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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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Please fix the bug: '_Laya$Sprite is not defined' in or related to this line: '_inherits(Boat, _Laya$Sprite);' Line Number: 124
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_Laya$Sprite) {' Line Number: 113
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'LK.loadAssets([{' Line Number: 105
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 105
Code edit (1 edits merged)
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'frvr is not defined' in or related to this line: 'frvr.init({' Line Number: 145
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/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Load assets (boat, obstacle, treasure) function _typeof2(o) { "@babel/helpers - typeof"; return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof2(o); } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); } function _possibleConstructorReturn(t, e) { if (e && ("object" == _typeof(e) || "function" == typeof e)) { return e; } if (void 0 !== e) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(t); } function _assertThisInitialized(e) { if (void 0 === e) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return e; } function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } function _getPrototypeOf(t) { return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) { return t.__proto__ || Object.getPrototypeOf(t); }, _getPrototypeOf(t); } function _inherits(t, e) { if (typeof e !== "function" && e !== null && _typeof2(e) !== "object") { throw new TypeError("Super expression must either be null or a function"); } t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), Object.defineProperty(t, "prototype", { writable: !1 }), e && _setPrototypeOf(t, e); } function _setPrototypeOf(t, e) { return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) { return t.__proto__ = e, t; }, _setPrototypeOf(t, e); } // Boat class to represent the player's boat var Boat = /*#__PURE__*/function (_LK$Container) { function Boat() { var _this; _classCallCheck(this, Boat); _this = _callSuper(this, Boat); _this.loadImage("boat.png"); // Load boat image _this.anchorX = 0.5; // Center the boat horizontally _this.anchorY = 0.5; // Center the boat vertically _this.speed = 10; // Boat speed return _this; } _inherits(Boat, LK.Container); return _createClass(Boat, [{ key: "update", value: function update() { // Boat movement logic will be handled in the game move event } }]); }(LK.Container); // Obstacle class to represent rocks and logs var Obstacle = /*#__PURE__*/function (_LK$Container2) { function Obstacle() { var _this2; _classCallCheck(this, Obstacle); _this2 = _callSuper(this, Obstacle); _this2.loadImage("obstacle.png"); // Load obstacle image _this2.anchorX = 0.5; // Center the obstacle horizontally _this2.anchorY = 0.5; // Center the obstacle vertically _this2.speed = 5; // Obstacle speed return _this2; } _inherits(Obstacle, LK.Container); return _createClass(Obstacle, [{ key: "update", value: function update() { this.y += this.speed; // Move the obstacle down the screen if (this.y > 2732) { this.destroy(); // Destroy the obstacle if it goes off-screen } } }]); }(LK.Container); // Treasure class to represent collectible treasures var Treasure = /*#__PURE__*/function (_LK$Container3) { function Treasure() { var _this3; _classCallCheck(this, Treasure); _this3 = _callSuper(this, Treasure); _this3.loadImage("treasure.png"); // Load treasure image _this3.anchorX = 0.5; // Center the treasure horizontally _this3.anchorY = 0.5; // Center the treasure vertically _this3.speed = 5; // Treasure speed return _this3; } _inherits(Treasure, LK.Container); return _createClass(Treasure, [{ key: "update", value: function update() { this.y += this.speed; // Move the treasure down the screen if (this.y > 2732) { this.destroy(); // Destroy the treasure if it goes off-screen } } }]); }(LK.Container); // Initialize game variables var boat = new Boat(); boat.x = 2048 / 2; boat.y = 2732 - 100; // Position the boat at the bottom center game.addChild(boat); var obstacles = []; // Array to store obstacles var treasures = []; // Array to store treasures var score = 0; // Player's score // Display the score on the screen var scoreTxt = new Text2("Score: 0", { size: 30, fill: 0xFFFFFF }); scoreTxt.x = 10; scoreTxt.y = 10; // Position the score text at the top-left corner LK.gui.topLeft.addChild(scoreTxt); // Function to handle boat movement function handleMove(x, y, obj) { boat.x = x; // Move the boat to the touch X position if (boat.x < 0) { boat.x = 0; // Prevent the boat from going off the left edge } if (boat.x > 2048) { boat.x = 2048; // Prevent the boat from going off the right edge } } // Game move event to handle swiping game.move = handleMove; // Game update loop var gameLoop = LK.setInterval(function () { // Spawn obstacles and treasures every 60 frames (1 second) if (LK.ticks % 60 == 0) { // Spawn a new obstacle var newObstacle = new Obstacle(); newObstacle.pos(Math.random() * 2048, -50); // Random x position, start above the screen obstacles.push(newObstacle); game.addChild(newObstacle); // Spawn a new treasure var newTreasure = new Treasure(); newTreasure.pos(Math.random() * 2048, -50); // Random x position, start above the screen treasures.push(newTreasure); game.addChild(newTreasure); } // Update obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Move the obstacle down the screen // Check for collision between the boat and the obstacle if (boat.intersects(obstacle)) { game.move = null; // Stop boat movement LK.clearInterval(gameLoop); // Stop the game loop LK.showGameOver(); // Show game over screen return; } // Remove the obstacle if it goes off the screen if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update treasures and check for collection for (var j = treasures.length - 1; j >= 0; j--) { var treasure = treasures[j]; treasure.update(); // Move the treasure down the screen // Check for collision between the boat and the treasure if (boat.intersects(treasure)) { score += 10; // Increase the score scoreTxt.setText("Score: " + score); // Update the score display treasure.destroy(); // Remove the treasure treasures.splice(j, 1); // Remove the treasure from the array } // Remove the treasure if it goes off the screen if (treasure.y > 2732) { treasure.destroy(); treasures.splice(j, 1); } } });
===================================================================
--- original.js
+++ change.js
@@ -8,8 +8,16 @@
/****
* Game Code
****/
// Load assets (boat, obstacle, treasure)
+function _typeof2(o) {
+ "@babel/helpers - typeof";
+ return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
+ return typeof o;
+ } : function (o) {
+ return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
+ }, _typeof2(o);
+}
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
@@ -82,9 +90,9 @@
return t.__proto__ || Object.getPrototypeOf(t);
}, _getPrototypeOf(t);
}
function _inherits(t, e) {
- if (typeof e !== "function" && e !== null) {
+ if (typeof e !== "function" && e !== null && _typeof2(e) !== "object") {
throw new TypeError("Super expression must either be null or a function");
}
t.prototype = Object.create(e && e.prototype, {
constructor: {
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows