 2048 + lineGraphics.width; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, width: 2048, height: 2732 }); /**** * Game Code ****/ // Initialize background image asset var player; var obstacles = []; var roadLines = []; var gameSpeed = 10; var spawnTimer = 0; var minSpawnTime = 60; var maxSpawnTime = 120; var nextSpawnTime = 100; var distance = 0; var isGameOver = false; var shouldSpawnObstacle = true; // Add background theme var background = game.addChild(LK.getAsset('backgroundTheme', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; // Create road var road = game.addChild(LK.getAsset('road', { anchorX: 0.5, anchorY: 0 })); road.x = 2048 / 2; road.y = 2732 - 600; // Create player player = game.addChild(new Player()); player.x = 300; player.y = 2732 - 300; player.groundY = player.y; // Create road lines for (var i = 0; i < 20; i++) { var roadLine = new RoadLine(); roadLine.x = i * 200; roadLine.y = 2732 - 600 + 300; roadLine.speed = gameSpeed; roadLines.push(roadLine); game.addChild(roadLine); } // Score display var scoreTxt = new Text2('0m', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Input Handling function handleDown(x, y, obj) { if (y < player.y - 100) { // Detect swipe up player.jump(); } } // Keyboard controls for testing game.keyDown = function (key) {}; game.down = handleDown; // Collision detection function checkCollision(playerBounds, obstacleBounds) { return !(playerBounds.x + playerBounds.width < obstacleBounds.x || playerBounds.x > obstacleBounds.x + obstacleBounds.width || playerBounds.y + playerBounds.height < obstacleBounds.y || playerBounds.y > obstacleBounds.y + obstacleBounds.height); } // Spawn obstacles function spawnObstacle() { if (!shouldSpawnObstacle) { return; } var types = ['step', 'barrier', 'firePit', 'car', 'newObstacle1', 'newObstacle2', 'newObstacle3', 'energyDrink', 'powerUp']; var type = types[Math.floor(Math.random() * types.length)]; var obstacle = new Obstacle(type); obstacle.x = 2048 + 100; obstacle.y = 2732 - 300; // Move obstacles closer to the road line obstacle.speed = gameSpeed; if (type === 'firePit') { obstacle.y -= 150; // Move firepit position further up near the road line } if (type === 'car') { obstacle.x += Math.random() * 500; } obstacles.push(obstacle); game.addChild(obstacle); nextSpawnTime = minSpawnTime + Math.floor(Math.random() * (maxSpawnTime - minSpawnTime)); spawnTimer = 0; } // Game over handling function gameOver() { if (!isGameOver) { isGameOver = true; shouldSpawnObstacle = false; LK.getSound('crash').play(); var highScore = storage.highScore || 0; if (distance > highScore) { storage.highScore = distance; } LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } // Main game loop game.update = function () { if (isGameOver) { return; } // Update score distance += 1; scoreTxt.setText(Math.floor(distance / 10) + "m"); // Increase difficulty if (distance % 500 === 0 && gameSpeed < 25) { gameSpeed += 0.5; roadLines.forEach(function (line) { return line.speed = gameSpeed; }); obstacles.forEach(function (obs) { return obs.speed = gameSpeed; }); if (minSpawnTime > 30) { minSpawnTime -= 2; } if (maxSpawnTime > 60) { maxSpawnTime -= 5; } } // Update road lines roadLines.forEach(function (line) { return line.update(); }); // Spawn obstacles spawnTimer++; if (spawnTimer >= nextSpawnTime) { spawnObstacle(); } // Update player player.update(); // Check collisions for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); if (obstacle.x < -200) { obstacle.destroy(); obstacles.splice(j, 1); continue; } var playerBounds = player.getCollisionBounds(); var obstacleBounds = obstacle.getCollisionBounds(); var collisionDetected = false; if (obstacle.isLowObstacle() || obstacle.isHighObstacle() || obstacle.type === 'car' || obstacle.type === 'newObstacle1' || obstacle.type === 'newObstacle2' || obstacle.type === 'newObstacle3' || obstacle.type === 'energyDrink' || obstacle.type === 'powerUp') { collisionDetected = checkCollision(playerBounds, obstacleBounds); } if (collisionDetected) { if (obstacle.type === 'energyDrink' || obstacle.type === 'powerUp') { LK.getSound('energyDrinkCollect').play(); // Remove the energy drink from the game obstacle.destroy(); obstacles.splice(j, 1); // Increase player speed var originalSpeed = gameSpeed; gameSpeed += 5; roadLines.forEach(function (line) { line.speed = gameSpeed; }); obstacles.forEach(function (obs) { obs.speed = gameSpeed; }); // Set a timeout to revert speed back to normal after 10 seconds LK.setTimeout(function () { gameSpeed = originalSpeed; roadLines.forEach(function (line) { line.speed = gameSpeed; }); obstacles.forEach(function (obs) { obs.speed = gameSpeed; }); }, 10000); } else if (obstacle.type === 'newObstacle3') { gameOver(); obstacle.destroy(); obstacles.splice(j, 1); } else { tween(player, { tint: 0xFF0000 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { gameOver(); } }); break; } continue; // Ensure to continue to the next iteration } } }; // Start music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); // Debug controls
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
var obstacleGraphics;
self.type = type || 'step';
self.speed = 0;
if (self.type === 'step') {
obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'barrier') {
obstacleGraphics = self.attachAsset('barrier', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'firePit') {
obstacleGraphics = self.attachAsset('firePit', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (self.type === 'car') {
obstacleGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'newObstacle1') {
obstacleGraphics = self.attachAsset('newObstacle1', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'newObstacle2') {
obstacleGraphics = self.attachAsset('newObstacle2', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'newObstacle3') {
obstacleGraphics = self.attachAsset('newObstacle3', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'energyDrink') {
obstacleGraphics = self.attachAsset('energyDrink', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.type === 'powerUp') {
obstacleGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 1.0
});
}
self.update = function () {
self.x -= self.speed;
};
self.getCollisionBounds = function () {
return {
x: self.x - obstacleGraphics.width / 2,
y: self.y - obstacleGraphics.height,
width: obstacleGraphics.width,
height: obstacleGraphics.height
};
};
self.isLowObstacle = function () {
return self.type === 'step' || self.type === 'firePit';
};
self.isHighObstacle = function () {
return self.type === 'barrier';
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1.0
});
self.update = function () {
if (self.isJumping) {
LK.getSound('moveSound').play();
self.y -= self.jumpSpeed;
self.jumpSpeed -= 1; // Gravity effect
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
}
}
};
self.getCollisionBounds = function () {
return {
x: self.x - playerGraphics.width / 2,
y: self.y - playerGraphics.height,
width: playerGraphics.width,
height: playerGraphics.height
};
};
self.isJumping = false;
self.jumpSpeed = 0;
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.jumpSpeed = 40; // Decreased initial jump speed for lower jump height
LK.getSound('jumpSound').play();
}
};
return self;
});
var RoadLine = Container.expand(function () {
var self = Container.call(this);
var lineGraphics = self.attachAsset('roadLine', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.update = function () {
self.x -= self.speed;
if (self.x < -lineGraphics.width) {
self.x = 2048 + lineGraphics.width;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
width: 2048,
height: 2732
});
/****
* Game Code
****/
// Initialize background image asset
var player;
var obstacles = [];
var roadLines = [];
var gameSpeed = 10;
var spawnTimer = 0;
var minSpawnTime = 60;
var maxSpawnTime = 120;
var nextSpawnTime = 100;
var distance = 0;
var isGameOver = false;
var shouldSpawnObstacle = true;
// Add background theme
var background = game.addChild(LK.getAsset('backgroundTheme', {
anchorX: 0.5,
anchorY: 0.5
}));
background.x = 2048 / 2;
background.y = 2732 / 2;
// Create road
var road = game.addChild(LK.getAsset('road', {
anchorX: 0.5,
anchorY: 0
}));
road.x = 2048 / 2;
road.y = 2732 - 600;
// Create player
player = game.addChild(new Player());
player.x = 300;
player.y = 2732 - 300;
player.groundY = player.y;
// Create road lines
for (var i = 0; i < 20; i++) {
var roadLine = new RoadLine();
roadLine.x = i * 200;
roadLine.y = 2732 - 600 + 300;
roadLine.speed = gameSpeed;
roadLines.push(roadLine);
game.addChild(roadLine);
}
// Score display
var scoreTxt = new Text2('0m', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Input Handling
function handleDown(x, y, obj) {
if (y < player.y - 100) {
// Detect swipe up
player.jump();
}
}
// Keyboard controls for testing
game.keyDown = function (key) {};
game.down = handleDown;
// Collision detection
function checkCollision(playerBounds, obstacleBounds) {
return !(playerBounds.x + playerBounds.width < obstacleBounds.x || playerBounds.x > obstacleBounds.x + obstacleBounds.width || playerBounds.y + playerBounds.height < obstacleBounds.y || playerBounds.y > obstacleBounds.y + obstacleBounds.height);
}
// Spawn obstacles
function spawnObstacle() {
if (!shouldSpawnObstacle) {
return;
}
var types = ['step', 'barrier', 'firePit', 'car', 'newObstacle1', 'newObstacle2', 'newObstacle3', 'energyDrink', 'powerUp'];
var type = types[Math.floor(Math.random() * types.length)];
var obstacle = new Obstacle(type);
obstacle.x = 2048 + 100;
obstacle.y = 2732 - 300; // Move obstacles closer to the road line
obstacle.speed = gameSpeed;
if (type === 'firePit') {
obstacle.y -= 150; // Move firepit position further up near the road line
}
if (type === 'car') {
obstacle.x += Math.random() * 500;
}
obstacles.push(obstacle);
game.addChild(obstacle);
nextSpawnTime = minSpawnTime + Math.floor(Math.random() * (maxSpawnTime - minSpawnTime));
spawnTimer = 0;
}
// Game over handling
function gameOver() {
if (!isGameOver) {
isGameOver = true;
shouldSpawnObstacle = false;
LK.getSound('crash').play();
var highScore = storage.highScore || 0;
if (distance > highScore) {
storage.highScore = distance;
}
LK.effects.flashScreen(0xff0000, 500);
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
}
// Main game loop
game.update = function () {
if (isGameOver) {
return;
}
// Update score
distance += 1;
scoreTxt.setText(Math.floor(distance / 10) + "m");
// Increase difficulty
if (distance % 500 === 0 && gameSpeed < 25) {
gameSpeed += 0.5;
roadLines.forEach(function (line) {
return line.speed = gameSpeed;
});
obstacles.forEach(function (obs) {
return obs.speed = gameSpeed;
});
if (minSpawnTime > 30) {
minSpawnTime -= 2;
}
if (maxSpawnTime > 60) {
maxSpawnTime -= 5;
}
}
// Update road lines
roadLines.forEach(function (line) {
return line.update();
});
// Spawn obstacles
spawnTimer++;
if (spawnTimer >= nextSpawnTime) {
spawnObstacle();
}
// Update player
player.update();
// Check collisions
for (var j = obstacles.length - 1; j >= 0; j--) {
var obstacle = obstacles[j];
obstacle.update();
if (obstacle.x < -200) {
obstacle.destroy();
obstacles.splice(j, 1);
continue;
}
var playerBounds = player.getCollisionBounds();
var obstacleBounds = obstacle.getCollisionBounds();
var collisionDetected = false;
if (obstacle.isLowObstacle() || obstacle.isHighObstacle() || obstacle.type === 'car' || obstacle.type === 'newObstacle1' || obstacle.type === 'newObstacle2' || obstacle.type === 'newObstacle3' || obstacle.type === 'energyDrink' || obstacle.type === 'powerUp') {
collisionDetected = checkCollision(playerBounds, obstacleBounds);
}
if (collisionDetected) {
if (obstacle.type === 'energyDrink' || obstacle.type === 'powerUp') {
LK.getSound('energyDrinkCollect').play();
// Remove the energy drink from the game
obstacle.destroy();
obstacles.splice(j, 1);
// Increase player speed
var originalSpeed = gameSpeed;
gameSpeed += 5;
roadLines.forEach(function (line) {
line.speed = gameSpeed;
});
obstacles.forEach(function (obs) {
obs.speed = gameSpeed;
});
// Set a timeout to revert speed back to normal after 10 seconds
LK.setTimeout(function () {
gameSpeed = originalSpeed;
roadLines.forEach(function (line) {
line.speed = gameSpeed;
});
obstacles.forEach(function (obs) {
obs.speed = gameSpeed;
});
}, 10000);
} else if (obstacle.type === 'newObstacle3') {
gameOver();
obstacle.destroy();
obstacles.splice(j, 1);
} else {
tween(player, {
tint: 0xFF0000
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
gameOver();
}
});
break;
}
continue; // Ensure to continue to the next iteration
}
}
};
// Start music
LK.playMusic('bgmusic', {
fade: {
start: 0,
end: 0.5,
duration: 1000
}
});
// Debug controls