User prompt
Create a Start Screen with a 'Tap to Start' button
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 160
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 158
User prompt
Gradually increase the river flow speed over time to make the game more challenging.
User prompt
If the boat collides with an obstacle, the game ends."
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 141
User prompt
Generate random obstacles like floating logs or rocks in the river
User prompt
Add a score counter that increases as the player survives longer. The score is based on the distance traveled."
User prompt
make sure that boat is moving
User prompt
Make the river background scroll down continuously to give the illusion of boat movement."
User prompt
f the boat touches with the both riverbanks, the game should end."
User prompt
Fix collision detection for both riverbanks
User prompt
Add collision detection between the boat and the both riverbank
User prompt
If the boat collides with the riverbanks, the game should
User prompt
Add solid riverbanks on both sides of the river
User prompt
make sure the boat running in correct direction
User prompt
The boat should not move outside the riverbanks
User prompt
The player can move the boat left and right using swipe controls
User prompt
Make the boat move backward automatically when the game starts
User prompt
Make the boat move forward automatically when the game starts
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 58
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 55
User prompt
use any method for flowing river
User prompt
The river flows vertically,
User prompt
The boat will move forward automatically when the game starts.
/**** 
* Classes
****/ 
// Create a Boat class
var Boat = Container.expand(function () {
	var self = Container.call(this);
	var boatGraphics = self.attachAsset('boat', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set boat speed
	self.speed = -5;
	// This is automatically called every game tick, if the boat is attached!
	self.update = function () {
		self.y -= self.speed;
	};
});
// Create a River class
var River = Container.expand(function () {
	var self = Container.call(this);
	// Set river speed
	self.speed = 5;
	// This is automatically called every game tick, if the river is attached!
	self.update = function () {
		self.y += self.speed;
		// Reset the position of the river to create a loop effect
		if (self.y >= 2732) {
			self.y = 0;
		}
	};
});
/**** 
* Initialize Game
****/ 
// Initialize a boat and add it to the game
var game = new LK.Game({
	backgroundColor: 0x0000ff // Change the color to a blue tone to represent a river
});
/**** 
* Game Code
****/ 
// Initialize a river and add it to the game
var river = game.addChild(new River());
// Position the river at the top of the screen
river.y = 0;
// Initialize a boat and add it to the game
var boat = game.addChild(new Boat());
// Position the boat at the bottom center of the screen
boat.x = 2048 / 2;
boat.y = 2732 - boat.height / 2;
// Add swipe controls to move the boat left and right
var dragNode = null;
game.down = function (x, y, obj) {
	dragNode = boat;
};
game.up = function (x, y, obj) {
	dragNode = null;
};
game.move = function (x, y, obj) {
	if (dragNode) {
		dragNode.x = x;
	}
};
boat.update = function () {
	boat.y += river.speed;
}; ===================================================================
--- original.js
+++ change.js
@@ -11,9 +11,9 @@
 	// Set boat speed
 	self.speed = -5;
 	// This is automatically called every game tick, if the boat is attached!
 	self.update = function () {
-		self.y += self.speed;
+		self.y -= self.speed;
 	};
 });
 // Create a River class
 var River = Container.expand(function () {
@@ -49,7 +49,20 @@
 var boat = game.addChild(new Boat());
 // Position the boat at the bottom center of the screen
 boat.x = 2048 / 2;
 boat.y = 2732 - boat.height / 2;
+// Add swipe controls to move the boat left and right
+var dragNode = null;
+game.down = function (x, y, obj) {
+	dragNode = boat;
+};
+game.up = function (x, y, obj) {
+	dragNode = null;
+};
+game.move = function (x, y, obj) {
+	if (dragNode) {
+		dragNode.x = x;
+	}
+};
 boat.update = function () {
 	boat.y += river.speed;
 };
\ No newline at end of file
 
 shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows