User prompt
and a boat is placed in the center of the screen at the bottom
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The river flows vertically
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Create a game with a top-down view of a river
User prompt
delete all code
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Create the Game Environment (River & Boat)
User prompt
Make the river flow till the game ends
User prompt
water should flow till the game end
User prompt
i want the river in the background to run the ship forward
User prompt
Please fix the bug: 'Uncaught ReferenceError: Laya is not defined' in or related to this line: 'boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse' Line Number: 48
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.timer.clear(this, updateGame); // Stop game loop' Line Number: 114
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement' Line Number: 112
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement' Line Number: 112
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (obj.y > Laya.stage.height) {' Line Number: 103
User prompt
Please fix the bug: 'TypeError: boat.getBounds(...).intersects is not a function' in or related to this line: 'if (boat.getBounds().intersects(obj.getBounds())) {' Line Number: 99
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.stage.addChild(item); // Add item to the stage' Line Number: 63
User prompt
Please fix the bug: 'TypeError: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50); // Random x position, start above the screen' Line Number: 60
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen' Line Number: 60
User prompt
Please fix the bug: 'TypeError: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2); // Set pivot to center' Line Number: 58
User prompt
Please fix the bug: 'TypeError: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image' Line Number: 54
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'var item = new Laya.Sprite();' Line Number: 53
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 72
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.timer.frameLoop(1, void 0, updateGame);' Line Number: 44
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 42
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'scoreTxt = new Laya.Text();' Line Number: 34
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'boat = new Laya.Sprite();' Line Number: 21
/**** * Initialize Game ****/ /**** Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize game with light blue background game.setBackgroundColor(0x87CEEB); // Set background color (light blue for water) var boat, obstacles = [], treasures = [], score = 0, gameOver = false; var scoreTxt; // 🚤 Create Player Boat boat = LK.getAsset('boat', { anchorX: 0.5, anchorY: 0.5, x: LK.stage.width / 2, y: LK.stage.height - 100 }); game.addChild(boat); // 🔢 Score Display scoreTxt = new Text2('Score: 0', { size: 30, fill: "#FFF" }); scoreTxt.x = 10; scoreTxt.y = 10; game.addChild(scoreTxt); // 🎮 Player Movement game.move = handleMove; // 🚀 Start Game Loop Laya.timer.frameLoop(1, void 0, updateGame); /**** Handle Boat Movement ****/ function handleMove() { if (!gameOver) { boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse } } /**** Create Obstacles & Treasures ****/ function spawnItem(type) { var item = new Laya.Sprite(); item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image item.pivot(item.width / 2, item.height / 2); // Set pivot to center item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen item.speed = 5; // Movement speed Laya.stage.addChild(item); // Add item to the stage if (type === "obstacle") { obstacles.push(item); } // Add to obstacles array else { treasures.push(item); } // Add to treasures array } /**** Update Game Loop ****/ function updateGame() { if (gameOver) { return; } // Spawn new obstacles & treasures every 60 frames (~1 sec) if (Laya.timer.currFrame % 60 == 0) { spawnItem("obstacle"); spawnItem("treasure"); } // Update obstacles & check collisions updateObjects(obstacles, function () { endGame(); }); // End game on collision with obstacle updateObjects(treasures, function (treasure, index) { // Handle treasure collection score += 10; // Increase score scoreTxt.text = "Score: " + score; // Update score display treasures.splice(index, 1); // Remove treasure from array treasure.destroy(); // Destroy treasure sprite }); } /**** Update & Check Collisions ****/ function updateObjects(array, onCollide) { for (var i = array.length - 1; i >= 0; i--) { var obj = array[i]; obj.y += obj.speed; // Move down // Check collision with boat if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); // Trigger collision callback } // Remove if off-screen if (obj.y > Laya.stage.height) { array.splice(i, 1); // Remove from array obj.destroy(); // Destroy sprite } } } /**** Game Over ****/ function endGame() { gameOver = true; Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement Laya.timer.clear(this, updateGame); // Stop game loop console.log("Game Over!"); // Log game over }
===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,9 @@
scoreTxt.x = 10;
scoreTxt.y = 10;
game.addChild(scoreTxt);
// 🎮 Player Movement
-Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);
+game.move = handleMove;
// 🚀 Start Game Loop
Laya.timer.frameLoop(1, void 0, updateGame);
/**** Handle Boat Movement ****/
function handleMove() {
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows