User prompt
Create a Start Screen with a 'Tap to Start' button
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 160
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 158
User prompt
Gradually increase the river flow speed over time to make the game more challenging.
User prompt
If the boat collides with an obstacle, the game ends."
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 141
User prompt
Generate random obstacles like floating logs or rocks in the river
User prompt
Add a score counter that increases as the player survives longer. The score is based on the distance traveled."
User prompt
make sure that boat is moving
User prompt
Make the river background scroll down continuously to give the illusion of boat movement."
User prompt
f the boat touches with the both riverbanks, the game should end."
User prompt
Fix collision detection for both riverbanks
User prompt
Add collision detection between the boat and the both riverbank
User prompt
If the boat collides with the riverbanks, the game should
User prompt
Add solid riverbanks on both sides of the river
User prompt
make sure the boat running in correct direction
User prompt
The boat should not move outside the riverbanks
User prompt
The player can move the boat left and right using swipe controls
User prompt
Make the boat move backward automatically when the game starts
User prompt
Make the boat move forward automatically when the game starts
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 58
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 55
User prompt
use any method for flowing river
User prompt
The river flows vertically,
User prompt
The boat will move forward automatically when the game starts.
/****
* Classes
****/
// Create a Boat class
var Boat = Container.expand(function () {
var self = Container.call(this);
var boatGraphics = self.attachAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
// Set boat speed
self.speed = -5;
// This is automatically called every game tick, if the boat is attached!
self.update = function () {
// Update score based on distance traveled
score += Math.abs(self.speed);
scoreTxt.setText(Math.floor(score));
// Check if the boat is intersecting with the riverbanks or any obstacle
if (self.x < 0) {
self.x = 0;
} else if (self.x > 2048 - self.width) {
self.x = 2048 - self.width;
}
if (self.y < 0) {
self.y = 0;
} else if (self.y > 2732 - self.height) {
self.y = 2732 - self.height;
}
for (var i = 0; i < obstacles.length; i++) {
if (self.intersects(obstacles[i])) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
}
};
});
// Create an Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
// Set obstacle speed
self.speed = 5;
// This is automatically called every game tick, if the obstacle is attached!
self.update = function () {
self.y += self.speed;
// Destroy the obstacle when it goes off screen
if (self.y > 2732) {
self.destroy();
}
};
});
// Create a River class
var River = Container.expand(function () {
var self = Container.call(this);
// Set initial river speed
self.speed = 5;
// Increase river speed over time
self.update = function () {
self.y += self.speed;
self.speed += 0.01; // Increase speed by 0.01 every frame
// Reset the position of the river to create a loop effect
if (self.y >= 2732) {
self.y = 0;
}
};
// This is automatically called every game tick, if the river is attached!
self.update = function () {
self.y += self.speed;
// Reset the position of the river to create a loop effect
if (self.y >= 2732) {
self.y = 0;
}
};
});
// Create a Riverbank class
var Riverbank = Container.expand(function () {
var self = Container.call(this);
var riverbankGraphics = self.attachAsset('riverbank', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
// Initialize a boat and add it to the game
var game = new LK.Game({
backgroundColor: 0x0000ff // Change the color to a blue tone to represent a river
});
/****
* Game Code
****/
// Create a start screen with a 'Tap to Start' button
var startScreen = new Container();
var startText = new Text2('Tap to Start', {
size: 200,
fill: 0xFFFFFF
});
startText.anchor.set(0.5, 0.5);
startText.x = 2048 / 2;
startText.y = 2732 / 2;
startScreen.addChild(startText);
game.addChild(startScreen);
game.down = function (x, y, obj) {
if (startScreen.parent) {
startScreen.parent.removeChild(startScreen);
initializeGame();
}
};
// Function to initialize the game
function initializeGame() {
// Initialize a river and add it to the game
var river = game.addChild(LK.getAsset('river', {
x: 0,
y: 0
}));
var river2 = game.addChild(LK.getAsset('river', {
x: 0,
y: -2732
}));
// Initialize riverbanks and add them to the game
var leftRiverbank = game.addChild(new Riverbank());
leftRiverbank.x = leftRiverbank.width / 2;
var rightRiverbank = game.addChild(new Riverbank());
rightRiverbank.x = 2048 - rightRiverbank.width / 2;
// Initialize score
var score = 0;
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize obstacles array
var obstacles = [];
// Initialize a boat and add it to the game
var boat = game.addChild(new Boat());
// Position the boat at the bottom center of the screen
boat.x = 2048 / 2;
boat.y = 2732 - boat.height / 2;
// Add swipe controls to move the boat left and right
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = boat;
};
game.up = function (x, y, obj) {
dragNode = null;
};
game.move = function (x, y, obj) {
if (dragNode) {
// Prevent the boat from moving outside the riverbanks
var newX = Math.max(leftRiverbank.width + boat.width / 2, Math.min(2048 - rightRiverbank.width - boat.width / 2, x));
dragNode.x = newX;
}
};
// Initialize obstacles array
var obstacles = [];
boat.update = function () {
boat.y -= river.speed;
// Check if the boat is intersecting with the riverbanks or any obstacle
if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
if (typeof obstacles !== 'undefined') {
for (var i = 0; i < obstacles.length; i++) {
if (boat.intersects(obstacles[i])) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
}
}
// Check if the boat is intersecting with the riverbanks
if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
// Initialize obstacles array
var obstacles = [];
// Update river background position to create a scrolling effect
river.y += river.speed;
river2.y += river.speed;
if (river.y >= 2732) {
river.y = -2732;
}
if (river2.y >= 2732) {
river2.y = -2732;
}
// Generate obstacles
if (LK.ticks % 60 == 0) {
// every second
var obstacle = new Obstacle();
obstacle.x = Math.random() * (2048 - obstacle.width); // random position in the river
obstacle.y = -obstacle.height; // start from the top of the screen
game.addChild(obstacle);
obstacles.push(obstacle);
}
};
}
// Initialize riverbanks and add them to the game
var leftRiverbank = game.addChild(new Riverbank());
leftRiverbank.x = leftRiverbank.width / 2;
var rightRiverbank = game.addChild(new Riverbank());
rightRiverbank.x = 2048 - rightRiverbank.width / 2;
// Initialize score
var score = 0;
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize obstacles array
var obstacles = [];
// Initialize a boat and add it to the game
var boat = game.addChild(new Boat());
// Position the boat at the bottom center of the screen
boat.x = 2048 / 2;
boat.y = 2732 - boat.height / 2;
// Add swipe controls to move the boat left and right
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = boat;
};
game.up = function (x, y, obj) {
dragNode = null;
};
game.move = function (x, y, obj) {
if (dragNode) {
// Prevent the boat from moving outside the riverbanks
var newX = Math.max(leftRiverbank.width + boat.width / 2, Math.min(2048 - rightRiverbank.width - boat.width / 2, x));
dragNode.x = newX;
}
};
// Initialize obstacles array
var obstacles = [];
boat.update = function () {
boat.y -= river.speed;
// Check if the boat is intersecting with the riverbanks or any obstacle
if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
if (typeof obstacles !== 'undefined') {
for (var i = 0; i < obstacles.length; i++) {
if (boat.intersects(obstacles[i])) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
}
}
// Check if the boat is intersecting with the riverbanks
if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) {
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
// Initialize obstacles array
var obstacles = [];
// Update river background position to create a scrolling effect
river.y += river.speed;
river2.y += river.speed;
if (river.y >= 2732) {
river.y = -2732;
}
if (river2.y >= 2732) {
river2.y = -2732;
}
// Generate obstacles
if (LK.ticks % 60 == 0) {
// every second
var obstacle = new Obstacle();
obstacle.x = Math.random() * (2048 - obstacle.width); // random position in the river
obstacle.y = -obstacle.height; // start from the top of the screen
game.addChild(obstacle);
obstacles.push(obstacle);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -94,17 +94,116 @@
/****
* Game Code
****/
-// Initialize a river and add it to the game
-var river = game.addChild(LK.getAsset('river', {
- x: 0,
- y: 0
-}));
-var river2 = game.addChild(LK.getAsset('river', {
- x: 0,
- y: -2732
-}));
+// Create a start screen with a 'Tap to Start' button
+var startScreen = new Container();
+var startText = new Text2('Tap to Start', {
+ size: 200,
+ fill: 0xFFFFFF
+});
+startText.anchor.set(0.5, 0.5);
+startText.x = 2048 / 2;
+startText.y = 2732 / 2;
+startScreen.addChild(startText);
+game.addChild(startScreen);
+game.down = function (x, y, obj) {
+ if (startScreen.parent) {
+ startScreen.parent.removeChild(startScreen);
+ initializeGame();
+ }
+};
+// Function to initialize the game
+function initializeGame() {
+ // Initialize a river and add it to the game
+ var river = game.addChild(LK.getAsset('river', {
+ x: 0,
+ y: 0
+ }));
+ var river2 = game.addChild(LK.getAsset('river', {
+ x: 0,
+ y: -2732
+ }));
+ // Initialize riverbanks and add them to the game
+ var leftRiverbank = game.addChild(new Riverbank());
+ leftRiverbank.x = leftRiverbank.width / 2;
+ var rightRiverbank = game.addChild(new Riverbank());
+ rightRiverbank.x = 2048 - rightRiverbank.width / 2;
+ // Initialize score
+ var score = 0;
+ // Initialize score text
+ var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
+ // Initialize obstacles array
+ var obstacles = [];
+ // Initialize a boat and add it to the game
+ var boat = game.addChild(new Boat());
+ // Position the boat at the bottom center of the screen
+ boat.x = 2048 / 2;
+ boat.y = 2732 - boat.height / 2;
+ // Add swipe controls to move the boat left and right
+ var dragNode = null;
+ game.down = function (x, y, obj) {
+ dragNode = boat;
+ };
+ game.up = function (x, y, obj) {
+ dragNode = null;
+ };
+ game.move = function (x, y, obj) {
+ if (dragNode) {
+ // Prevent the boat from moving outside the riverbanks
+ var newX = Math.max(leftRiverbank.width + boat.width / 2, Math.min(2048 - rightRiverbank.width - boat.width / 2, x));
+ dragNode.x = newX;
+ }
+ };
+ // Initialize obstacles array
+ var obstacles = [];
+ boat.update = function () {
+ boat.y -= river.speed;
+ // Check if the boat is intersecting with the riverbanks or any obstacle
+ if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) {
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver();
+ }
+ if (typeof obstacles !== 'undefined') {
+ for (var i = 0; i < obstacles.length; i++) {
+ if (boat.intersects(obstacles[i])) {
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver();
+ }
+ }
+ }
+ // Check if the boat is intersecting with the riverbanks
+ if (boat.intersects(leftRiverbank) || boat.intersects(rightRiverbank)) {
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver();
+ }
+ // Initialize obstacles array
+ var obstacles = [];
+ // Update river background position to create a scrolling effect
+ river.y += river.speed;
+ river2.y += river.speed;
+ if (river.y >= 2732) {
+ river.y = -2732;
+ }
+ if (river2.y >= 2732) {
+ river2.y = -2732;
+ }
+ // Generate obstacles
+ if (LK.ticks % 60 == 0) {
+ // every second
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * (2048 - obstacle.width); // random position in the river
+ obstacle.y = -obstacle.height; // start from the top of the screen
+ game.addChild(obstacle);
+ obstacles.push(obstacle);
+ }
+ };
+}
// Initialize riverbanks and add them to the game
var leftRiverbank = game.addChild(new Riverbank());
leftRiverbank.x = leftRiverbank.width / 2;
var rightRiverbank = game.addChild(new Riverbank());
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows