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Code edit (1 edits merged)
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add tween effect after dashing ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: EagleWarningIcon is not defined' in or related to this line: 'var warningIconClassMap = {' Line Number: 2454
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delete eagle obstacle
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'isJumping')' in or related to this line: 'if (coot.isJumping || coot.isFalling || coot.isDiving || coot.isReturning || coot.returnDelay > 0) {' Line Number: 2696
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (powerups[i].x < -powerups[i].width / 2) {' Line Number: 182
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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prompt for the boat asset
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make sure the river flowing or not
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ensuring that the flow appears uninterrupted to the player.
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creating a loop effect that maintains the visual continuity of the flowing river. This effect is achieved by checking the river's Y position and resetting it when it reaches a certain point
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the river's movement should loop indefinitely, giving the impression of an endless flow. The river's position should reset once it reaches the bottom of the screen,
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The river should flow continuously throughout the game to create a seamless and immersive experience. This means that the river's movement should loop indefinitely,
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The river should flow continuously throughout the game to create a seamless and immersive experience. This means that the river's movement should loop indefinitely, giving the impression of an endless flow. The river's position should reset once it reaches the bottom of the screen, creating a loop effect that maintains the visual continuity of the flowing river. This effect is achieved by checking the river's Y position and resetting it when it reaches a certain point, ensuring that the flow appears uninterrupted to the player.
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make the river flow
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Make sure boat wil stop moving forward
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Stop the boat from moving forward
/**** 
* Classes
****/ 
// Create a Boat class
var Boat = Container.expand(function () {
	var self = Container.call(this);
	var boatGraphics = self.attachAsset('boat', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set boat speed
	self.speed = -5;
	// This is automatically called every game tick, if the boat is attached!
	self.update = function () {
		self.y -= self.speed;
	};
});
// Create a River class
var River = Container.expand(function () {
	var self = Container.call(this);
	// Set river speed
	self.speed = 5;
	// This is automatically called every game tick, if the river is attached!
	self.update = function () {
		self.y += self.speed;
		// Reset the position of the river to create a loop effect
		if (self.y >= 2732) {
			self.y = 0;
		}
		// Check if the river is flowing
		if (self.speed != 0) {
			console.log("The river is flowing");
		} else {
			console.log("The river is not flowing");
		}
	};
});
/**** 
* Initialize Game
****/ 
// Initialize a boat and add it to the game
var game = new LK.Game({
	backgroundColor: 0x0000ff // Change the color to a blue tone to represent a river
});
/**** 
* Game Code
****/ 
// Initialize a river and add it to the game
var river = game.addChild(new River());
// Position the river at the top of the screen
river.y = 0;
// Initialize a boat and add it to the game
var boat = game.addChild(new Boat());
// Position the boat at the bottom center of the screen
boat.x = 2048 / 2;
boat.y = 2732 - boat.height / 2;
// Add swipe controls to move the boat left and right
var dragNode = null;
game.down = function (x, y, obj) {
	dragNode = boat;
};
game.up = function (x, y, obj) {
	dragNode = null;
};
game.move = function (x, y, obj) {
	if (dragNode) {
		dragNode.x = x;
	}
};
boat.update = function () {
	// boat.y += river.speed; // Commented out to stop the boat from moving forward
}; ===================================================================
--- original.js
+++ change.js
@@ -26,8 +26,14 @@
 		// Reset the position of the river to create a loop effect
 		if (self.y >= 2732) {
 			self.y = 0;
 		}
+		// Check if the river is flowing
+		if (self.speed != 0) {
+			console.log("The river is flowing");
+		} else {
+			console.log("The river is not flowing");
+		}
 	};
 });
 
 /**** 
 
 shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows