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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 78
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600);' Line Number: 29
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Please fix the bug: 'Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load([{' Line Number: 12
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 12
Code edit (1 edits merged)
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Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: 'var boatGraphics = _this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.addChild is not a function' in or related to this line: 'var boatGraphics = _this.addChild(LK.getAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.loadImage is not a function' in or related to this line: '_this.loadImage("boat.png");' Line Number: 169
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'Laya.loader.load([{' Line Number: 152
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 106
Code edit (1 edits merged)
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** Assets ****/ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } var _this4 = void 0; function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); } function _possibleConstructorReturn(t, e) { if (e && ("object" == _typeof(e) || "function" == typeof e)) { return e; } if (void 0 !== e) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(t); } function _assertThisInitialized(e) { if (void 0 === e) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return e; } function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } function _getPrototypeOf(t) { return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) { return t.__proto__ || Object.getPrototypeOf(t); }, _getPrototypeOf(t); } function _inherits(t, e) { if ("function" != typeof e && null !== e) { throw new TypeError("Super expression must either be null or a function"); } t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), Object.defineProperty(t, "prototype", { writable: !1 }), e && _setPrototypeOf(t, e); } function _setPrototypeOf(t, e) { return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) { return t.__proto__ = e, t; }, _setPrototypeOf(t, e); } var Laya = { loader: { load: function load(assets) { console.log("Assets loaded: ", assets); }, IMAGE: "image" }, Sprite: function Sprite() {}, init: function init(width, height) { console.log("Initialized with width: ", width, " and height: ", height); }, stage: { width: 800, height: 600, bgColor: "", addChild: function addChild(child) { console.log("Child added: ", child); }, on: function on(event, context, callback) { console.log("Event listener added: ", event); }, off: function off(event, context) { console.log("Event listener removed: ", event); }, mouseX: 0 }, timer: { currFrame: 0, frameLoop: function frameLoop(interval, context, callback) { console.log("Frame loop started with interval: ", interval); }, clearAll: function clearAll(context) { console.log("All timers cleared"); } }, Event: { MOUSE_MOVE: "mousemove" }, Text: function Text() { this.fontSize = 0; this.color = ""; this.pos = function (x, y) { console.log("Position set to x: ", x, " y: ", y); }; } }; Laya.loader.load([{ url: "boat.png", type: Laya.loader.IMAGE }, { url: "obstacle.png", type: Laya.loader.IMAGE }, { url: "treasure.png", type: Laya.loader.IMAGE }]); /**** Classes ****/ // 🚤 Boat (Player) var Boat = /*#__PURE__*/function (_Laya$Sprite) { function Boat() { var _this; _classCallCheck(this, Boat); _this = _callSuper(this, Boat); var boatGraphics = LK.getAsset('boat', { anchorX: 0.5, anchorY: 0.5 }); _this.addChild(boatGraphics); _this.anchorX = _this.anchorY = 0.5; _this.speed = 10; return _this; } _inherits(Boat, _Laya$Sprite); return _createClass(Boat); }(Laya.Sprite); // ⚠ Obstacle var Obstacle = /*#__PURE__*/function (_Laya$Sprite2) { function Obstacle() { var _this2; _classCallCheck(this, Obstacle); _this2 = _callSuper(this, Obstacle); var obstacleGraphics = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); _this2.addChild(obstacleGraphics); _this2.anchorX = _this2.anchorY = 0.5; _this2.speed = 5; return _this2; } _inherits(Obstacle, _Laya$Sprite2); return _createClass(Obstacle, [{ key: "update", value: function update() { this.y += this.speed; if (this.y > Laya.stage.height) { this.destroy(); } } }]); }(Laya.Sprite); // 💰 Treasure var Treasure = /*#__PURE__*/function (_Laya$Sprite3) { function Treasure() { var _this3; _classCallCheck(this, Treasure); _this3 = _callSuper(this, Treasure); var treasureGraphics = LK.getAsset('treasure', { anchorX: 0.5, anchorY: 0.5 }); _this3.addChild(treasureGraphics); _this3.anchorX = _this3.anchorY = 0.5; _this3.speed = 5; return _this3; } _inherits(Treasure, _Laya$Sprite3); return _createClass(Treasure, [{ key: "update", value: function update() { this.y += this.speed; if (this.y > Laya.stage.height) { this.destroy(); } } }]); }(Laya.Sprite); /**** Initialize Game ****/ Laya.init(800, 600); Laya.stage.bgColor = "#87CEEB"; // Water background // 🚤 Player Boat var boat = new Boat(); boat.pos(Laya.stage.width / 2, Laya.stage.height - 100); Laya.stage.addChild(boat); // 🔢 Score Display var score = 0; var scoreTxt = new Laya.Text(); scoreTxt.text = "Score: 0"; scoreTxt.fontSize = 30; scoreTxt.color = "#FFF"; scoreTxt.pos(10, 10); Laya.stage.addChild(scoreTxt); // 🎮 Boat Movement Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, function (e) { boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX)); }); // 🚀 Game Loop var obstacles = [], treasures = []; Laya.timer.frameLoop(1, void 0, function () { // Spawn every 60 frames (~1 second) if (Laya.timer.currFrame % 60 == 0) { var spawnItem = function spawnItem(Class, arr) { var item = new Class(); item.pos(Math.random() * Laya.stage.width, -50); Laya.stage.addChild(item); arr.push(item); }; spawnItem(Obstacle, obstacles); spawnItem(Treasure, treasures); } // 📉 Update & Collision Check var updateItems = function updateItems(arr, onCollide) { for (var i = arr.length - 1; i >= 0; i--) { var obj = arr[i]; obj.update(); if (boat.getBounds().intersects(obj.getBounds())) { onCollide(obj, i); } if (obj.y > Laya.stage.height) { arr.splice(i, 1); } } }; // ⚠ Check Collisions updateItems(obstacles, function () { Laya.stage.off(Laya.Event.MOUSE_MOVE, _this4); Laya.timer.clearAll(_this4); console.log("Game Over!"); }); updateItems(treasures, function (treasure, index) { score += 10; scoreTxt.text = "Score: " + score; treasures.splice(index, 1); treasure.destroy(); }); });
===================================================================
--- original.js
+++ change.js
@@ -168,12 +168,9 @@
var boatGraphics = LK.getAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
- _this.attachAsset('boat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ _this.addChild(boatGraphics);
_this.anchorX = _this.anchorY = 0.5;
_this.speed = 10;
return _this;
}
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows