User prompt
Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 78
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600);' Line Number: 29
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load([{' Line Number: 12
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 12
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
User prompt
Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 180
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(boatGraphics);' Line Number: 180
User prompt
Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: 'var boatGraphics = _this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.addChild is not a function' in or related to this line: 'var boatGraphics = _this.addChild(LK.getAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 176
User prompt
Please fix the bug: '_this.loadImage is not a function' in or related to this line: '_this.loadImage("boat.png");' Line Number: 169
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'Laya.loader.load([{' Line Number: 152
User prompt
Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 106
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** Load Assets ****/ Laya.loader.load([{ url: "boat.png", type: Laya.Loader.IMAGE }, { url: "obstacle.png", type: Laya.Loader.IMAGE }, { url: "treasure.png", type: Laya.Loader.IMAGE }], Laya.Handler.create(void 0, onAssetsLoaded)); /**** Game Variables ****/ var boat, obstacles = [], treasures = [], score = 0, gameOver = false; var scoreTxt; /**** Initialize Game After Assets Load ****/ function onAssetsLoaded() { Laya.init(800, 600); Laya.stage.bgColor = "#87CEEB"; // Light blue background (water) // 🚤 Create Player Boat boat = new Laya.Sprite(); boat.loadImage("boat.png"); boat.pivot(boat.width / 2, boat.height / 2); boat.pos(Laya.stage.width / 2, Laya.stage.height - 100); Laya.stage.addChild(boat); // 🔢 Score Display scoreTxt = new Laya.Text(); scoreTxt.text = "Score: 0"; scoreTxt.fontSize = 30; scoreTxt.color = "#FFF"; scoreTxt.pos(10, 10); Laya.stage.addChild(scoreTxt); // 🎮 Player Movement Laya.stage.on(Laya.Event.MOUSE_MOVE, this, handleMove); // 🚀 Start Game Loop Laya.timer.frameLoop(1, this, updateGame); } /**** Handle Boat Movement ****/ function handleMove() { if (!gameOver) { boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); } } /**** Create Obstacles & Treasures ****/ function spawnItem(type) { var item = new Laya.Sprite(); item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png"); item.pivot(item.width / 2, item.height / 2); item.pos(Math.random() * Laya.stage.width, -50); item.speed = 5; // Movement speed Laya.stage.addChild(item); if (type === "obstacle") { obstacles.push(item); } else { treasures.push(item); } } /**** Update Game Loop ****/ function updateGame() { if (gameOver) { return; } // Spawn new obstacles & treasures every 60 frames (~1 sec) if (Laya.timer.currFrame % 60 == 0) { spawnItem("obstacle"); spawnItem("treasure"); } // Update obstacles & check collisions updateObjects(obstacles, function () { return endGame(); }); updateObjects(treasures, function (treasure, index) { score += 10; scoreTxt.text = "Score: " + score; treasures.splice(index, 1); treasure.destroy(); }); } /**** Update & Check Collisions ****/ function updateObjects(array, onCollide) { for (var i = array.length - 1; i >= 0; i--) { var obj = array[i]; obj.y += obj.speed; // Move down // Check collision with boat if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); } // Remove if off-screen if (obj.y > Laya.stage.height) { array.splice(i, 1); obj.destroy(); } } } /**** Game Over ****/ function endGame() { gameOver = true; Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove); Laya.timer.clear(this, updateGame); console.log("Game Over!"); }
===================================================================
--- original.js
+++ change.js
@@ -7,287 +7,108 @@
/****
* Game Code
****/
-/**** Assets ****/
-function _typeof(o) {
- "@babel/helpers - typeof";
- return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
- return typeof o;
- } : function (o) {
- return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
- }, _typeof(o);
-}
-var _this4 = void 0;
-function _defineProperties(e, r) {
- for (var t = 0; t < r.length; t++) {
- var o = r[t];
- o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
- }
-}
-function _createClass(e, r, t) {
- return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
- writable: !1
- }), e;
-}
-function _toPropertyKey(t) {
- var i = _toPrimitive(t, "string");
- return "symbol" == _typeof(i) ? i : i + "";
-}
-function _toPrimitive(t, r) {
- if ("object" != _typeof(t) || !t) {
- return t;
- }
- var e = t[Symbol.toPrimitive];
- if (void 0 !== e) {
- var i = e.call(t, r || "default");
- if ("object" != _typeof(i)) {
- return i;
- }
- throw new TypeError("@@toPrimitive must return a primitive value.");
- }
- return ("string" === r ? String : Number)(t);
-}
-function _classCallCheck(a, n) {
- if (!(a instanceof n)) {
- throw new TypeError("Cannot call a class as a function");
- }
-}
-function _callSuper(t, o, e) {
- return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));
-}
-function _possibleConstructorReturn(t, e) {
- if (e && ("object" == _typeof(e) || "function" == typeof e)) {
- return e;
- }
- if (void 0 !== e) {
- throw new TypeError("Derived constructors may only return object or undefined");
- }
- return _assertThisInitialized(t);
-}
-function _assertThisInitialized(e) {
- if (void 0 === e) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
- return e;
-}
-function _isNativeReflectConstruct() {
- try {
- var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
- } catch (t) {}
- return (_isNativeReflectConstruct = function _isNativeReflectConstruct() {
- return !!t;
- })();
-}
-function _getPrototypeOf(t) {
- return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) {
- return t.__proto__ || Object.getPrototypeOf(t);
- }, _getPrototypeOf(t);
-}
-function _inherits(t, e) {
- if ("function" != typeof e && null !== e) {
- throw new TypeError("Super expression must either be null or a function");
- }
- t.prototype = Object.create(e && e.prototype, {
- constructor: {
- value: t,
- writable: !0,
- configurable: !0
- }
- }), Object.defineProperty(t, "prototype", {
- writable: !1
- }), e && _setPrototypeOf(t, e);
-}
-function _setPrototypeOf(t, e) {
- return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) {
- return t.__proto__ = e, t;
- }, _setPrototypeOf(t, e);
-}
-var Laya = {
- loader: {
- load: function load(assets) {
- console.log("Assets loaded: ", assets);
- },
- IMAGE: "image"
- },
- Sprite: function Sprite() {},
- init: function init(width, height) {
- console.log("Initialized with width: ", width, " and height: ", height);
- },
- stage: {
- width: 800,
- height: 600,
- bgColor: "",
- addChild: function addChild(child) {
- console.log("Child added: ", child);
- },
- on: function on(event, context, callback) {
- console.log("Event listener added: ", event);
- },
- off: function off(event, context) {
- console.log("Event listener removed: ", event);
- },
- mouseX: 0
- },
- timer: {
- currFrame: 0,
- frameLoop: function frameLoop(interval, context, callback) {
- console.log("Frame loop started with interval: ", interval);
- },
- clearAll: function clearAll(context) {
- console.log("All timers cleared");
- }
- },
- Event: {
- MOUSE_MOVE: "mousemove"
- },
- Text: function Text() {
- this.fontSize = 0;
- this.color = "";
- this.pos = function (x, y) {
- console.log("Position set to x: ", x, " y: ", y);
- };
- }
-};
+/**** Load Assets ****/
Laya.loader.load([{
url: "boat.png",
- type: Laya.loader.IMAGE
+ type: Laya.Loader.IMAGE
}, {
url: "obstacle.png",
- type: Laya.loader.IMAGE
+ type: Laya.Loader.IMAGE
}, {
url: "treasure.png",
- type: Laya.loader.IMAGE
-}]);
-/**** Classes ****/
-// 🚤 Boat (Player)
-var Boat = /*#__PURE__*/function (_Laya$Sprite) {
- function Boat() {
- var _this;
- _classCallCheck(this, Boat);
- _this = _callSuper(this, Boat);
- var boatGraphics = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var boatGraphics = LK.getAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- _this.addChild(boatGraphics);
- _this.anchorX = _this.anchorY = 0.5;
- _this.speed = 10;
- return _this;
+ type: Laya.Loader.IMAGE
+}], Laya.Handler.create(void 0, onAssetsLoaded));
+/**** Game Variables ****/
+var boat,
+ obstacles = [],
+ treasures = [],
+ score = 0,
+ gameOver = false;
+var scoreTxt;
+/**** Initialize Game After Assets Load ****/
+function onAssetsLoaded() {
+ Laya.init(800, 600);
+ Laya.stage.bgColor = "#87CEEB"; // Light blue background (water)
+ // 🚤 Create Player Boat
+ boat = new Laya.Sprite();
+ boat.loadImage("boat.png");
+ boat.pivot(boat.width / 2, boat.height / 2);
+ boat.pos(Laya.stage.width / 2, Laya.stage.height - 100);
+ Laya.stage.addChild(boat);
+ // 🔢 Score Display
+ scoreTxt = new Laya.Text();
+ scoreTxt.text = "Score: 0";
+ scoreTxt.fontSize = 30;
+ scoreTxt.color = "#FFF";
+ scoreTxt.pos(10, 10);
+ Laya.stage.addChild(scoreTxt);
+ // 🎮 Player Movement
+ Laya.stage.on(Laya.Event.MOUSE_MOVE, this, handleMove);
+ // 🚀 Start Game Loop
+ Laya.timer.frameLoop(1, this, updateGame);
+}
+/**** Handle Boat Movement ****/
+function handleMove() {
+ if (!gameOver) {
+ boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX));
}
- _inherits(Boat, _Laya$Sprite);
- return _createClass(Boat);
-}(Laya.Sprite); // ⚠ Obstacle
-var Obstacle = /*#__PURE__*/function (_Laya$Sprite2) {
- function Obstacle() {
- var _this2;
- _classCallCheck(this, Obstacle);
- _this2 = _callSuper(this, Obstacle);
- var obstacleGraphics = LK.getAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- _this2.addChild(obstacleGraphics);
- _this2.anchorX = _this2.anchorY = 0.5;
- _this2.speed = 5;
- return _this2;
+}
+/**** Create Obstacles & Treasures ****/
+function spawnItem(type) {
+ var item = new Laya.Sprite();
+ item.loadImage(type === "obstacle" ? "obstacle.png" : "treasure.png");
+ item.pivot(item.width / 2, item.height / 2);
+ item.pos(Math.random() * Laya.stage.width, -50);
+ item.speed = 5; // Movement speed
+ Laya.stage.addChild(item);
+ if (type === "obstacle") {
+ obstacles.push(item);
+ } else {
+ treasures.push(item);
}
- _inherits(Obstacle, _Laya$Sprite2);
- return _createClass(Obstacle, [{
- key: "update",
- value: function update() {
- this.y += this.speed;
- if (this.y > Laya.stage.height) {
- this.destroy();
- }
- }
- }]);
-}(Laya.Sprite); // 💰 Treasure
-var Treasure = /*#__PURE__*/function (_Laya$Sprite3) {
- function Treasure() {
- var _this3;
- _classCallCheck(this, Treasure);
- _this3 = _callSuper(this, Treasure);
- var treasureGraphics = LK.getAsset('treasure', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- _this3.addChild(treasureGraphics);
- _this3.anchorX = _this3.anchorY = 0.5;
- _this3.speed = 5;
- return _this3;
+}
+/**** Update Game Loop ****/
+function updateGame() {
+ if (gameOver) {
+ return;
}
- _inherits(Treasure, _Laya$Sprite3);
- return _createClass(Treasure, [{
- key: "update",
- value: function update() {
- this.y += this.speed;
- if (this.y > Laya.stage.height) {
- this.destroy();
- }
- }
- }]);
-}(Laya.Sprite);
-/**** Initialize Game ****/
-Laya.init(800, 600);
-Laya.stage.bgColor = "#87CEEB"; // Water background
-// 🚤 Player Boat
-var boat = new Boat();
-boat.pos(Laya.stage.width / 2, Laya.stage.height - 100);
-Laya.stage.addChild(boat);
-// 🔢 Score Display
-var score = 0;
-var scoreTxt = new Laya.Text();
-scoreTxt.text = "Score: 0";
-scoreTxt.fontSize = 30;
-scoreTxt.color = "#FFF";
-scoreTxt.pos(10, 10);
-Laya.stage.addChild(scoreTxt);
-// 🎮 Boat Movement
-Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, function (e) {
- boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX));
-});
-// 🚀 Game Loop
-var obstacles = [],
- treasures = [];
-Laya.timer.frameLoop(1, void 0, function () {
- // Spawn every 60 frames (~1 second)
+ // Spawn new obstacles & treasures every 60 frames (~1 sec)
if (Laya.timer.currFrame % 60 == 0) {
- var spawnItem = function spawnItem(Class, arr) {
- var item = new Class();
- item.pos(Math.random() * Laya.stage.width, -50);
- Laya.stage.addChild(item);
- arr.push(item);
- };
- spawnItem(Obstacle, obstacles);
- spawnItem(Treasure, treasures);
+ spawnItem("obstacle");
+ spawnItem("treasure");
}
- // 📉 Update & Collision Check
- var updateItems = function updateItems(arr, onCollide) {
- for (var i = arr.length - 1; i >= 0; i--) {
- var obj = arr[i];
- obj.update();
- if (boat.getBounds().intersects(obj.getBounds())) {
- onCollide(obj, i);
- }
- if (obj.y > Laya.stage.height) {
- arr.splice(i, 1);
- }
- }
- };
- // ⚠ Check Collisions
- updateItems(obstacles, function () {
- Laya.stage.off(Laya.Event.MOUSE_MOVE, _this4);
- Laya.timer.clearAll(_this4);
- console.log("Game Over!");
+ // Update obstacles & check collisions
+ updateObjects(obstacles, function () {
+ return endGame();
});
- updateItems(treasures, function (treasure, index) {
+ updateObjects(treasures, function (treasure, index) {
score += 10;
scoreTxt.text = "Score: " + score;
treasures.splice(index, 1);
treasure.destroy();
});
-});
\ No newline at end of file
+}
+/**** Update & Check Collisions ****/
+function updateObjects(array, onCollide) {
+ for (var i = array.length - 1; i >= 0; i--) {
+ var obj = array[i];
+ obj.y += obj.speed; // Move down
+ // Check collision with boat
+ if (boat.getBounds().intersects(obj.getBounds())) {
+ onCollide(obj, i);
+ }
+ // Remove if off-screen
+ if (obj.y > Laya.stage.height) {
+ array.splice(i, 1);
+ obj.destroy();
+ }
+ }
+}
+/**** Game Over ****/
+function endGame() {
+ gameOver = true;
+ Laya.stage.off(Laya.Event.MOUSE_MOVE, this, handleMove);
+ Laya.timer.clear(this, updateGame);
+ console.log("Game Over!");
+}
\ No newline at end of file
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows