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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)' Line Number: 13
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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fix the compilation error
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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remove all the code
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Please fix the bug: 'Timeout.tick error: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50);' Line Number: 58
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Please fix the bug: 'Timeout.tick error: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2);' Line Number: 57
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Please fix the bug: 'Timeout.tick error: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");' Line Number: 56
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Please fix the bug: 'Timeout.tick error: LK.Sprite is not a constructor' in or related to this line: 'var item = new LK.Sprite();' Line Number: 52
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'currFrame')' in or related to this line: 'if (LK.timer.currFrame % 60 == 0) {' Line Number: 70
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Please fix the bug: 'Cannot read properties of undefined (reading 'frameLoop')' in or related to this line: 'LK.timer.frameLoop(1, void 0, updateGame);' Line Number: 43
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Please fix the bug: 'Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 41
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'scoreTxt = new LK.Text();' Line Number: 33
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** Initialize Game ****/ Laya.init(800, 600); // Initialize game with width 800 and height 600 Laya.stage.bgColor = "#87CEEB"; // Set background color (light blue for water) var boat, obstacles = [], treasures = [], score = 0, gameOver = false; var scoreTxt; // 🚤 Create Player Boat boat = new Laya.Sprite(); boat.loadImage("boat.png"); // Load boat image boat.pivot(boat.width / 2, boat.height / 2); // Set pivot to center boat.pos(Laya.stage.width / 2, Laya.stage.height - 100); // Position boat at the bottom center Laya.stage.addChild(boat); // Add boat to the stage // 🔢 Score Display scoreTxt = new Laya.Text(); scoreTxt.text = "Score: 0"; scoreTxt.fontSize = 30; scoreTxt.color = "#FFF"; scoreTxt.pos(10, 10); // Position score text at the top-left corner Laya.stage.addChild(scoreTxt); // Add score text to the stage // 🎮 Player Movement Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove); // 🚀 Start Game Loop Laya.timer.frameLoop(1, void 0, updateGame); /**** Handle Boat Movement ****/ function handleMove() { if (!gameOver) { boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse } } /**** Create Obstacles & Treasures ****/ function spawnItem(type) { var item = new Laya.Sprite(); item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image item.pivot(item.width / 2, item.height / 2); // Set pivot to center item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen item.speed = 5; // Movement speed Laya.stage.addChild(item); // Add item to the stage if (type === "obstacle") { obstacles.push(item); } // Add to obstacles array else { treasures.push(item); } // Add to treasures array } /**** Update Game Loop ****/ function updateGame() { if (gameOver) { return; } // Spawn new obstacles & treasures every 60 frames (~1 sec) if (Laya.timer.currFrame % 60 == 0) { spawnItem("obstacle"); spawnItem("treasure"); } // Update obstacles & check collisions updateObjects(obstacles, function () { endGame(); }); // End game on collision with obstacle updateObjects(treasures, function (treasure, index) { // Handle treasure collection score += 10; // Increase score scoreTxt.text = "Score: " + score; // Update score display treasures.splice(index, 1); // Remove treasure from array treasure.destroy(); // Destroy treasure sprite }); } /**** Update & Check Collisions ****/ function updateObjects(array, onCollide) { for (var i = array.length - 1; i >= 0; i--) { var obj = array[i]; obj.y += obj.speed; // Move down // Check collision with boat if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); // Trigger collision callback } // Remove if off-screen if (obj.y > Laya.stage.height) { array.splice(i, 1); // Remove from array obj.destroy(); // Destroy sprite } } } /**** Game Over ****/ function endGame() { gameOver = true; Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement Laya.timer.clear(this, updateGame); // Stop game loop console.log("Game Over!"); // Log game over }
===================================================================
--- original.js
+++ change.js
@@ -8,74 +8,74 @@
/****
* Game Code
****/
/**** Initialize Game ****/
-game = new LK.Game({
- backgroundColor: 0x87CEEB
-}); // Initialize game with light blue background
-LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
+Laya.init(800, 600); // Initialize game with width 800 and height 600
+Laya.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
var boat,
obstacles = [],
treasures = [],
score = 0,
gameOver = false;
var scoreTxt;
// 🚤 Create Player Boat
-boat = new LK.Sprite();
-boat.loadImage("boat.png");
-boat.pivot(boat.width / 2, boat.height / 2);
-boat.pos(LK.stage.width / 2, LK.stage.height - 100);
-LK.stage.addChild(boat);
+boat = new Laya.Sprite();
+boat.loadImage("boat.png"); // Load boat image
+boat.pivot(boat.width / 2, boat.height / 2); // Set pivot to center
+boat.pos(Laya.stage.width / 2, Laya.stage.height - 100); // Position boat at the bottom center
+Laya.stage.addChild(boat); // Add boat to the stage
// 🔢 Score Display
-scoreTxt = new LK.Text();
+scoreTxt = new Laya.Text();
scoreTxt.text = "Score: 0";
scoreTxt.fontSize = 30;
scoreTxt.color = "#FFF";
-scoreTxt.pos(10, 10);
-LK.stage.addChild(scoreTxt);
+scoreTxt.pos(10, 10); // Position score text at the top-left corner
+Laya.stage.addChild(scoreTxt); // Add score text to the stage
// 🎮 Player Movement
-LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);
+Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, handleMove);
// 🚀 Start Game Loop
-LK.timer.frameLoop(1, void 0, updateGame);
+Laya.timer.frameLoop(1, void 0, updateGame);
/**** Handle Boat Movement ****/
function handleMove() {
if (!gameOver) {
- boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX));
+ boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); // Move boat with mouse
}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
- var item = new LK.Sprite();
- item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");
- item.pivot(item.width / 2, item.height / 2);
- item.pos(Math.random() * LK.stage.width, -50);
+ var item = new Laya.Sprite();
+ item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); // Load image
+ item.pivot(item.width / 2, item.height / 2); // Set pivot to center
+ item.pos(Math.random() * Laya.stage.width, -50); // Random x position, start above the screen
item.speed = 5; // Movement speed
- LK.stage.addChild(item);
+ Laya.stage.addChild(item); // Add item to the stage
if (type === "obstacle") {
obstacles.push(item);
- } else {
+ } // Add to obstacles array
+ else {
treasures.push(item);
- }
+ } // Add to treasures array
}
/**** Update Game Loop ****/
function updateGame() {
if (gameOver) {
return;
}
// Spawn new obstacles & treasures every 60 frames (~1 sec)
- if (LK.timer.currFrame % 60 == 0) {
+ if (Laya.timer.currFrame % 60 == 0) {
spawnItem("obstacle");
spawnItem("treasure");
}
// Update obstacles & check collisions
updateObjects(obstacles, function () {
- return endGame();
- });
+ endGame();
+ }); // End game on collision with obstacle
updateObjects(treasures, function (treasure, index) {
- score += 10;
- scoreTxt.text = "Score: " + score;
- treasures.splice(index, 1);
- treasure.destroy();
+ // Handle treasure collection
+ score += 10; // Increase score
+ scoreTxt.text = "Score: " + score; // Update score display
+ treasures.splice(index, 1); // Remove treasure from array
+ treasure.destroy(); // Destroy treasure sprite
});
}
/**** Update & Check Collisions ****/
function updateObjects(array, onCollide) {
@@ -83,20 +83,20 @@
var obj = array[i];
obj.y += obj.speed; // Move down
// Check collision with boat
if (boat.getBounds().intersects(obj.getBounds())) {
- onCollide(obj, i);
+ onCollide(obj, i); // Trigger collision callback
}
// Remove if off-screen
- if (obj.y > LK.stage.height) {
- array.splice(i, 1);
- obj.destroy();
+ if (obj.y > Laya.stage.height) {
+ array.splice(i, 1); // Remove from array
+ obj.destroy(); // Destroy sprite
}
}
}
/**** Game Over ****/
function endGame() {
gameOver = true;
- LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove);
- LK.timer.clear(this, updateGame);
- console.log("Game Over!");
+ Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); // Stop boat movement
+ Laya.timer.clear(this, updateGame); // Stop game loop
+ console.log("Game Over!"); // Log game over
}
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows