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Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
User prompt
Please fix the bug: 'LK.initSDK is not a function' in or related to this line: 'LK.initSDK({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'frvr is not defined' in or related to this line: 'frvr.init({' Line Number: 145
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'boat.loadImage is not a function' in or related to this line: 'boat.loadImage("boat.png");' Line Number: 29
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Please fix the bug: 'LK.Sprite is not a constructor' in or related to this line: 'boat = new LK.Sprite();' Line Number: 20
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init(800, 600); // Initialize game with width 800 and height 600' Line Number: 12
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: LK.getWidth is not a function' in or related to this line: 'item.x = Math.random() * LK.getWidth();' Line Number: 64
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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (LK.ticks % 60 == 0) {' Line Number: 78
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** Load Assets ****/ onAssetsLoaded(); /**** Game Variables ****/ var boat, obstacles = [], treasures = [], score = 0, gameOver = false; var scoreTxt; /**** Initialize Game After Assets Load ****/ function onAssetsLoaded() { // Initialize game with black background game.setBackgroundColor(0x87CEEB); // Light blue background (water) // 🚤 Create Player Boat boat = LK.getAsset('boat', { anchorX: 0.5, anchorY: 0.5 }); boat.x = 2048 / 2; boat.y = 2732 - 100; game.addChild(boat); // 🔢 Score Display scoreTxt = new Text2('Score: 0', { size: 30, fill: "#FFF" }); scoreTxt.x = 10; scoreTxt.y = 10; LK.gui.topLeft.addChild(scoreTxt); // 🎮 Player Movement game.move = handleMove; // 🚀 Start Game Loop game.update = updateGame; } /**** Handle Boat Movement ****/ function handleMove() { if (!gameOver) { boat.x = Math.max(0, Math.min(LK.getWidth(), Laya.stage.mouseX)); } } /**** Create Obstacles & Treasures ****/ function spawnItem(type) { var item = LK.getAsset(type === "obstacle" ? "obstacle" : "treasure", { anchorX: 0.5, anchorY: 0.5 }); item.x = Math.random() * LK.getWidth(); item.y = -50; item.speed = 5; // Movement speed game.addChild(item); if (type === "obstacle") { obstacles.push(item); } else { treasures.push(item); } } /**** Update Game Loop ****/ function updateGame() { if (gameOver) { return; } // Spawn new obstacles & treasures every 60 frames (~1 sec) if (LK.ticks % 60 == 0) { spawnItem("obstacle"); spawnItem("treasure"); } // Update obstacles & check collisions updateObjects(obstacles, function () { return endGame(); }); updateObjects(treasures, function (treasure, index) { score += 10; scoreTxt.text = "Score: " + score; treasures.splice(index, 1); treasure.destroy(); }); } /**** Update & Check Collisions ****/ function updateObjects(array, onCollide) { for (var i = array.length - 1; i >= 0; i--) { var obj = array[i]; obj.y += obj.speed; // Move down // Check collision with boat if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); } // Remove if off-screen if (obj.y > LK.getHeight()) { array.splice(i, 1); obj.destroy(); } } } /**** Game Over ****/ function endGame() { gameOver = true; game.move = null; LK.clearInterval(updateGame); console.log("Game Over!"); }
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
/**** Load Assets ****/
onAssetsLoaded();
/**** Game Variables ****/
var boat,
obstacles = [],
treasures = [],
score = 0,
gameOver = false;
var scoreTxt;
/**** Initialize Game After Assets Load ****/
function onAssetsLoaded() {
// Initialize game with black background
game.setBackgroundColor(0x87CEEB); // Light blue background (water)
// 🚤 Create Player Boat
boat = LK.getAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
boat.x = 2048 / 2;
boat.y = 2732 - 100;
game.addChild(boat);
// 🔢 Score Display
scoreTxt = new Text2('Score: 0', {
size: 30,
fill: "#FFF"
});
scoreTxt.x = 10;
scoreTxt.y = 10;
LK.gui.topLeft.addChild(scoreTxt);
// 🎮 Player Movement
game.move = handleMove;
// 🚀 Start Game Loop
game.update = updateGame;
}
/**** Handle Boat Movement ****/
function handleMove() {
if (!gameOver) {
boat.x = Math.max(0, Math.min(LK.getWidth(), Laya.stage.mouseX));
}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
var item = LK.getAsset(type === "obstacle" ? "obstacle" : "treasure", {
anchorX: 0.5,
anchorY: 0.5
});
item.x = Math.random() * LK.getWidth();
item.y = -50;
item.speed = 5; // Movement speed
game.addChild(item);
if (type === "obstacle") {
obstacles.push(item);
} else {
treasures.push(item);
}
}
/**** Update Game Loop ****/
function updateGame() {
if (gameOver) {
return;
}
// Spawn new obstacles & treasures every 60 frames (~1 sec)
if (LK.ticks % 60 == 0) {
spawnItem("obstacle");
spawnItem("treasure");
}
// Update obstacles & check collisions
updateObjects(obstacles, function () {
return endGame();
});
updateObjects(treasures, function (treasure, index) {
score += 10;
scoreTxt.text = "Score: " + score;
treasures.splice(index, 1);
treasure.destroy();
});
}
/**** Update & Check Collisions ****/
function updateObjects(array, onCollide) {
for (var i = array.length - 1; i >= 0; i--) {
var obj = array[i];
obj.y += obj.speed; // Move down
// Check collision with boat
if (boat.getBounds().intersects(obj.getBounds())) {
onCollide(obj, i);
}
// Remove if off-screen
if (obj.y > LK.getHeight()) {
array.splice(i, 1);
obj.destroy();
}
}
}
/**** Game Over ****/
function endGame() {
gameOver = true;
game.move = null;
LK.clearInterval(updateGame);
console.log("Game Over!");
}
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows