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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)' Line Number: 13
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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fix the compilation error
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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remove all the code
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Please fix the bug: 'Timeout.tick error: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50);' Line Number: 58
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Please fix the bug: 'Timeout.tick error: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2);' Line Number: 57
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Please fix the bug: 'Timeout.tick error: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");' Line Number: 56
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Please fix the bug: 'Timeout.tick error: LK.Sprite is not a constructor' in or related to this line: 'var item = new LK.Sprite();' Line Number: 52
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'currFrame')' in or related to this line: 'if (LK.timer.currFrame % 60 == 0) {' Line Number: 70
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Please fix the bug: 'Cannot read properties of undefined (reading 'frameLoop')' in or related to this line: 'LK.timer.frameLoop(1, void 0, updateGame);' Line Number: 43
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Please fix the bug: 'Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 41
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'scoreTxt = new LK.Text();' Line Number: 33
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,106 +1,6 @@
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-/**** Initialize Game ****/
-LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
-var boat,
- obstacles = [],
- treasures = [],
- score = 0,
- gameOver = false;
-var scoreTxt;
-// 🚤 Create Player Boat
-boat = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: LK.stage.width / 2,
- y: LK.stage.height - 100
-});
-LK.stage.addChild(boat);
-// 🔢 Score Display
-scoreTxt = new Text2("Score: 0", {
- size: 30,
- fill: "#FFF"
-});
-scoreTxt.x = 10;
-scoreTxt.y = 10;
-LK.stage.addChild(scoreTxt);
-// 🎮 Player Movement
-LK.stage.on('mousemove', handleMove);
-// 🚀 Start Game Loop
-LK.setInterval(updateGame, 16); // Approximately 60 FPS
-/**** Handle Boat Movement ****/
-function handleMove() {
- if (!gameOver) {
- boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX));
- }
-}
-/**** Create Obstacles & Treasures ****/
-function spawnItem(type) {
- var item = LK.getAsset(type === "obstacle" ? "obstacle" : "treasure", {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Removed item.loadImage as it is not a valid function
- item.pivot.set(item.width / 2, item.height / 2);
- item.x = Math.random() * LK.stage.width;
- item.y = -50;
- item.speed = 5; // Movement speed
- LK.stage.addChild(item);
- if (type === "obstacle") {
- obstacles.push(item);
- } else {
- treasures.push(item);
- }
-}
-/**** Update Game Loop ****/
-function updateGame() {
- if (gameOver) {
- return;
- }
- // Spawn new obstacles & treasures every 60 frames (~1 sec)
- if (LK.ticks % 60 == 0) {
- spawnItem("obstacle");
- spawnItem("treasure");
- }
- // Update obstacles & check collisions
- updateObjects(obstacles, function () {
- return endGame();
- });
- updateObjects(treasures, function (treasure, index) {
- score += 10;
- scoreTxt.text = "Score: " + score;
- treasures.splice(index, 1);
- treasure.destroy();
- });
-}
-/**** Update & Check Collisions ****/
-function updateObjects(array, onCollide) {
- for (var i = array.length - 1; i >= 0; i--) {
- var obj = array[i];
- obj.y += obj.speed; // Move down
- // Check collision with boat
- if (boat.getBounds().intersects(obj.getBounds())) {
- onCollide(obj, i);
- }
- // Remove if off-screen
- if (obj.y > LK.stage.height) {
- array.splice(i, 1);
- obj.destroy();
- }
- }
-}
-/**** Game Over ****/
-function endGame() {
- gameOver = true;
- LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove);
- LK.timer.clear(this, updateGame);
- console.log("Game Over!");
-}
\ No newline at end of file
+});
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows