/****
* Classes
****/
// Define a class for buildings
var Building = Container.expand(function () {
  var self = Container.call(this);
  var buildingGraphics = self.attachAsset('building', {
    anchorX: 0.5,
    anchorY: 0.5
  });
});
// Define a class for gang members
var GangMember = Container.expand(function () {
  var self = Container.call(this);
  var gangMemberGraphics = self.attachAsset('gangMember', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 3;
  self.update = function () {
    // Update gang member position or other properties
  };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Update player position or other properties
  };
  self.move = function (x, y, obj) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize gang members
var gangMembers = [];
for (var i = 0; i < 5; i++) {
  var gangMember = new GangMember();
  gangMember.x = Math.random() * 2048;
  gangMember.y = Math.random() * 2732;
  gangMembers.push(gangMember);
  game.addChild(gangMember);
}
// Initialize buildings
var buildings = [];
for (var i = 0; i < 10; i++) {
  var building = new Building();
  building.x = Math.random() * 2048;
  building.y = Math.random() * 2732;
  buildings.push(building);
  game.addChild(building);
}
// Handle player movement
game.move = function (x, y, obj) {
  player.move(x, y, obj);
};
// Update game state
game.update = function () {
  player.update();
  for (var i = 0; i < gangMembers.length; i++) {
    gangMembers[i].update();
  }
};
// Display score
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score
function updateScore() {
  scoreTxt.setText(LK.getScore());
}
// Example of interaction: player joins a gang
function joinGang() {
  LK.setScore(LK.getScore() + 1);
  updateScore();
}
// Example of interaction: player conquers a building
function conquerBuilding() {
  LK.setScore(LK.getScore() + 5);
  updateScore();
}
// Example of event listener for joining a gang
player.on('down', function (x, y, obj) {
  joinGang();
});
// Example of event listener for conquering a building
player.on('up', function (x, y, obj) {
  conquerBuilding();
}); /****
* Classes
****/
// Define a class for buildings
var Building = Container.expand(function () {
  var self = Container.call(this);
  var buildingGraphics = self.attachAsset('building', {
    anchorX: 0.5,
    anchorY: 0.5
  });
});
// Define a class for gang members
var GangMember = Container.expand(function () {
  var self = Container.call(this);
  var gangMemberGraphics = self.attachAsset('gangMember', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 3;
  self.update = function () {
    // Update gang member position or other properties
  };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Update player position or other properties
  };
  self.move = function (x, y, obj) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize gang members
var gangMembers = [];
for (var i = 0; i < 5; i++) {
  var gangMember = new GangMember();
  gangMember.x = Math.random() * 2048;
  gangMember.y = Math.random() * 2732;
  gangMembers.push(gangMember);
  game.addChild(gangMember);
}
// Initialize buildings
var buildings = [];
for (var i = 0; i < 10; i++) {
  var building = new Building();
  building.x = Math.random() * 2048;
  building.y = Math.random() * 2732;
  buildings.push(building);
  game.addChild(building);
}
// Handle player movement
game.move = function (x, y, obj) {
  player.move(x, y, obj);
};
// Update game state
game.update = function () {
  player.update();
  for (var i = 0; i < gangMembers.length; i++) {
    gangMembers[i].update();
  }
};
// Display score
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score
function updateScore() {
  scoreTxt.setText(LK.getScore());
}
// Example of interaction: player joins a gang
function joinGang() {
  LK.setScore(LK.getScore() + 1);
  updateScore();
}
// Example of interaction: player conquers a building
function conquerBuilding() {
  LK.setScore(LK.getScore() + 5);
  updateScore();
}
// Example of event listener for joining a gang
player.on('down', function (x, y, obj) {
  joinGang();
});
// Example of event listener for conquering a building
player.on('up', function (x, y, obj) {
  conquerBuilding();
});