User prompt
and a boat is placed in the center of the screen at the bottom
User prompt
The river flows vertically
User prompt
Create a game with a top-down view of a river
User prompt
delete all code
User prompt
Create the Game Environment (River & Boat)
User prompt
Make the river flow till the game ends
User prompt
water should flow till the game end
User prompt
i want the river in the background to run the ship forward
User prompt
Please fix the bug: 'Uncaught ReferenceError: Laya is not defined' in or related to this line: 'boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse' Line Number: 48
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.timer.clear(this, updateGame); // Stop game loop' Line Number: 114
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement' Line Number: 112
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement' Line Number: 112
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (obj.y > Laya.stage.height) {' Line Number: 103
User prompt
Please fix the bug: 'TypeError: boat.getBounds(...).intersects is not a function' in or related to this line: 'if (boat.getBounds().intersects(obj.getBounds())) {' Line Number: 99
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.stage.addChild(item); // Add item to the stage' Line Number: 63
User prompt
Please fix the bug: 'TypeError: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50); // Random x position, start above the screen' Line Number: 60
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen' Line Number: 60
User prompt
Please fix the bug: 'TypeError: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2); // Set pivot to center' Line Number: 58
User prompt
Please fix the bug: 'TypeError: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image' Line Number: 54
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'var item = new Laya.Sprite();' Line Number: 53
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 72
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.timer.frameLoop(1, void 0, updateGame);' Line Number: 44
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 42
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'scoreTxt = new Laya.Text();' Line Number: 34
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'boat = new Laya.Sprite();' Line Number: 21
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,139 +1,6 @@
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-// Initialize game with light blue background
-// Initialize game with light blue background
-game.setBackgroundColor(0x87CEEB); // Set background color (light blue for water)
-// Initialize the river and add it to the game
-var river = LK.getAsset('river', {
- anchorX: 0.0,
- anchorY: 0.0,
- x: 0,
- y: 0
-});
-game.addChild(river);
-var boat,
- obstacles = [],
- treasures = [],
- score = 0,
- gameOver = false;
-var scoreTxt;
-// 🚤 Create Player Boat
-boat = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: LK.stage.width / 2,
- y: LK.stage.height - 100
-});
-// Initialize the river and add it to the game
-var river = LK.getAsset('river', {
- anchorX: 0.0,
- anchorY: 0.0,
- x: 0,
- y: 0
-});
-game.addChild(river);
-// 🚤 Create Player Boat
-boat = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: LK.stage.width / 2,
- y: LK.stage.height - 100
-});
-game.addChild(boat);
-// 🔢 Score Display
-scoreTxt = new Text2('Score: 0', {
- size: 30,
- fill: "#FFF"
-});
-scoreTxt.x = 10;
-scoreTxt.y = 10;
-game.addChild(scoreTxt);
-// 🎮 Player Movement
-game.move = handleMove;
-// 🚀 Start Game Loop
-game.update = updateGame;
-/**** Handle Boat Movement ****/
-function handleMove() {
- if (!gameOver) {
- boat.x = Math.max(0, Math.min(LK.stage.width, LK.mouseX)); // Move boat with mouse
- }
-}
-/**** Create Obstacles & Treasures ****/
-function spawnItem(type) {
- var item = new Container();
- item.attachAsset(type === "obstacle" ? "obstacle" : "treasure", {
- anchorX: 0.5,
- anchorY: 0.5
- }); // Attach asset
- item.anchorX = 0.5; // Set anchorX to center
- item.anchorY = 0.5; // Set anchorY to center
- item.x = Math.random() * LK.stage.width; // Random x position
- item.y = -50; // Start above the screen
- item.speed = 5; // Movement speed
- game.addChild(item); // Add item to the stage
- if (type === "obstacle") {
- obstacles.push(item);
- } // Add to obstacles array
- else {
- treasures.push(item);
- } // Add to treasures array
-}
-/**** Update Game Loop ****/
-function updateGame() {
- if (gameOver) {
- return;
- }
- // Move the river downwards to create the illusion of the boat moving forward
- river.y += 5;
- if (river.y >= LK.stage.height) {
- river.y = 0;
- }
- // Spawn new obstacles & treasures every 60 frames (~1 sec)
- if (LK.ticks % 60 == 0) {
- spawnItem("obstacle");
- spawnItem("treasure");
- }
- // Update obstacles & check collisions
- updateObjects(obstacles, function () {
- endGame();
- }); // End game on collision with obstacle
- updateObjects(treasures, function (treasure, index) {
- // Handle treasure collection
- score += 10; // Increase score
- scoreTxt.text = "Score: " + score; // Update score display
- treasures.splice(index, 1); // Remove treasure from array
- treasure.destroy(); // Destroy treasure sprite
- });
-}
-/**** Update & Check Collisions ****/
-function updateObjects(array, onCollide) {
- for (var i = array.length - 1; i >= 0; i--) {
- var obj = array[i];
- obj.y += obj.speed; // Move down
- // Check collision with boat
- if (boat.intersects(obj)) {
- onCollide(obj, i); // Trigger collision callback
- }
- // Remove if off-screen
- if (obj.y > LK.stage.height) {
- array.splice(i, 1); // Remove from array
- obj.destroy(); // Destroy sprite
- }
- }
-}
-/**** Game Over ****/
-function endGame() {
- gameOver = true;
- // Remove the move event listener from the game object
- game.move = null;
- LK.clearInterval(updateGame); // Stop game loop
- console.log("Game Over!"); // Log game over
-}
\ No newline at end of file
+});
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows