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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 78
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600);' Line Number: 29
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Please fix the bug: 'Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load([{' Line Number: 12
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 12
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: 'var boatGraphics = _this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.addChild is not a function' in or related to this line: 'var boatGraphics = _this.addChild(LK.getAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.loadImage is not a function' in or related to this line: '_this.loadImage("boat.png");' Line Number: 169
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'Laya.loader.load([{' Line Number: 152
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 106
Code edit (1 edits merged)
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
/**** Load Assets ****/
onAssetsLoaded();
/**** Game Variables ****/
var boat,
obstacles = [],
treasures = [],
score = 0,
gameOver = false;
var scoreTxt;
/**** Initialize Game After Assets Load ****/
function onAssetsLoaded() {
// Initialize game with black background
game.setBackgroundColor(0x87CEEB); // Light blue background (water)
// 🚤 Create Player Boat
boat = LK.getAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
boat.x = 2048 / 2;
boat.y = 2732 - 100;
game.addChild(boat);
// 🔢 Score Display
scoreTxt = new Text2('Score: 0', {
size: 30,
fill: "#FFF"
});
scoreTxt.x = 10;
scoreTxt.y = 10;
LK.gui.topLeft.addChild(scoreTxt);
// 🎮 Player Movement
game.move = handleMove;
// 🚀 Start Game Loop
game.update = updateGame;
}
/**** Handle Boat Movement ****/
function handleMove() {
if (!gameOver) {
boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX));
}
}
/**** Create Obstacles & Treasures ****/
function spawnItem(type) {
var item = new Laya.Sprite();
item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");
item.pivot(item.width / 2, item.height / 2);
item.pos(Math.random() * Laya.stage.width, -50);
item.speed = 5; // Movement speed
Laya.stage.addChild(item);
if (type === "obstacle") {
obstacles.push(item);
} else {
treasures.push(item);
}
}
/**** Update Game Loop ****/
function updateGame() {
if (gameOver) {
return;
}
// Spawn new obstacles & treasures every 60 frames (~1 sec)
if (Laya.timer.currFrame % 60 == 0) {
spawnItem("obstacle");
spawnItem("treasure");
}
// Update obstacles & check collisions
updateObjects(obstacles, function () {
return endGame();
});
updateObjects(treasures, function (treasure, index) {
score += 10;
scoreTxt.text = "Score: " + score;
treasures.splice(index, 1);
treasure.destroy();
});
}
/**** Update & Check Collisions ****/
function updateObjects(array, onCollide) {
for (var i = array.length - 1; i >= 0; i--) {
var obj = array[i];
obj.y += obj.speed; // Move down
// Check collision with boat
if (boat.getBounds().intersects(obj.getBounds())) {
onCollide(obj, i);
}
// Remove if off-screen
if (obj.y > Laya.stage.height) {
array.splice(i, 1);
obj.destroy();
}
}
}
/**** Game Over ****/
function endGame() {
gameOver = true;
Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove);
Laya.timer.clear(this, updateGame);
console.log("Game Over!");
} ===================================================================
--- original.js
+++ change.js
@@ -18,27 +18,30 @@
gameOver = false;
var scoreTxt;
/**** Initialize Game After Assets Load ****/
function onAssetsLoaded() {
- Laya.init(800, 600);
- Laya.stage.bgColor = "#87CEEB"; // Light blue background (water)
+ // Initialize game with black background
+ game.setBackgroundColor(0x87CEEB); // Light blue background (water)
// 🚤 Create Player Boat
- boat = new Laya.Sprite();
- boat.loadImage("boat.png");
- boat.pivot(boat.width / 2, boat.height / 2);
- boat.pos(Laya.stage.width / 2, Laya.stage.height - 100);
- Laya.stage.addChild(boat);
+ boat = LK.getAsset('boat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ boat.x = 2048 / 2;
+ boat.y = 2732 - 100;
+ game.addChild(boat);
// 🔢 Score Display
- scoreTxt = new Laya.Text();
- scoreTxt.text = "Score: 0";
- scoreTxt.fontSize = 30;
- scoreTxt.color = "#FFF";
- scoreTxt.pos(10, 10);
- Laya.stage.addChild(scoreTxt);
+ scoreTxt = new Text2('Score: 0', {
+ size: 30,
+ fill: "#FFF"
+ });
+ scoreTxt.x = 10;
+ scoreTxt.y = 10;
+ LK.gui.topLeft.addChild(scoreTxt);
// 🎮 Player Movement
- Laya.stage.on(Laya.Event.MOUSE_MOVE, this, handleMove);
+ game.move = handleMove;
// 🚀 Start Game Loop
- Laya.timer.frameLoop(1, this, updateGame);
+ game.update = updateGame;
}
/**** Handle Boat Movement ****/
function handleMove() {
if (!gameOver) {
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows