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Player hit the obstacle 3 leads game over
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Make new obstacle 3 collision effect
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i want another asset like energy drink with same properties
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'return {' Line Number: 86
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add duplicate for energy drink with same working properties
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make the player 10 second fast moving after collecting energy drink and back to normal
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'scoreTxt.y = scoreLayout.y + 20; // Move the score slightly down to center it with the layout' Line Number: 207
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move score position little down , in the middle of the layout
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move the layout position little upside and middle of the score
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'scoreLayout.x = scoreTxt.x;' Line Number: 206
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place the layout asset where the score is
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i need score coverd with layout add asset
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add tween effect for energydrink ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(player, {' Line Number: 315 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add tween effects for clash ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Fix energy drink collision detection and removal
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energy drink not6 working properly
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Play sound and remove energy drink when touches by player
Code edit (2 edits merged)
Please save this source code
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make the energy drink assets functions work
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Remove energy drink from the game when collected by the player
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make the energy drink dissapear after the player hits
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player moving sound
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Obstacle = Container.expand(function (type) { var self = Container.call(this); var obstacleGraphics; self.type = type || 'step'; self.speed = 0; if (self.type === 'step') { obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'barrier') { obstacleGraphics = self.attachAsset('barrier', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'firePit') { obstacleGraphics = self.attachAsset('firePit', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'car') { obstacleGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle1') { obstacleGraphics = self.attachAsset('newObstacle1', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle2') { obstacleGraphics = self.attachAsset('newObstacle2', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'newObstacle3') { obstacleGraphics = self.attachAsset('newObstacle3', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'energyDrink') { obstacleGraphics = self.attachAsset('energyDrink', { anchorX: 0.5, anchorY: 1.0 }); } else if (self.type === 'powerUp') { obstacleGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 1.0 }); } self.update = function () { self.x -= self.speed; }; self.getCollisionBounds = function () { return { x: self.x - obstacleGraphics.width / 2, y: self.y - obstacleGraphics.height, width: obstacleGraphics.width, height: obstacleGraphics.height }; }; self.isLowObstacle = function () { return self.type === 'step' || self.type === 'firePit'; }; self.isHighObstacle = function () { return self.type === 'barrier'; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { if (self.isJumping) { LK.getSound('moveSound').play(); self.y -= self.jumpSpeed; self.jumpSpeed -= 1; // Gravity effect if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; } } }; self.getCollisionBounds = function () { return { x: self.x - playerGraphics.width / 2, y: self.y - playerGraphics.height, width: playerGraphics.width, height: playerGraphics.height }; }; self.isJumping = false; self.jumpSpeed = 0; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = 40; // Decreased initial jump speed for lower jump height LK.getSound('jumpSound').play(); } }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.update = function () { self.x -= self.speed; if (self.x < -lineGraphics.width) { self.x = 2048 + lineGraphics.width; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, width: 2048, height: 2732 }); /**** * Game Code ****/ // Initialize background image asset var player; var obstacles = []; var roadLines = []; var gameSpeed = 10; var spawnTimer = 0; var minSpawnTime = 60; var maxSpawnTime = 120; var nextSpawnTime = 100; var distance = 0; var isGameOver = false; var shouldSpawnObstacle = true; // Add background theme var background = game.addChild(LK.getAsset('backgroundTheme', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; // Create road var road = game.addChild(LK.getAsset('road', { anchorX: 0.5, anchorY: 0 })); road.x = 2048 / 2; road.y = 2732 - 600; // Create player player = game.addChild(new Player()); player.x = 300; player.y = 2732 - 300; player.groundY = player.y; // Create road lines for (var i = 0; i < 20; i++) { var roadLine = new RoadLine(); roadLine.x = i * 200; roadLine.y = 2732 - 600 + 300; roadLine.speed = gameSpeed; roadLines.push(roadLine); game.addChild(roadLine); } // Score display var scoreTxt = new Text2('0m', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Input Handling function handleDown(x, y, obj) { if (y < player.y - 100) { // Detect swipe up player.jump(); } } // Keyboard controls for testing game.keyDown = function (key) {}; game.down = handleDown; // Collision detection function checkCollision(playerBounds, obstacleBounds) { return !(playerBounds.x + playerBounds.width < obstacleBounds.x || playerBounds.x > obstacleBounds.x + obstacleBounds.width || playerBounds.y + playerBounds.height < obstacleBounds.y || playerBounds.y > obstacleBounds.y + obstacleBounds.height); } // Spawn obstacles function spawnObstacle() { if (!shouldSpawnObstacle) { return; } var types = ['step', 'barrier', 'firePit', 'car', 'newObstacle1', 'newObstacle2', 'newObstacle3', 'energyDrink', 'powerUp']; var type = types[Math.floor(Math.random() * types.length)]; var obstacle = new Obstacle(type); obstacle.x = 2048 + 100; obstacle.y = 2732 - 300; // Move obstacles closer to the road line obstacle.speed = gameSpeed; if (type === 'firePit') { obstacle.y -= 150; // Move firepit position further up near the road line } if (type === 'car') { obstacle.x += Math.random() * 500; } obstacles.push(obstacle); game.addChild(obstacle); nextSpawnTime = minSpawnTime + Math.floor(Math.random() * (maxSpawnTime - minSpawnTime)); spawnTimer = 0; } // Game over handling function gameOver() { if (!isGameOver) { isGameOver = true; shouldSpawnObstacle = false; LK.getSound('crash').play(); var highScore = storage.highScore || 0; if (distance > highScore) { storage.highScore = distance; } LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } // Main game loop game.update = function () { if (isGameOver) { return; } // Update score distance += 1; scoreTxt.setText(Math.floor(distance / 10) + "m"); // Increase difficulty if (distance % 500 === 0 && gameSpeed < 25) { gameSpeed += 0.5; roadLines.forEach(function (line) { return line.speed = gameSpeed; }); obstacles.forEach(function (obs) { return obs.speed = gameSpeed; }); if (minSpawnTime > 30) { minSpawnTime -= 2; } if (maxSpawnTime > 60) { maxSpawnTime -= 5; } } // Update road lines roadLines.forEach(function (line) { return line.update(); }); // Spawn obstacles spawnTimer++; if (spawnTimer >= nextSpawnTime) { spawnObstacle(); } // Update player player.update(); // Check collisions for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); if (obstacle.x < -200) { obstacle.destroy(); obstacles.splice(j, 1); continue; } var playerBounds = player.getCollisionBounds(); var obstacleBounds = obstacle.getCollisionBounds(); var collisionDetected = false; if (obstacle.isLowObstacle() || obstacle.isHighObstacle() || obstacle.type === 'car' || obstacle.type === 'newObstacle1' || obstacle.type === 'newObstacle2' || obstacle.type === 'newObstacle3' || obstacle.type === 'energyDrink' || obstacle.type === 'powerUp') { collisionDetected = checkCollision(playerBounds, obstacleBounds); } if (collisionDetected) { if (obstacle.type === 'energyDrink' || obstacle.type === 'powerUp') { LK.getSound('energyDrinkCollect').play(); // Remove the energy drink from the game obstacle.destroy(); obstacles.splice(j, 1); // Increase player speed var originalSpeed = gameSpeed; gameSpeed += 5; roadLines.forEach(function (line) { line.speed = gameSpeed; }); obstacles.forEach(function (obs) { obs.speed = gameSpeed; }); // Set a timeout to revert speed back to normal after 10 seconds LK.setTimeout(function () { gameSpeed = originalSpeed; roadLines.forEach(function (line) { line.speed = gameSpeed; }); obstacles.forEach(function (obs) { obs.speed = gameSpeed; }); }, 10000); } else if (obstacle.type === 'newObstacle3') { gameOver(); obstacle.destroy(); obstacles.splice(j, 1); } else { tween(player, { tint: 0xFF0000 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { gameOver(); } }); break; } continue; // Ensure to continue to the next iteration } } }; // Start music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); // Debug controls
===================================================================
--- original.js
+++ change.js
@@ -315,25 +315,9 @@
obs.speed = gameSpeed;
});
}, 10000);
} else if (obstacle.type === 'newObstacle3') {
- // Add specific effect for newObstacle3 collision
- tween(player, {
- scaleX: 1.5,
- scaleY: 1.5
- }, {
- duration: 300,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(player, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 300,
- easing: tween.easeInOut
- });
- }
- });
+ gameOver();
obstacle.destroy();
obstacles.splice(j, 1);
} else {
tween(player, {