User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 78
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600);' Line Number: 29
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load([{' Line Number: 12
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 12
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
User prompt
Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 180
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(boatGraphics);' Line Number: 180
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
User prompt
Please fix the bug: '_this.attachAsset is not a function' in or related to this line: 'var boatGraphics = _this.attachAsset('boat', {' Line Number: 176
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: 'var boatGraphics = _this.addChild(LK.getAsset('boat', {' Line Number: 176
User prompt
Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 176
User prompt
Please fix the bug: '_this.loadImage is not a function' in or related to this line: '_this.loadImage("boat.png");' Line Number: 169
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'Laya.loader.load([{' Line Number: 152
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 106
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
User prompt
Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** Load Assets ****/ LK.loader.load([{ url: "boat.png", type: LK.Loader.IMAGE }, { url: "obstacle.png", type: LK.Loader.IMAGE }, { url: "treasure.png", type: LK.Loader.IMAGE }], LK.Handler.create(void 0, onAssetsLoaded)); /**** Game Variables ****/ var boat, obstacles = [], treasures = [], score = 0, gameOver = false; var scoreTxt; /**** Initialize Game After Assets Load ****/ function onAssetsLoaded() { Laya.init(800, 600); Laya.stage.bgColor = "#87CEEB"; // Light blue background (water) // 🚤 Create Player Boat boat = new Laya.Sprite(); boat.loadImage("boat.png"); boat.pivot(boat.width / 2, boat.height / 2); boat.pos(Laya.stage.width / 2, Laya.stage.height - 100); Laya.stage.addChild(boat); // 🔢 Score Display scoreTxt = new Laya.Text(); scoreTxt.text = "Score: 0"; scoreTxt.fontSize = 30; scoreTxt.color = "#FFF"; scoreTxt.pos(10, 10); Laya.stage.addChild(scoreTxt); // 🎮 Player Movement Laya.stage.on(Laya.Event.MOUSE_MOVE, this, handleMove); // 🚀 Start Game Loop Laya.timer.frameLoop(1, this, updateGame); } /**** Handle Boat Movement ****/ function handleMove() { if (!gameOver) { boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); } } /**** Create Obstacles & Treasures ****/ function spawnItem(type) { var item = new Laya.Sprite(); item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); item.pivot(item.width / 2, item.height / 2); item.pos(Math.random() * Laya.stage.width, -50); item.speed = 5; // Movement speed Laya.stage.addChild(item); if (type === "obstacle") { obstacles.push(item); } else { treasures.push(item); } } /**** Update Game Loop ****/ function updateGame() { if (gameOver) { return; } // Spawn new obstacles & treasures every 60 frames (~1 sec) if (Laya.timer.currFrame % 60 == 0) { spawnItem("obstacle"); spawnItem("treasure"); } // Update obstacles & check collisions updateObjects(obstacles, function () { return endGame(); }); updateObjects(treasures, function (treasure, index) { score += 10; scoreTxt.text = "Score: " + score; treasures.splice(index, 1); treasure.destroy(); }); } /**** Update & Check Collisions ****/ function updateObjects(array, onCollide) { for (var i = array.length - 1; i >= 0; i--) { var obj = array[i]; obj.y += obj.speed; // Move down // Check collision with boat if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); } // Remove if off-screen if (obj.y > Laya.stage.height) { array.splice(i, 1); obj.destroy(); } } } /**** Game Over ****/ function endGame() { gameOver = true; Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); Laya.timer.clear(this, updateGame); console.log("Game Over!"); }
===================================================================
--- original.js
+++ change.js
@@ -8,18 +8,18 @@
/****
* Game Code
****/
/**** Load Assets ****/
-Laya.loader.load([{
+LK.loader.load([{
url: "boat.png",
- type: Laya.Loader.IMAGE
+ type: LK.Loader.IMAGE
}, {
url: "obstacle.png",
- type: Laya.Loader.IMAGE
+ type: LK.Loader.IMAGE
}, {
url: "treasure.png",
- type: Laya.Loader.IMAGE
-}], Laya.Handler.create(void 0, onAssetsLoaded));
+ type: LK.Loader.IMAGE
+}], LK.Handler.create(void 0, onAssetsLoaded));
/**** Game Variables ****/
var boat,
obstacles = [],
treasures = [],
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows