User prompt
Please fix the bug: 'ReferenceError: river2 is not defined' in or related to this line: 'if (river2) {' Line Number: 429
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'river.y += river.speed;' Line Number: 423
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'river.y += river.speed;' Line Number: 419
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'boat.y -= river.speed;' Line Number: 327
User prompt
If river is inside a function, move it outside to the global scope.
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 330
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 330
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 331
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 330
User prompt
remove 1331
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 331
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 331
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 331
User prompt
Adjust the speed, obstacle frequency, or UI positioning if needed.
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 329
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 329
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 330
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 329
User prompt
Add water-flowing sound effects and collision sounds. Create a water splash effect when the boat moves.
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 321
User prompt
Show a Game Over screen when the player loses, displaying the final score and a 'Retry' button."
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 253
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 253
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 253
User prompt
Please fix the bug: 'ReferenceError: river is not defined' in or related to this line: 'boat.y -= river.speed;' Line Number: 253
/**** * Classes ****/ // Create a Boat class var Boat = Container.expand(function () { var self = Container.call(this); var boatGraphics = self.attachAsset('boat', { anchorX: 0.5, anchorY: 0.5 }); // Set boat speed self.speed = -5; // This is automatically called every game tick, if the boat is attached! self.update = function () { // Update score based on distance traveled score += Math.abs(self.speed); scoreTxt.setText(Math.floor(score)); // Create a water splash effect when the boat moves LK.effects.flashObject(self, 0x00FFFF, 200); // Check if the boat is intersecting with the riverbanks or any obstacle if (self.x < 0) { self.x = 0; } else if (self.x > 2048 - self.width) { self.x = 2048 - self.width; } if (self.y < 0) { self.y = 0; } else if (self.y > 2732 - self.height) { self.y = 2732 - self.height; } for (var i = 0; i < obstacles.length; i++) { if (self.intersects(obstacles[i])) { // Play collision sound effect LK.getSound('collision').play(); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } } }; }); // Create an Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); // Set obstacle speed self.speed = 5; // This is automatically called every game tick, if the obstacle is attached! self.update = function () { self.y += self.speed; // Destroy the obstacle when it goes off screen if (self.y > 2732) { self.destroy(); } }; }); // Create a River class var River = Container.expand(function () { var self = Container.call(this); // Set initial river speed self.speed = 5; // Increase river speed over time self.update = function () { self.y += self.speed; self.speed += 0.01; // Increase speed by 0.01 every frame // Reset the position of the river to create a loop effect if (self.y >= 2732) { self.y = 0; } }; // This is automatically called every game tick, if the river is attached! self.update = function () { self.y += self.speed; // Reset the position of the river to create a loop effect if (self.y >= 2732) { self.y = 0; } }; }); // Create a Riverbank class var Riverbank = Container.expand(function () { var self = Container.call(this); var riverbankGraphics = self.attachAsset('riverbank', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ // Initialize a boat and add it to the game var game = new LK.Game({ backgroundColor: 0x0000ff // Change the color to a blue tone to represent a river }); /**** * Game Code ****/ // Create a start screen with a 'Tap to Start' button var startScreen = new Container(); var startText = new Text2('Tap to Start', { size: 200, fill: 0xFFFFFF }); startText.anchor.set(0.5, 0.5); startText.x = 2048 / 2; startText.y = 2732 / 2; startScreen.addChild(startText); game.addChild(startScreen); game.down = function (x, y, obj) { if (startScreen.parent) { startScreen.parent.removeChild(startScreen); initializeGame(); } }; var river; // Define river variable in the global scope // Function to initialize the game function initializeGame() { river = game.addChild(new River()); // Play water-flowing sound effect LK.getSound('waterFlow').play(); var river2 = game.addChild(LK.getAsset('river', { x: 0, y: -2732 })); // Initialize riverbanks and add them to the game var leftRiverbank = game.addChild(new Riverbank()); leftRiverbank.x = leftRiverbank.width / 2; var rightRiverbank = game.addChild(new Riverbank()); rightRiverbank.x = 2048 - rightRiverbank.width / 2; // Initialize score var score = 0; // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); //{1j} // Center the score text vertically LK.gui.top.addChild(scoreTxt); // Initialize obstacles array var obstacles = []; // Initialize a boat and add it to the game var boat = game.addChild(new Boat()); // Position the boat at the bottom center of the screen boat.x = 2048 / 2; boat.y = 2732 - boat.height / 2; // Add swipe controls to move the boat left and right var dragNode = null; game.down = function (x, y, obj) { dragNode = boat; }; game.up = function (x, y, obj) { dragNode = null; }; game.move = function (x, y, obj) { if (dragNode) { // Prevent the boat from moving outside the riverbanks var newX = Math.max(leftRiverbank.width + boat.width / 2, Math.min(2048 - rightRiverbank.width - boat.width / 2, x)); dragNode.x = newX; } }; // Initialize obstacles array var obstacles = []; boat.update = function () { boat.speed = river.speed; // Adjust boat speed to match river speed // Check if the boat is intersecting with the riverbanks or any obstacle if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) { // Show game over. The game will be automatically paused while game over is showing. // Create a Game Over screen var gameOverScreen = new Container(); var gameOverText = new Text2('Game Over', { size: 200, fill: 0xFFFFFF }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2 - 100; gameOverScreen.addChild(gameOverText); // Display final score var finalScoreText = new Text2('Score: ' + Math.floor(score), { size: 150, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 2048 / 2; finalScoreText.y = 2732 / 2; gameOverScreen.addChild(finalScoreText); // Add a Retry button var retryButton = new Text2('Retry', { size: 150, fill: 0xFFFFFF }); retryButton.anchor.set(0.5, 0.5); retryButton.x = 2048 / 2; retryButton.y = 2732 / 2 + 100; gameOverScreen.addChild(retryButton); // Add event listener for Retry button retryButton.interactive = true; retryButton.on('pointerdown', function () { gameOverScreen.parent.removeChild(gameOverScreen); initializeGame(); }); game.addChild(gameOverScreen); } if (typeof obstacles !== 'undefined') { for (var i = 0; i < obstacles.length; i++) { if (boat.intersects(obstacles[i])) { // Show game over. The game will be automatically paused while game over is showing. // Create a Game Over screen var gameOverScreen = new Container(); var gameOverText = new Text2('Game Over', { size: 200, fill: 0xFFFFFF }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2 - 100; gameOverScreen.addChild(gameOverText); // Display final score var finalScoreText = new Text2('Score: ' + Math.floor(score), { size: 150, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 2048 / 2; finalScoreText.y = 2732 / 2; gameOverScreen.addChild(finalScoreText); // Add a Retry button var retryButton = new Text2('Retry', { size: 150, fill: 0xFFFFFF }); retryButton.anchor.set(0.5, 0.5); retryButton.x = 2048 / 2; retryButton.y = 2732 / 2 + 100; gameOverScreen.addChild(retryButton); // Add event listener for Retry button retryButton.interactive = true; retryButton.on('pointerdown', function () { gameOverScreen.parent.removeChild(gameOverScreen); initializeGame(); }); game.addChild(gameOverScreen); } } } // Check if the boat is intersecting with the riverbanks if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } // Initialize obstacles array var obstacles = []; // Update river background position to create a scrolling effect river.y += river.speed; river2.y += river.speed; if (river.y >= 2732) { river.y = -2732; } if (river2.y >= 2732) { river2.y = -2732; } // Generate obstacles if (LK.ticks % 30 == 0) { //{3l} // Increase obstacle frequency // every second var obstacle = new Obstacle(); obstacle.x = Math.random() * (2048 - obstacle.width); // random position in the river obstacle.y = -obstacle.height; // start from the top of the screen game.addChild(obstacle); obstacles.push(obstacle); } }; } // Initialize riverbanks and add them to the game var leftRiverbank = game.addChild(new Riverbank()); leftRiverbank.x = leftRiverbank.width / 2; var rightRiverbank = game.addChild(new Riverbank()); rightRiverbank.x = 2048 - rightRiverbank.width / 2; // Initialize score var score = 0; // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize obstacles array var obstacles = []; // Initialize a boat and add it to the game var boat = game.addChild(new Boat()); // Position the boat at the bottom center of the screen boat.x = 2048 / 2; boat.y = 2732 - boat.height / 2; // Add swipe controls to move the boat left and right var dragNode = null; game.down = function (x, y, obj) { dragNode = boat; }; game.up = function (x, y, obj) { dragNode = null; }; game.move = function (x, y, obj) { if (dragNode) { // Prevent the boat from moving outside the riverbanks var newX = Math.max(leftRiverbank.width + boat.width / 2, Math.min(2048 - rightRiverbank.width - boat.width / 2, x)); dragNode.x = newX; } }; // Initialize obstacles array var obstacles = []; boat.update = function () { boat.y -= river.speed; // Check if the boat is intersecting with the riverbanks or any obstacle if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } if (typeof obstacles !== 'undefined') { for (var i = 0; i < obstacles.length; i++) { if (boat.intersects(obstacles[i])) { // Show game over. The game will be automatically paused while game over is showing. // Create a Game Over screen var gameOverScreen = new Container(); var gameOverText = new Text2('Game Over', { size: 200, fill: 0xFFFFFF }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2 - 100; gameOverScreen.addChild(gameOverText); // Display final score var finalScoreText = new Text2('Score: ' + Math.floor(score), { size: 150, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 2048 / 2; finalScoreText.y = 2732 / 2; gameOverScreen.addChild(finalScoreText); // Add a Retry button var retryButton = new Text2('Retry', { size: 150, fill: 0xFFFFFF }); retryButton.anchor.set(0.5, 0.5); retryButton.x = 2048 / 2; retryButton.y = 2732 / 2 + 100; gameOverScreen.addChild(retryButton); // Add event listener for Retry button retryButton.interactive = true; retryButton.on('pointerdown', function () { gameOverScreen.parent.removeChild(gameOverScreen); initializeGame(); }); game.addChild(gameOverScreen); } } } // Check if the boat is intersecting with the riverbanks if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) { // Show game over. The game will be automatically paused while game over is showing. // Create a Game Over screen var gameOverScreen = new Container(); var gameOverText = new Text2('Game Over', { size: 200, fill: 0xFFFFFF }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2 - 100; gameOverScreen.addChild(gameOverText); // Display final score var finalScoreText = new Text2('Score: ' + Math.floor(score), { size: 150, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 2048 / 2; finalScoreText.y = 2732 / 2; gameOverScreen.addChild(finalScoreText); // Add a Retry button var retryButton = new Text2('Retry', { size: 150, fill: 0xFFFFFF }); retryButton.anchor.set(0.5, 0.5); retryButton.x = 2048 / 2; retryButton.y = 2732 / 2 + 100; gameOverScreen.addChild(retryButton); // Add event listener for Retry button retryButton.interactive = true; retryButton.on('pointerdown', function () { gameOverScreen.parent.removeChild(gameOverScreen); initializeGame(); }); game.addChild(gameOverScreen); } // Initialize obstacles array var obstacles = []; // Update river background position to create a scrolling effect river.y += river.speed; river2.y += river.speed; if (river.y >= 2732) { river.y = -2732; } if (river2.y >= 2732) { river2.y = -2732; } // Generate obstacles if (LK.ticks % 60 == 0) { // every second var obstacle = new Obstacle(); obstacle.x = Math.random() * (2048 - obstacle.width); // random position in the river obstacle.y = -obstacle.height; // start from the top of the screen game.addChild(obstacle); obstacles.push(obstacle); } };
===================================================================
--- original.js
+++ change.js
@@ -115,12 +115,12 @@
startScreen.parent.removeChild(startScreen);
initializeGame();
}
};
+var river; // Define river variable in the global scope
// Function to initialize the game
function initializeGame() {
- // Define river variable in the global scope
- var river = game.addChild(new River());
+ river = game.addChild(new River());
// Play water-flowing sound effect
LK.getSound('waterFlow').play();
var river2 = game.addChild(LK.getAsset('river', {
x: 0,
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows