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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)' Line Number: 13
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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fix the compilation error
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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Please fix the bug: 'Timeout.tick error: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50);' Line Number: 58
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Please fix the bug: 'Timeout.tick error: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2);' Line Number: 57
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Please fix the bug: 'Timeout.tick error: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");' Line Number: 56
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Please fix the bug: 'Timeout.tick error: LK.Sprite is not a constructor' in or related to this line: 'var item = new LK.Sprite();' Line Number: 52
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'currFrame')' in or related to this line: 'if (LK.timer.currFrame % 60 == 0) {' Line Number: 70
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Please fix the bug: 'Cannot read properties of undefined (reading 'frameLoop')' in or related to this line: 'LK.timer.frameLoop(1, void 0, updateGame);' Line Number: 43
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Please fix the bug: 'Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 41
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'scoreTxt = new LK.Text();' Line Number: 33
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
/**** Initialize Game ****/
LK.init(800, 600); // Initialize game with width 800 and height 600
LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
var boat,
	obstacles = [],
	treasures = [],
	score = 0,
	gameOver = false;
var scoreTxt;
// 🚤 Create Player Boat
boat = new LK.Sprite();
boat.loadImage("boat.png");
boat.pivot(boat.width / 2, boat.height / 2);
boat.pos(LK.stage.width / 2, LK.stage.height - 100);
LK.stage.addChild(boat);
// 🔢 Score Display
scoreTxt = new LK.Text();
scoreTxt.text = "Score: 0";
scoreTxt.fontSize = 30;
scoreTxt.color = "#FFF";
scoreTxt.pos(10, 10);
LK.stage.addChild(scoreTxt);
// 🎮 Player Movement
LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);
// 🚀 Start Game Loop
LK.timer.frameLoop(1, void 0, updateGame);
/**** Handle Boat Movement ****/
function handleMove() {
	if (!gameOver) {
		boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX));
	}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
	var item = new LK.Sprite();
	item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");
	item.pivot(item.width / 2, item.height / 2);
	item.pos(Math.random() * LK.stage.width, -50);
	item.speed = 5; // Movement speed
	LK.stage.addChild(item);
	if (type === "obstacle") {
		obstacles.push(item);
	} else {
		treasures.push(item);
	}
}
/**** Update Game Loop ****/
function updateGame() {
	if (gameOver) {
		return;
	}
	// Spawn new obstacles & treasures every 60 frames (~1 sec)
	if (LK.timer.currFrame % 60 == 0) {
		spawnItem("obstacle");
		spawnItem("treasure");
	}
	// Update obstacles & check collisions
	updateObjects(obstacles, function () {
		return endGame();
	});
	updateObjects(treasures, function (treasure, index) {
		score += 10;
		scoreTxt.text = "Score: " + score;
		treasures.splice(index, 1);
		treasure.destroy();
	});
}
/**** Update & Check Collisions ****/
function updateObjects(array, onCollide) {
	for (var i = array.length - 1; i >= 0; i--) {
		var obj = array[i];
		obj.y += obj.speed; // Move down
		// Check collision with boat
		if (boat.getBounds().intersects(obj.getBounds())) {
			onCollide(obj, i);
		}
		// Remove if off-screen
		if (obj.y > LK.stage.height) {
			array.splice(i, 1);
			obj.destroy();
		}
	}
}
/**** Game Over ****/
function endGame() {
	gameOver = true;
	LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove);
	LK.timer.clear(this, updateGame);
	console.log("Game Over!");
} ===================================================================
--- original.js
+++ change.js
@@ -7,8 +7,94 @@
 
 /**** 
 * Game Code
 ****/ 
-/**** 
-* FRVR Integration
-****/ 
-;
\ No newline at end of file
+/**** Initialize Game ****/
+LK.init(800, 600); // Initialize game with width 800 and height 600
+LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
+var boat,
+	obstacles = [],
+	treasures = [],
+	score = 0,
+	gameOver = false;
+var scoreTxt;
+// 🚤 Create Player Boat
+boat = new LK.Sprite();
+boat.loadImage("boat.png");
+boat.pivot(boat.width / 2, boat.height / 2);
+boat.pos(LK.stage.width / 2, LK.stage.height - 100);
+LK.stage.addChild(boat);
+// 🔢 Score Display
+scoreTxt = new LK.Text();
+scoreTxt.text = "Score: 0";
+scoreTxt.fontSize = 30;
+scoreTxt.color = "#FFF";
+scoreTxt.pos(10, 10);
+LK.stage.addChild(scoreTxt);
+// 🎮 Player Movement
+LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);
+// 🚀 Start Game Loop
+LK.timer.frameLoop(1, void 0, updateGame);
+/**** Handle Boat Movement ****/
+function handleMove() {
+	if (!gameOver) {
+		boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX));
+	}
+}
+/**** Create Obstacles & Treasures ****/
+function spawnItem(type) {
+	var item = new LK.Sprite();
+	item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");
+	item.pivot(item.width / 2, item.height / 2);
+	item.pos(Math.random() * LK.stage.width, -50);
+	item.speed = 5; // Movement speed
+	LK.stage.addChild(item);
+	if (type === "obstacle") {
+		obstacles.push(item);
+	} else {
+		treasures.push(item);
+	}
+}
+/**** Update Game Loop ****/
+function updateGame() {
+	if (gameOver) {
+		return;
+	}
+	// Spawn new obstacles & treasures every 60 frames (~1 sec)
+	if (LK.timer.currFrame % 60 == 0) {
+		spawnItem("obstacle");
+		spawnItem("treasure");
+	}
+	// Update obstacles & check collisions
+	updateObjects(obstacles, function () {
+		return endGame();
+	});
+	updateObjects(treasures, function (treasure, index) {
+		score += 10;
+		scoreTxt.text = "Score: " + score;
+		treasures.splice(index, 1);
+		treasure.destroy();
+	});
+}
+/**** Update & Check Collisions ****/
+function updateObjects(array, onCollide) {
+	for (var i = array.length - 1; i >= 0; i--) {
+		var obj = array[i];
+		obj.y += obj.speed; // Move down
+		// Check collision with boat
+		if (boat.getBounds().intersects(obj.getBounds())) {
+			onCollide(obj, i);
+		}
+		// Remove if off-screen
+		if (obj.y > LK.stage.height) {
+			array.splice(i, 1);
+			obj.destroy();
+		}
+	}
+}
+/**** Game Over ****/
+function endGame() {
+	gameOver = true;
+	LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove);
+	LK.timer.clear(this, updateGame);
+	console.log("Game Over!");
+}
\ No newline at end of file
 
 shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows