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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'frvr is not defined' in or related to this line: 'frvr.init({' Line Number: 145
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'boat.loadImage is not a function' in or related to this line: 'boat.loadImage("boat.png");' Line Number: 29
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: LK.getWidth is not a function' in or related to this line: 'item.x = Math.random() * LK.getWidth();' Line Number: 64
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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (LK.ticks % 60 == 0) {' Line Number: 78
/**** * Classes ****/ // Boat class to represent the player's boat var Boat = Container.expand(function () { var self = Container.call(this); var boatGraphics = self.attachAsset('boat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Boat speed self.update = function () { // Boat movement logic will be handled in the game move event }; }); // Obstacle class to represent rocks and logs var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Obstacle speed self.update = function () { self.y += self.speed; // Move the obstacle down the screen if (self.y > 2732) { self.destroy(); // Destroy the obstacle if it goes off-screen } }; }); // Treasure class to represent collectible treasures var Treasure = Container.expand(function () { var self = Container.call(this); var treasureGraphics = self.attachAsset('treasure', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Treasure speed self.update = function () { self.y += self.speed; // Move the treasure down the screen if (self.y > 2732) { self.destroy(); // Destroy the treasure if it goes off-screen } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the river }); /**** * Game Code ****/ // Initialize game variables var boat = game.addChild(new Boat()); boat.x = 2048 / 2; // Center the boat horizontally boat.y = 2500; // Position the boat near the bottom of the screen var obstacles = []; // Array to store obstacles var treasures = []; // Array to store treasures var score = 0; // Player's score // Display the score on the screen var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF // White text }); scoreTxt.anchor.set(0.5, 0); // Center the text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the top of the screen // Function to handle boat movement function handleMove(x, y, obj) { boat.x = x; // Move the boat to the x position of the swipe if (boat.x < 0) { boat.x = 0; // Prevent the boat from going off the left edge } if (boat.x > 2048) { boat.x = 2048; // Prevent the boat from going off the right edge } } // Game move event to handle swiping game.move = handleMove; // Game update loop game.update = function () { // Spawn obstacles and treasures every 60 ticks (1 second) if (LK.ticks % 60 == 0) { // Spawn a new obstacle var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; // Random x position newObstacle.y = -50; // Start above the screen obstacles.push(newObstacle); game.addChild(newObstacle); // Spawn a new treasure var newTreasure = new Treasure(); newTreasure.x = Math.random() * 2048; // Random x position newTreasure.y = -50; // Start above the screen treasures.push(newTreasure); game.addChild(newTreasure); } // Update obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Move the obstacle down the screen // Check for collision between the boat and the obstacle if (boat.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red LK.showGameOver(); // End the game return; } // Remove the obstacle if it goes off the screen if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update treasures and check for collection for (var j = treasures.length - 1; j >= 0; j--) { var treasure = treasures[j]; treasure.update(); // Move the treasure down the screen // Check for collision between the boat and the treasure if (boat.intersects(treasure)) { score += 10; // Increase the score scoreTxt.setText('Score: ' + score); // Update the score display treasure.destroy(); // Remove the treasure treasures.splice(j, 1); // Remove the treasure from the array } // Remove the treasure if it goes off the screen if (treasure.y > 2732) { treasure.destroy(); treasures.splice(j, 1); } } }; /**** * FRVR Integration ****/ // Initialize FRVR SDK frvr.init({ gameId: "your-game-id", // Replace with your FRVR game ID onReady: function onReady() { console.log("FRVR SDK is ready!"); // Start the game game.start(); }, onGameOver: function onGameOver(score) { // Submit the player's score to FRVR leaderboard frvr.submitScore(score); } }); // Function to handle game over function gameOver() { // Submit the player's score to FRVR frvr.submitScore(score); // Show FRVR's game over screen frvr.showGameOver(); } // Update the game over logic to use FRVR's game over function LK.showGameOver = gameOver;
===================================================================
--- original.js
+++ change.js
@@ -1,103 +1,159 @@
/****
+* Classes
+****/
+// Boat class to represent the player's boat
+var Boat = Container.expand(function () {
+ var self = Container.call(this);
+ var boatGraphics = self.attachAsset('boat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10; // Boat speed
+ self.update = function () {
+ // Boat movement logic will be handled in the game move event
+ };
+});
+// Obstacle class to represent rocks and logs
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Obstacle speed
+ self.update = function () {
+ self.y += self.speed; // Move the obstacle down the screen
+ if (self.y > 2732) {
+ self.destroy(); // Destroy the obstacle if it goes off-screen
+ }
+ };
+});
+// Treasure class to represent collectible treasures
+var Treasure = Container.expand(function () {
+ var self = Container.call(this);
+ var treasureGraphics = self.attachAsset('treasure', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Treasure speed
+ self.update = function () {
+ self.y += self.speed; // Move the treasure down the screen
+ if (self.y > 2732) {
+ self.destroy(); // Destroy the treasure if it goes off-screen
+ }
+ };
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x87CEEB // Light blue background to represent the river
});
/****
* Game Code
****/
-/**** Initialize Game ****/
-LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
-var boat,
- obstacles = [],
- treasures = [],
- score = 0,
- gameOver = false;
-var scoreTxt;
-// 🚤 Create Player Boat
-boat = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5
+// Initialize game variables
+var boat = game.addChild(new Boat());
+boat.x = 2048 / 2; // Center the boat horizontally
+boat.y = 2500; // Position the boat near the bottom of the screen
+var obstacles = []; // Array to store obstacles
+var treasures = []; // Array to store treasures
+var score = 0; // Player's score
+// Display the score on the screen
+var scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: 0xFFFFFF // White text
});
-boat.texture = LK.Texture.fromImage("boat.png");
-boat.pivot(boat.width / 2, boat.height / 2);
-boat.pos(LK.stage.width / 2, LK.stage.height - 100);
-LK.stage.addChild(boat);
-// 🔢 Score Display
-scoreTxt = new LK.Text();
-scoreTxt.text = "Score: 0";
-scoreTxt.fontSize = 30;
-scoreTxt.color = "#FFF";
-scoreTxt.pos(10, 10);
-LK.stage.addChild(scoreTxt);
-// 🎮 Player Movement
-LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);
-// 🚀 Start Game Loop
-LK.timer.frameLoop(1, void 0, updateGame);
-/**** Handle Boat Movement ****/
-function handleMove() {
- if (!gameOver) {
- boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX));
+scoreTxt.anchor.set(0.5, 0); // Center the text horizontally
+LK.gui.top.addChild(scoreTxt); // Add the score text to the top of the screen
+// Function to handle boat movement
+function handleMove(x, y, obj) {
+ boat.x = x; // Move the boat to the x position of the swipe
+ if (boat.x < 0) {
+ boat.x = 0; // Prevent the boat from going off the left edge
}
-}
-/**** Create Obstacles & Treasures ****/
-function spawnItem(type) {
- var item = LK.getAsset(type === "obstacle" ? "obstacle" : "treasure", {
- anchorX: 0.5,
- anchorY: 0.5
- });
- item.pos(Math.random() * LK.stage.width, -50);
- item.speed = 5; // Movement speed
- LK.stage.addChild(item);
- if (type === "obstacle") {
- obstacles.push(item);
- } else {
- treasures.push(item);
+ if (boat.x > 2048) {
+ boat.x = 2048; // Prevent the boat from going off the right edge
}
}
-/**** Update Game Loop ****/
-function updateGame() {
- if (gameOver) {
- return;
+// Game move event to handle swiping
+game.move = handleMove;
+// Game update loop
+game.update = function () {
+ // Spawn obstacles and treasures every 60 ticks (1 second)
+ if (LK.ticks % 60 == 0) {
+ // Spawn a new obstacle
+ var newObstacle = new Obstacle();
+ newObstacle.x = Math.random() * 2048; // Random x position
+ newObstacle.y = -50; // Start above the screen
+ obstacles.push(newObstacle);
+ game.addChild(newObstacle);
+ // Spawn a new treasure
+ var newTreasure = new Treasure();
+ newTreasure.x = Math.random() * 2048; // Random x position
+ newTreasure.y = -50; // Start above the screen
+ treasures.push(newTreasure);
+ game.addChild(newTreasure);
}
- // Spawn new obstacles & treasures every 60 frames (~1 sec)
- if (LK.timer.currFrame % 60 == 0) {
- spawnItem("obstacle");
- spawnItem("treasure");
+ // Update obstacles and check for collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update(); // Move the obstacle down the screen
+ // Check for collision between the boat and the obstacle
+ if (boat.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red
+ LK.showGameOver(); // End the game
+ return;
+ }
+ // Remove the obstacle if it goes off the screen
+ if (obstacle.y > 2732) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
}
- // Update obstacles & check collisions
- updateObjects(obstacles, function () {
- return endGame();
- });
- updateObjects(treasures, function (treasure, index) {
- score += 10;
- scoreTxt.text = "Score: " + score;
- treasures.splice(index, 1);
- treasure.destroy();
- });
-}
-/**** Update & Check Collisions ****/
-function updateObjects(array, onCollide) {
- for (var i = array.length - 1; i >= 0; i--) {
- var obj = array[i];
- obj.y += obj.speed; // Move down
- // Check collision with boat
- if (boat.getBounds().intersects(obj.getBounds())) {
- onCollide(obj, i);
+ // Update treasures and check for collection
+ for (var j = treasures.length - 1; j >= 0; j--) {
+ var treasure = treasures[j];
+ treasure.update(); // Move the treasure down the screen
+ // Check for collision between the boat and the treasure
+ if (boat.intersects(treasure)) {
+ score += 10; // Increase the score
+ scoreTxt.setText('Score: ' + score); // Update the score display
+ treasure.destroy(); // Remove the treasure
+ treasures.splice(j, 1); // Remove the treasure from the array
}
- // Remove if off-screen
- if (obj.y > LK.stage.height) {
- array.splice(i, 1);
- obj.destroy();
+ // Remove the treasure if it goes off the screen
+ if (treasure.y > 2732) {
+ treasure.destroy();
+ treasures.splice(j, 1);
}
}
+};
+/****
+* FRVR Integration
+****/
+// Initialize FRVR SDK
+frvr.init({
+ gameId: "your-game-id",
+ // Replace with your FRVR game ID
+ onReady: function onReady() {
+ console.log("FRVR SDK is ready!");
+ // Start the game
+ game.start();
+ },
+ onGameOver: function onGameOver(score) {
+ // Submit the player's score to FRVR leaderboard
+ frvr.submitScore(score);
+ }
+});
+// Function to handle game over
+function gameOver() {
+ // Submit the player's score to FRVR
+ frvr.submitScore(score);
+ // Show FRVR's game over screen
+ frvr.showGameOver();
}
-/**** Game Over ****/
-function endGame() {
- gameOver = true;
- LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove);
- LK.timer.clear(this, updateGame);
- console.log("Game Over!");
-}
\ No newline at end of file
+// Update the game over logic to use FRVR's game over function
+LK.showGameOver = gameOver;
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows