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Please fix the bug: 'ReferenceError: Laya is not defined' in or related to this line: 'if (Laya.timer.currFrame % 60 == 0) {' Line Number: 78
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.init(800, 600);' Line Number: 29
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Please fix the bug: 'Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load([{' Line Number: 12
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 12
Code edit (1 edits merged)
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Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: 'this.addChild is not a function' in or related to this line: 'this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 184
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('boat', {' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.addChild is not a function' in or related to this line: '_this.addChild(boatGraphics);' Line Number: 180
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: 'var boatGraphics = _this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.addChild is not a function' in or related to this line: 'var boatGraphics = _this.addChild(LK.getAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.attachAsset is not a function' in or related to this line: '_this.attachAsset('boat', {' Line Number: 176
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Please fix the bug: '_this.loadImage is not a function' in or related to this line: '_this.loadImage("boat.png");' Line Number: 169
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'Laya.loader.load([{' Line Number: 152
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 106
Code edit (1 edits merged)
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
/**** Assets ****/
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
var _this4 = void 0;
function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
function _createClass(e, r, t) {
return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
function _classCallCheck(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _callSuper(t, o, e) {
return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));
}
function _possibleConstructorReturn(t, e) {
if (e && ("object" == _typeof(e) || "function" == typeof e)) {
return e;
}
if (void 0 !== e) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(t);
}
function _assertThisInitialized(e) {
if (void 0 === e) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return e;
}
function _isNativeReflectConstruct() {
try {
var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
} catch (t) {}
return (_isNativeReflectConstruct = function _isNativeReflectConstruct() {
return !!t;
})();
}
function _getPrototypeOf(t) {
return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) {
return t.__proto__ || Object.getPrototypeOf(t);
}, _getPrototypeOf(t);
}
function _inherits(t, e) {
if ("function" != typeof e && null !== e) {
throw new TypeError("Super expression must either be null or a function");
}
t.prototype = Object.create(e && e.prototype, {
constructor: {
value: t,
writable: !0,
configurable: !0
}
}), Object.defineProperty(t, "prototype", {
writable: !1
}), e && _setPrototypeOf(t, e);
}
function _setPrototypeOf(t, e) {
return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) {
return t.__proto__ = e, t;
}, _setPrototypeOf(t, e);
}
var Laya = {
loader: {
load: function load(assets) {
console.log("Assets loaded: ", assets);
},
IMAGE: "image"
},
Sprite: function Sprite() {},
init: function init(width, height) {
console.log("Initialized with width: ", width, " and height: ", height);
},
stage: {
width: 800,
height: 600,
bgColor: "",
addChild: function addChild(child) {
console.log("Child added: ", child);
},
on: function on(event, context, callback) {
console.log("Event listener added: ", event);
},
off: function off(event, context) {
console.log("Event listener removed: ", event);
},
mouseX: 0
},
timer: {
currFrame: 0,
frameLoop: function frameLoop(interval, context, callback) {
console.log("Frame loop started with interval: ", interval);
},
clearAll: function clearAll(context) {
console.log("All timers cleared");
}
},
Event: {
MOUSE_MOVE: "mousemove"
},
Text: function Text() {
this.fontSize = 0;
this.color = "";
this.pos = function (x, y) {
console.log("Position set to x: ", x, " y: ", y);
};
}
};
Laya.loader.load([{
url: "boat.png",
type: Laya.loader.IMAGE
}, {
url: "obstacle.png",
type: Laya.loader.IMAGE
}, {
url: "treasure.png",
type: Laya.loader.IMAGE
}]);
/**** Classes ****/
// 🚤 Boat (Player)
var Boat = /*#__PURE__*/function (_Laya$Sprite) {
function Boat() {
var _this;
_classCallCheck(this, Boat);
_this = _callSuper(this, Boat);
var boatGraphics = LK.getAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
_this.attachAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
_this.anchorX = _this.anchorY = 0.5;
_this.speed = 10;
return _this;
}
_inherits(Boat, _Laya$Sprite);
return _createClass(Boat);
}(Laya.Sprite); // ⚠ Obstacle
var Obstacle = /*#__PURE__*/function (_Laya$Sprite2) {
function Obstacle() {
var _this2;
_classCallCheck(this, Obstacle);
_this2 = _callSuper(this, Obstacle);
var obstacleGraphics = LK.getAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
_this2.addChild(obstacleGraphics);
_this2.anchorX = _this2.anchorY = 0.5;
_this2.speed = 5;
return _this2;
}
_inherits(Obstacle, _Laya$Sprite2);
return _createClass(Obstacle, [{
key: "update",
value: function update() {
this.y += this.speed;
if (this.y > Laya.stage.height) {
this.destroy();
}
}
}]);
}(Laya.Sprite); // 💰 Treasure
var Treasure = /*#__PURE__*/function (_Laya$Sprite3) {
function Treasure() {
var _this3;
_classCallCheck(this, Treasure);
_this3 = _callSuper(this, Treasure);
var treasureGraphics = LK.getAsset('treasure', {
anchorX: 0.5,
anchorY: 0.5
});
_this3.addChild(treasureGraphics);
_this3.anchorX = _this3.anchorY = 0.5;
_this3.speed = 5;
return _this3;
}
_inherits(Treasure, _Laya$Sprite3);
return _createClass(Treasure, [{
key: "update",
value: function update() {
this.y += this.speed;
if (this.y > Laya.stage.height) {
this.destroy();
}
}
}]);
}(Laya.Sprite);
/**** Initialize Game ****/
Laya.init(800, 600);
Laya.stage.bgColor = "#87CEEB"; // Water background
// 🚤 Player Boat
var boat = new Boat();
boat.pos(Laya.stage.width / 2, Laya.stage.height - 100);
Laya.stage.addChild(boat);
// 🔢 Score Display
var score = 0;
var scoreTxt = new Laya.Text();
scoreTxt.text = "Score: 0";
scoreTxt.fontSize = 30;
scoreTxt.color = "#FFF";
scoreTxt.pos(10, 10);
Laya.stage.addChild(scoreTxt);
// 🎮 Boat Movement
Laya.stage.on(Laya.Event.MOUSE_MOVE, void 0, function (e) {
boat.x = Math.max(0, Math.min(Laya.stage.width, Laya.stage.mouseX));
});
// 🚀 Game Loop
var obstacles = [],
treasures = [];
Laya.timer.frameLoop(1, void 0, function () {
// Spawn every 60 frames (~1 second)
if (Laya.timer.currFrame % 60 == 0) {
var spawnItem = function spawnItem(Class, arr) {
var item = new Class();
item.pos(Math.random() * Laya.stage.width, -50);
Laya.stage.addChild(item);
arr.push(item);
};
spawnItem(Obstacle, obstacles);
spawnItem(Treasure, treasures);
}
// 📉 Update & Collision Check
var updateItems = function updateItems(arr, onCollide) {
for (var i = arr.length - 1; i >= 0; i--) {
var obj = arr[i];
obj.update();
if (boat.getBounds().intersects(obj.getBounds())) {
onCollide(obj, i);
}
if (obj.y > Laya.stage.height) {
arr.splice(i, 1);
}
}
};
// ⚠ Check Collisions
updateItems(obstacles, function () {
Laya.stage.off(Laya.Event.MOUSE_MOVE, _this4);
Laya.timer.clearAll(_this4);
console.log("Game Over!");
});
updateItems(treasures, function (treasure, index) {
score += 10;
scoreTxt.text = "Score: " + score;
treasures.splice(index, 1);
treasure.destroy();
});
}); ===================================================================
--- original.js
+++ change.js
@@ -168,9 +168,9 @@
var boatGraphics = LK.getAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
- self.attachAsset('boat', {
+ _this.attachAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
_this.anchorX = _this.anchorY = 0.5;
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows