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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'frvr is not defined' in or related to this line: 'frvr.init({' Line Number: 145
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'boat.loadImage is not a function' in or related to this line: 'boat.loadImage("boat.png");' Line Number: 29
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
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Please fix the bug: 'TypeError: LK.getWidth is not a function' in or related to this line: 'item.x = Math.random() * LK.getWidth();' Line Number: 64
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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (LK.ticks % 60 == 0) {' Line Number: 78
/**** 
* Classes
****/ 
// Boat class to represent the player's boat
var Boat = Container.expand(function () {
	var self = Container.call(this);
	var boatGraphics = self.attachAsset('boat', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 10; // Boat speed
	self.update = function () {
		// Boat movement logic will be handled in the game move event
	};
});
// Obstacle class to represent rocks and logs
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Obstacle speed
	self.update = function () {
		self.y += self.speed; // Move the obstacle down the screen
		if (self.y > 2732) {
			self.destroy(); // Destroy the obstacle if it goes off-screen
		}
	};
});
// Treasure class to represent collectible treasures
var Treasure = Container.expand(function () {
	var self = Container.call(this);
	var treasureGraphics = self.attachAsset('treasure', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Treasure speed
	self.update = function () {
		self.y += self.speed; // Move the treasure down the screen
		if (self.y > 2732) {
			self.destroy(); // Destroy the treasure if it goes off-screen
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Light blue background to represent the river
});
/**** 
* Game Code
****/ 
// Initialize game variables
var boat = game.addChild(new Boat());
boat.x = 2048 / 2; // Center the boat horizontally
boat.y = 2500; // Position the boat near the bottom of the screen
var obstacles = []; // Array to store obstacles
var treasures = []; // Array to store treasures
var score = 0; // Player's score
// Display the score on the screen
var scoreTxt = new Text2('Score: 0', {
	size: 100,
	fill: 0xFFFFFF // White text
});
scoreTxt.anchor.set(0.5, 0); // Center the text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the top of the screen
// Function to handle boat movement
function handleMove(x, y, obj) {
	boat.x = x; // Move the boat to the x position of the swipe
	if (boat.x < 0) {
		boat.x = 0; // Prevent the boat from going off the left edge
	}
	if (boat.x > 2048) {
		boat.x = 2048; // Prevent the boat from going off the right edge
	}
}
// Game move event to handle swiping
game.move = handleMove;
// Game update loop
game.update = function () {
	// Spawn obstacles and treasures every 60 ticks (1 second)
	if (LK.ticks % 60 == 0) {
		// Spawn a new obstacle
		var newObstacle = new Obstacle();
		newObstacle.x = Math.random() * 2048; // Random x position
		newObstacle.y = -50; // Start above the screen
		obstacles.push(newObstacle);
		game.addChild(newObstacle);
		// Spawn a new treasure
		var newTreasure = new Treasure();
		newTreasure.x = Math.random() * 2048; // Random x position
		newTreasure.y = -50; // Start above the screen
		treasures.push(newTreasure);
		game.addChild(newTreasure);
	}
	// Update obstacles and check for collisions
	for (var i = obstacles.length - 1; i >= 0; i--) {
		var obstacle = obstacles[i];
		obstacle.update(); // Move the obstacle down the screen
		// Check for collision between the boat and the obstacle
		if (boat.intersects(obstacle)) {
			LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red
			LK.showGameOver(); // End the game
			return;
		}
		// Remove the obstacle if it goes off the screen
		if (obstacle.y > 2732) {
			obstacle.destroy();
			obstacles.splice(i, 1);
		}
	}
	// Update treasures and check for collection
	for (var j = treasures.length - 1; j >= 0; j--) {
		var treasure = treasures[j];
		treasure.update(); // Move the treasure down the screen
		// Check for collision between the boat and the treasure
		if (boat.intersects(treasure)) {
			score += 10; // Increase the score
			scoreTxt.setText('Score: ' + score); // Update the score display
			treasure.destroy(); // Remove the treasure
			treasures.splice(j, 1); // Remove the treasure from the array
		}
		// Remove the treasure if it goes off the screen
		if (treasure.y > 2732) {
			treasure.destroy();
			treasures.splice(j, 1);
		}
	}
};
/**** 
* FRVR Integration
****/ 
// Initialize FRVR SDK
LK.initSDK({
	gameId: "your-game-id",
	// Replace with your FRVR game ID
	onReady: function onReady() {
		console.log("FRVR SDK is ready!");
		// Start the game
		game.start();
	},
	onGameOver: function onGameOver(score) {
		// Submit the player's score to FRVR leaderboard
		LK.submitScore(score);
	}
});
// Function to handle game over
function gameOver() {
	// Submit the player's score to FRVR
	LK.submitScore(score);
	// Show FRVR's game over screen
	LK.showGameOver();
}
// Update the game over logic to use FRVR's game over function
LK.showGameOver = gameOver;
; ===================================================================
--- original.js
+++ change.js
@@ -134,9 +134,9 @@
 /**** 
 * FRVR Integration
 ****/ 
 // Initialize FRVR SDK
-LK.init({
+LK.initSDK({
 	gameId: "your-game-id",
 	// Replace with your FRVR game ID
 	onReady: function onReady() {
 		console.log("FRVR SDK is ready!");
 
 shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows