/****
* Classes
****/
// Define a class for buildings
var Building = Container.expand(function () {
var self = Container.call(this);
var buildingGraphics = self.attachAsset('building', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Define a class for gang members
var GangMember = Container.expand(function () {
var self = Container.call(this);
var gangMemberGraphics = self.attachAsset('gangMember', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update gang member position or other properties
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update player position or other properties
};
self.move = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize gang members
var gangMembers = [];
for (var i = 0; i < 5; i++) {
var gangMember = new GangMember();
gangMember.x = Math.random() * 2048;
gangMember.y = Math.random() * 2732;
gangMembers.push(gangMember);
game.addChild(gangMember);
}
// Initialize buildings
var buildings = [];
for (var i = 0; i < 10; i++) {
var building = new Building();
building.x = Math.random() * 2048;
building.y = Math.random() * 2732;
buildings.push(building);
game.addChild(building);
}
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y, obj);
};
// Update game state
game.update = function () {
player.update();
for (var i = 0; i < gangMembers.length; i++) {
gangMembers[i].update();
}
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score
function updateScore() {
scoreTxt.setText(LK.getScore());
}
// Example of interaction: player joins a gang
function joinGang() {
LK.setScore(LK.getScore() + 1);
updateScore();
}
// Example of interaction: player conquers a building
function conquerBuilding() {
LK.setScore(LK.getScore() + 5);
updateScore();
}
// Example of event listener for joining a gang
player.on('down', function (x, y, obj) {
joinGang();
});
// Example of event listener for conquering a building
player.on('up', function (x, y, obj) {
conquerBuilding();
});