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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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Please fix the bug: '_Laya$Sprite is not defined' in or related to this line: '_inherits(Boat, _Laya$Sprite);' Line Number: 124
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_Laya$Sprite) {' Line Number: 113
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'LK.loadAssets([{' Line Number: 105
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 105
Code edit (1 edits merged)
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'frvr is not defined' in or related to this line: 'frvr.init({' Line Number: 145
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/**** * Classes ****/ // Boat class to represent the player's boat var Boat = Container.expand(function () { var self = Container.call(this); var boatGraphics = self.attachAsset('boat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Boat speed self.update = function () { // Boat movement logic will be handled in the game move event }; }); // Obstacle class to represent rocks and logs var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Obstacle speed self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Treasure class to represent collectible treasures var Treasure = Container.expand(function () { var self = Container.call(this); var treasureGraphics = self.attachAsset('treasure', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Treasure speed self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the river }); /**** * Game Code ****/ // Initialize game variables var boat = game.addChild(new Boat()); boat.x = 2048 / 2; // Center the boat horizontally boat.y = 2500; // Position the boat near the bottom of the screen var obstacles = []; // Array to store obstacles var treasures = []; // Array to store treasures var score = 0; // Player's score // Display the score on the screen var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF // White text }); scoreTxt.anchor.set(0.5, 0); // Center the text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the top of the screen // Function to handle boat movement function handleMove(x, y, obj) { boat.x = x; // Move the boat to the x position of the swipe if (boat.x < 0) { boat.x = 0; // Prevent the boat from going off the left edge } if (boat.x > 2048) { boat.x = 2048; // Prevent the boat from going off the right edge } } // Game move event to handle swiping game.move = handleMove; // Game update loop game.update = function () { // Spawn obstacles and treasures every 60 ticks (1 second) if (LK.ticks % 60 == 0) { // Spawn a new obstacle var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; // Random x position newObstacle.y = -50; // Start above the screen obstacles.push(newObstacle); game.addChild(newObstacle); // Spawn a new treasure var newTreasure = new Treasure(); newTreasure.x = Math.random() * 2048; // Random x position newTreasure.y = -50; // Start above the screen treasures.push(newTreasure); game.addChild(newTreasure); } // Update obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Move the obstacle down the screen // Check for collision between the boat and the obstacle if (boat.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red LK.showGameOver(); // End the game return; } // Remove the obstacle if it goes off the screen if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update treasures and check for collection for (var j = treasures.length - 1; j >= 0; j--) { var treasure = treasures[j]; treasure.update(); // Move the treasure down the screen // Check for collision between the boat and the treasure if (boat.intersects(treasure)) { score += 10; // Increase the score scoreTxt.setText('Score: ' + score); // Update the score display treasure.destroy(); // Remove the treasure treasures.splice(j, 1); // Remove the treasure from the array } // Remove the treasure if it goes off the screen if (treasure.y > 2732) { treasure.destroy(); treasures.splice(j, 1); } } }; /**** * FRVR Integration ****/ // Initialize the LK SDK LK.init({ gameId: "your-game-id", // Replace with your LK game ID onReady: function onReady() { console.log("LK SDK is ready!"); // Start the game game.start(); }, onGameOver: function onGameOver(score) { // Submit the player's score to LK leaderboard LK.submitScore(score); } }); // Function to handle game over function gameOver() { // Submit the player's score to FRVR frvr.submitScore(score); // Show FRVR's game over screen frvr.showGameOver(); } // Update the game over logic to use FRVR's game over function LK.showGameOver = gameOver;
===================================================================
--- original.js
+++ change.js
@@ -134,9 +134,9 @@
/****
* FRVR Integration
****/
// Initialize the LK SDK
-LK.start({
+LK.init({
gameId: "your-game-id",
// Replace with your LK game ID
onReady: function onReady() {
console.log("LK SDK is ready!");
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows