User prompt
and a boat is placed in the center of the screen at the bottom
User prompt
The river flows vertically
User prompt
Create a game with a top-down view of a river
User prompt
delete all code
User prompt
Create the Game Environment (River & Boat)
User prompt
Make the river flow till the game ends
User prompt
water should flow till the game end
User prompt
i want the river in the background to run the ship forward
User prompt
Please fix the bug: 'Uncaught ReferenceError: Laya is not defined' in or related to this line: 'boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse' Line Number: 48
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.timer.clear(this, updateGame); // Stop game loop' Line Number: 114
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement' Line Number: 112
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement' Line Number: 112
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (obj.y > Laya.stage.height) {' Line Number: 103
User prompt
Please fix the bug: 'TypeError: boat.getBounds(...).intersects is not a function' in or related to this line: 'if (boat.getBounds().intersects(obj.getBounds())) {' Line Number: 99
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'Laya.stage.addChild(item); // Add item to the stage' Line Number: 63
User prompt
Please fix the bug: 'TypeError: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50); // Random x position, start above the screen' Line Number: 60
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen' Line Number: 60
User prompt
Please fix the bug: 'TypeError: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2); // Set pivot to center' Line Number: 58
User prompt
Please fix the bug: 'TypeError: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image' Line Number: 54
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'var item = new Laya.Sprite();' Line Number: 53
User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 72
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.timer.frameLoop(1, void 0, updateGame);' Line Number: 44
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 42
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'scoreTxt = new Laya.Text();' Line Number: 34
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'boat = new Laya.Sprite();' Line Number: 21
/**** 
* Initialize Game
****/ 
/**** Initialize Game ****/
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Initialize game with light blue background
game.setBackgroundColor(0x87CEEB); // Set background color (light blue for water)
var boat,
	obstacles = [],
	treasures = [],
	score = 0,
	gameOver = false;
var scoreTxt;
// ๐ค Create Player Boat
boat = LK.getAsset('boat', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: LK.stage.width / 2,
	y: LK.stage.height - 100
});
game.addChild(boat);
// ๐ข Score Display
scoreTxt = new Laya.Text();
scoreTxt.text = "Score: 0";
scoreTxt.fontSize = 30;
scoreTxt.color = "#FFF";
scoreTxt.pos(10, 10); // Position score text at the top-left corner
Laya.stage.addChild(scoreTxt); // Add score text to the stage
// ๐ฎ Player Movement
Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);
// ๐ Start Game Loop
Laya.timer.frameLoop(1, void 0, updateGame);
/**** Handle Boat Movement ****/
function handleMove() {
	if (!gameOver) {
		boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse
	}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
	var item = new Laya.Sprite();
	item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image
	item.pivot(item.width / 2, item.height / 2); // Set pivot to center
	item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen
	item.speed = 5; // Movement speed
	Laya.stage.addChild(item); // Add item to the stage
	if (type === "obstacle") {
		obstacles.push(item);
	} // Add to obstacles array
	else {
		treasures.push(item);
	} // Add to treasures array
}
/**** Update Game Loop ****/
function updateGame() {
	if (gameOver) {
		return;
	}
	// Spawn new obstacles & treasures every 60 frames (~1 sec)
	if (Laya.timer.currFrame % 60 == 0) {
		spawnItem("obstacle");
		spawnItem("treasure");
	}
	// Update obstacles & check collisions
	updateObjects(obstacles, function () {
		endGame();
	}); // End game on collision with obstacle
	updateObjects(treasures, function (treasure, index) {
		// Handle treasure collection
		score += 10; // Increase score
		scoreTxt.text = "Score: " + score; // Update score display
		treasures.splice(index, 1); // Remove treasure from array
		treasure.destroy(); // Destroy treasure sprite
	});
}
/**** Update & Check Collisions ****/
function updateObjects(array, onCollide) {
	for (var i = array.length - 1; i >= 0; i--) {
		var obj = array[i];
		obj.y += obj.speed; // Move down
		// Check collision with boat
		if (boat.getBounds().intersects(obj.getBounds())) {
			onCollide(obj, i); // Trigger collision callback
		}
		// Remove if off-screen
		if (obj.y > Laya.stage.height) {
			array.splice(i, 1); // Remove from array
			obj.destroy(); // Destroy sprite
		}
	}
}
/**** Game Over ****/
function endGame() {
	gameOver = true;
	Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement
	Laya.timer.clear(this, updateGame); // Stop game loop
	console.log("Game Over!"); // Log game over
} /**** 
* Initialize Game
****/ 
/**** Initialize Game ****/
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Initialize game with light blue background
game.setBackgroundColor(0x87CEEB); // Set background color (light blue for water)
var boat,
	obstacles = [],
	treasures = [],
	score = 0,
	gameOver = false;
var scoreTxt;
// ๐ค Create Player Boat
boat = LK.getAsset('boat', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: LK.stage.width / 2,
	y: LK.stage.height - 100
});
game.addChild(boat);
// ๐ข Score Display
scoreTxt = new Laya.Text();
scoreTxt.text = "Score: 0";
scoreTxt.fontSize = 30;
scoreTxt.color = "#FFF";
scoreTxt.pos(10, 10); // Position score text at the top-left corner
Laya.stage.addChild(scoreTxt); // Add score text to the stage
// ๐ฎ Player Movement
Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);
// ๐ Start Game Loop
Laya.timer.frameLoop(1, void 0, updateGame);
/**** Handle Boat Movement ****/
function handleMove() {
	if (!gameOver) {
		boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse
	}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
	var item = new Laya.Sprite();
	item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image
	item.pivot(item.width / 2, item.height / 2); // Set pivot to center
	item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen
	item.speed = 5; // Movement speed
	Laya.stage.addChild(item); // Add item to the stage
	if (type === "obstacle") {
		obstacles.push(item);
	} // Add to obstacles array
	else {
		treasures.push(item);
	} // Add to treasures array
}
/**** Update Game Loop ****/
function updateGame() {
	if (gameOver) {
		return;
	}
	// Spawn new obstacles & treasures every 60 frames (~1 sec)
	if (Laya.timer.currFrame % 60 == 0) {
		spawnItem("obstacle");
		spawnItem("treasure");
	}
	// Update obstacles & check collisions
	updateObjects(obstacles, function () {
		endGame();
	}); // End game on collision with obstacle
	updateObjects(treasures, function (treasure, index) {
		// Handle treasure collection
		score += 10; // Increase score
		scoreTxt.text = "Score: " + score; // Update score display
		treasures.splice(index, 1); // Remove treasure from array
		treasure.destroy(); // Destroy treasure sprite
	});
}
/**** Update & Check Collisions ****/
function updateObjects(array, onCollide) {
	for (var i = array.length - 1; i >= 0; i--) {
		var obj = array[i];
		obj.y += obj.speed; // Move down
		// Check collision with boat
		if (boat.getBounds().intersects(obj.getBounds())) {
			onCollide(obj, i); // Trigger collision callback
		}
		// Remove if off-screen
		if (obj.y > Laya.stage.height) {
			array.splice(i, 1); // Remove from array
			obj.destroy(); // Destroy sprite
		}
	}
}
/**** Game Over ****/
function endGame() {
	gameOver = true;
	Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement
	Laya.timer.clear(this, updateGame); // Stop game loop
	console.log("Game Over!"); // Log game over
}
 
 shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows