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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'frvr is not defined' in or related to this line: 'frvr.init({' Line Number: 145
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'boat.loadImage is not a function' in or related to this line: 'boat.loadImage("boat.png");' Line Number: 29
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: LK.getWidth is not a function' in or related to this line: 'item.x = Math.random() * LK.getWidth();' Line Number: 64
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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (LK.ticks % 60 == 0) {' Line Number: 78
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** Initialize Game ****/ LK.init(800, 600); // Initialize game with width 800 and height 600 LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water) var boat, obstacles = [], treasures = [], score = 0, gameOver = false; var scoreTxt; // 🚤 Create Player Boat boat = new LK.Sprite(); boat.loadImage("boat.png"); boat.pivot(boat.width / 2, boat.height / 2); boat.pos(LK.stage.width / 2, LK.stage.height - 100); LK.stage.addChild(boat); // 🔢 Score Display scoreTxt = new LK.Text(); scoreTxt.text = "Score: 0"; scoreTxt.fontSize = 30; scoreTxt.color = "#FFF"; scoreTxt.pos(10, 10); LK.stage.addChild(scoreTxt); // 🎮 Player Movement LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove); // 🚀 Start Game Loop LK.timer.frameLoop(1, void 0, updateGame); /**** Handle Boat Movement ****/ function handleMove() { if (!gameOver) { boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX)); } } /**** Create Obstacles & Treasures ****/ function spawnItem(type) { var item = new LK.Sprite(); item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); item.pivot(item.width / 2, item.height / 2); item.pos(Math.random() * LK.stage.width, -50); item.speed = 5; // Movement speed LK.stage.addChild(item); if (type === "obstacle") { obstacles.push(item); } else { treasures.push(item); } } /**** Update Game Loop ****/ function updateGame() { if (gameOver) { return; } // Spawn new obstacles & treasures every 60 frames (~1 sec) if (LK.timer.currFrame % 60 == 0) { spawnItem("obstacle"); spawnItem("treasure"); } // Update obstacles & check collisions updateObjects(obstacles, function () { return endGame(); }); updateObjects(treasures, function (treasure, index) { score += 10; scoreTxt.text = "Score: " + score; treasures.splice(index, 1); treasure.destroy(); }); } /**** Update & Check Collisions ****/ function updateObjects(array, onCollide) { for (var i = array.length - 1; i >= 0; i--) { var obj = array[i]; obj.y += obj.speed; // Move down // Check collision with boat if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); } // Remove if off-screen if (obj.y > LK.stage.height) { array.splice(i, 1); obj.destroy(); } } } /**** Game Over ****/ function endGame() { gameOver = true; LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove); LK.timer.clear(this, updateGame); console.log("Game Over!"); }
===================================================================
--- original.js
+++ change.js
@@ -7,58 +7,48 @@
/****
* Game Code
****/
-/**** Load Assets ****/
-onAssetsLoaded();
-/**** Game Variables ****/
+/**** Initialize Game ****/
+LK.init(800, 600); // Initialize game with width 800 and height 600
+LK.stage.bgColor = "#87CEEB"; // Set background color (light blue for water)
var boat,
obstacles = [],
treasures = [],
score = 0,
gameOver = false;
var scoreTxt;
-/**** Initialize Game After Assets Load ****/
-function onAssetsLoaded() {
- // Initialize game with black background
- game.setBackgroundColor(0x87CEEB); // Light blue background (water)
- // 🚤 Create Player Boat
- boat = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- boat.x = 2048 / 2;
- boat.y = 2732 - 100;
- game.addChild(boat);
- // 🔢 Score Display
- scoreTxt = new Text2('Score: 0', {
- size: 30,
- fill: "#FFF"
- });
- scoreTxt.x = 10;
- scoreTxt.y = 10;
- LK.gui.topLeft.addChild(scoreTxt);
- // 🎮 Player Movement
- game.move = handleMove;
- // 🚀 Start Game Loop
- game.update = updateGame;
-}
+// 🚤 Create Player Boat
+boat = new LK.Sprite();
+boat.loadImage("boat.png");
+boat.pivot(boat.width / 2, boat.height / 2);
+boat.pos(LK.stage.width / 2, LK.stage.height - 100);
+LK.stage.addChild(boat);
+// 🔢 Score Display
+scoreTxt = new LK.Text();
+scoreTxt.text = "Score: 0";
+scoreTxt.fontSize = 30;
+scoreTxt.color = "#FFF";
+scoreTxt.pos(10, 10);
+LK.stage.addChild(scoreTxt);
+// 🎮 Player Movement
+LK.stage.on(LK.Event.MOUSE_MOVE, void 0, handleMove);
+// 🚀 Start Game Loop
+LK.timer.frameLoop(1, void 0, updateGame);
/**** Handle Boat Movement ****/
function handleMove() {
if (!gameOver) {
- boat.x = Math.max(0, Math.min(LK.getWidth(), Laya.stage.mouseX));
+ boat.x = Math.max(0, Math.min(LK.stage.width, LK.stage.mouseX));
}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
- var item = LK.getAsset(type === "obstacle" ? "obstacle" : "treasure", {
- anchorX: 0.5,
- anchorY: 0.5
- });
- item.x = Math.random() * 2048; // Use the virtual resolution width
- item.y = -50;
+ var item = new LK.Sprite();
+ item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");
+ item.pivot(item.width / 2, item.height / 2);
+ item.pos(Math.random() * LK.stage.width, -50);
item.speed = 5; // Movement speed
- game.addChild(item);
+ LK.stage.addChild(item);
if (type === "obstacle") {
obstacles.push(item);
} else {
treasures.push(item);
@@ -69,9 +59,9 @@
if (gameOver) {
return;
}
// Spawn new obstacles & treasures every 60 frames (~1 sec)
- if (LK.ticks % 60 == 0) {
+ if (LK.timer.currFrame % 60 == 0) {
spawnItem("obstacle");
spawnItem("treasure");
}
// Update obstacles & check collisions
@@ -94,17 +84,17 @@
if (boat.getBounds().intersects(obj.getBounds())) {
onCollide(obj, i);
}
// Remove if off-screen
- if (obj.y > LK.getHeight()) {
+ if (obj.y > LK.stage.height) {
array.splice(i, 1);
obj.destroy();
}
}
}
/**** Game Over ****/
function endGame() {
gameOver = true;
- game.move = null;
- LK.clearInterval(updateGame);
+ LK.stage.off(LK.Event.MOUSE_MOVE, this, handleMove);
+ LK.timer.clear(this, updateGame);
console.log("Game Over!");
}
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows