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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 104
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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Please fix the bug: 'TypeError is not a constructor' in or related to this line: 'throw new TypeError("Super expression must either be null or a function");' Line Number: 95
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Please fix the bug: '_Laya$Sprite is not defined' in or related to this line: '_inherits(Boat, _Laya$Sprite);' Line Number: 124
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_LK$Container) {' Line Number: 113
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Please fix the bug: 'Laya is not defined' in or related to this line: 'var Boat = /*#__PURE__*/function (_Laya$Sprite) {' Line Number: 113
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Please fix the bug: 'Cannot read properties of undefined (reading 'IMAGE')' in or related to this line: 'LK.loadAssets([{' Line Number: 105
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Please fix the bug: 'Laya is not defined' in or related to this line: 'Laya.loader.load([{' Line Number: 105
Code edit (1 edits merged)
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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Please fix the bug: 'LK.start is not a function' in or related to this line: 'LK.start({' Line Number: 145
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 145
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/****
* Classes
****/
// Boat class to represent the player's boat
var Boat = Container.expand(function () {
var self = Container.call(this);
var boatGraphics = self.attachAsset('boat', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Boat speed
self.update = function () {
// Boat movement logic will be handled in the game move event
};
});
// Obstacle class to represent rocks and logs
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Obstacle speed
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Treasure class to represent collectible treasures
var Treasure = Container.expand(function () {
var self = Container.call(this);
var treasureGraphics = self.attachAsset('treasure', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Treasure speed
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the river
});
/****
* Game Code
****/
// Initialize game variables
var boat = game.addChild(new Boat());
boat.x = 2048 / 2; // Center the boat horizontally
boat.y = 2500; // Position the boat near the bottom of the screen
var obstacles = []; // Array to store obstacles
var treasures = []; // Array to store treasures
var score = 0; // Player's score
// Display the score on the screen
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF // White text
});
scoreTxt.anchor.set(0.5, 0); // Center the text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the top of the screen
// Function to handle boat movement
function handleMove(x, y, obj) {
boat.x = x; // Move the boat to the x position of the swipe
if (boat.x < 0) {
boat.x = 0; // Prevent the boat from going off the left edge
}
if (boat.x > 2048) {
boat.x = 2048; // Prevent the boat from going off the right edge
}
}
// Game move event to handle swiping
game.move = handleMove;
// Game update loop
game.update = function () {
// Spawn obstacles and treasures every 60 ticks (1 second)
if (LK.ticks % 60 == 0) {
// Spawn a new obstacle
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048; // Random x position
newObstacle.y = -50; // Start above the screen
obstacles.push(newObstacle);
game.addChild(newObstacle);
// Spawn a new treasure
var newTreasure = new Treasure();
newTreasure.x = Math.random() * 2048; // Random x position
newTreasure.y = -50; // Start above the screen
treasures.push(newTreasure);
game.addChild(newTreasure);
}
// Update obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update(); // Move the obstacle down the screen
// Check for collision between the boat and the obstacle
if (boat.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red
LK.showGameOver(); // End the game
return;
}
// Remove the obstacle if it goes off the screen
if (obstacle.y > 2732) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Update treasures and check for collection
for (var j = treasures.length - 1; j >= 0; j--) {
var treasure = treasures[j];
treasure.update(); // Move the treasure down the screen
// Check for collision between the boat and the treasure
if (boat.intersects(treasure)) {
score += 10; // Increase the score
scoreTxt.setText('Score: ' + score); // Update the score display
treasure.destroy(); // Remove the treasure
treasures.splice(j, 1); // Remove the treasure from the array
}
// Remove the treasure if it goes off the screen
if (treasure.y > 2732) {
treasure.destroy();
treasures.splice(j, 1);
}
}
};
/****
* FRVR Integration
****/
// Initialize the LK SDK
LK.init({
gameId: "your-game-id",
// Replace with your LK game ID
onReady: function onReady() {
console.log("LK SDK is ready!");
// Start the game
game.start();
},
onGameOver: function onGameOver(score) {
// Submit the player's score to LK leaderboard
LK.submitScore(score);
}
});
// Function to handle game over
function gameOver() {
// Submit the player's score to FRVR
frvr.submitScore(score);
// Show FRVR's game over screen
frvr.showGameOver();
}
// Update the game over logic to use FRVR's game over function
LK.showGameOver = gameOver; ===================================================================
--- original.js
+++ change.js
@@ -134,9 +134,9 @@
/****
* FRVR Integration
****/
// Initialize the LK SDK
-LK.start({
+LK.init({
gameId: "your-game-id",
// Replace with your LK game ID
onReady: function onReady() {
console.log("LK SDK is ready!");
shining moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a single shining yellowish golden coin with the boat on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colorful, cartoon style boat with an orange and blue color scheme. the boat has a small flag on top, round windows and a curved hull , with the BOAT text on it with bold letters. the design is vibrant, playful and optimized for a mobile game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white water bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single gold sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red shining heart symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale head in octogonal box with green background asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
orange life rings asset that revive from water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
single rounded white bubble firefly trail. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
shining sun cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flying owl with blue gold color mix asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin magnet white blue red in color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
warning asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows