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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)' Line Number: 13
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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fix the compilation error
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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remove all the code
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Please fix the bug: 'Timeout.tick error: item.pos is not a function' in or related to this line: 'item.pos(Math.random() * LK.stage.width, -50);' Line Number: 58
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Please fix the bug: 'Timeout.tick error: item.pivot is not a function' in or related to this line: 'item.pivot(item.width / 2, item.height / 2);' Line Number: 57
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Please fix the bug: 'Timeout.tick error: item.loadImage is not a function' in or related to this line: 'item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");' Line Number: 56
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Please fix the bug: 'Timeout.tick error: LK.Sprite is not a constructor' in or related to this line: 'var item = new LK.Sprite();' Line Number: 52
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'currFrame')' in or related to this line: 'if (LK.timer.currFrame % 60 == 0) {' Line Number: 70
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Please fix the bug: 'Cannot read properties of undefined (reading 'frameLoop')' in or related to this line: 'LK.timer.frameLoop(1, void 0, updateGame);' Line Number: 43
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Please fix the bug: 'Cannot read properties of undefined (reading 'MOUSE_MOVE')' in or related to this line: 'LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);' Line Number: 41
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'scoreTxt = new LK.Text();' Line Number: 33
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * FRVR Integration ****/ ;
===================================================================
--- original.js
+++ change.js
@@ -1,160 +1,14 @@
/****
-* Classes
-****/
-// Boat class to represent the player's boat
-var Boat = Container.expand(function () {
- var self = Container.call(this);
- var boatGraphics = self.attachAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10; // Boat speed
- self.update = function () {
- // Boat movement logic will be handled in the game move event
- };
-});
-// Obstacle class to represent rocks and logs
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Obstacle speed
- self.update = function () {
- self.y += self.speed; // Move the obstacle down the screen
- if (self.y > 2732) {
- self.destroy(); // Destroy the obstacle if it goes off-screen
- }
- };
-});
-// Treasure class to represent collectible treasures
-var Treasure = Container.expand(function () {
- var self = Container.call(this);
- var treasureGraphics = self.attachAsset('treasure', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Treasure speed
- self.update = function () {
- self.y += self.speed; // Move the treasure down the screen
- if (self.y > 2732) {
- self.destroy(); // Destroy the treasure if it goes off-screen
- }
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to represent the river
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Initialize game variables
-var boat = game.addChild(new Boat());
-boat.x = 2048 / 2; // Center the boat horizontally
-boat.y = 2500; // Position the boat near the bottom of the screen
-var obstacles = []; // Array to store obstacles
-var treasures = []; // Array to store treasures
-var score = 0; // Player's score
-// Display the score on the screen
-var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: 0xFFFFFF // White text
-});
-scoreTxt.anchor.set(0.5, 0); // Center the text horizontally
-LK.gui.top.addChild(scoreTxt); // Add the score text to the top of the screen
-// Function to handle boat movement
-function handleMove(x, y, obj) {
- boat.x = x; // Move the boat to the x position of the swipe
- if (boat.x < 0) {
- boat.x = 0; // Prevent the boat from going off the left edge
- }
- if (boat.x > 2048) {
- boat.x = 2048; // Prevent the boat from going off the right edge
- }
-}
-// Game move event to handle swiping
-game.move = handleMove;
-// Game update loop
-game.update = function () {
- // Spawn obstacles and treasures every 60 ticks (1 second)
- if (LK.ticks % 60 == 0) {
- // Spawn a new obstacle
- var newObstacle = new Obstacle();
- newObstacle.x = Math.random() * 2048; // Random x position
- newObstacle.y = -50; // Start above the screen
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- // Spawn a new treasure
- var newTreasure = new Treasure();
- newTreasure.x = Math.random() * 2048; // Random x position
- newTreasure.y = -50; // Start above the screen
- treasures.push(newTreasure);
- game.addChild(newTreasure);
- }
- // Update obstacles and check for collisions
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- obstacle.update(); // Move the obstacle down the screen
- // Check for collision between the boat and the obstacle
- if (boat.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red
- LK.showGameOver(); // End the game
- return;
- }
- // Remove the obstacle if it goes off the screen
- if (obstacle.y > 2732) {
- obstacle.destroy();
- obstacles.splice(i, 1);
- }
- }
- // Update treasures and check for collection
- for (var j = treasures.length - 1; j >= 0; j--) {
- var treasure = treasures[j];
- treasure.update(); // Move the treasure down the screen
- // Check for collision between the boat and the treasure
- if (boat.intersects(treasure)) {
- score += 10; // Increase the score
- scoreTxt.setText('Score: ' + score); // Update the score display
- treasure.destroy(); // Remove the treasure
- treasures.splice(j, 1); // Remove the treasure from the array
- }
- // Remove the treasure if it goes off the screen
- if (treasure.y > 2732) {
- treasure.destroy();
- treasures.splice(j, 1);
- }
- }
-};
/****
* FRVR Integration
****/
-// Initialize FRVR SDK
-LK.init({
- gameId: "your-game-id",
- // Replace with your FRVR game ID
- onReady: function onReady() {
- console.log("FRVR SDK is ready!");
- // Start the game
- game.start();
- },
- onGameOver: function onGameOver(score) {
- // Submit the player's score to FRVR leaderboard
- LK.submitScore(score);
- }
-});
-// Function to handle game over
-function gameOver() {
- // Submit the player's score to FRVR
- LK.submitScore(score);
- // Show FRVR's game over screen
- LK.showGameOver();
-}
-// Update the game over logic to use FRVR's game over function
-LK.showGameOver = gameOver;
;
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows