/**** * Classes ****/ // Define a class for buildings var Building = Container.expand(function () { var self = Container.call(this); var buildingGraphics = self.attachAsset('building', { anchorX: 0.5, anchorY: 0.5 }); }); // Define a class for gang members var GangMember = Container.expand(function () { var self = Container.call(this); var gangMemberGraphics = self.attachAsset('gangMember', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Update gang member position or other properties }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update player position or other properties }; self.move = function (x, y, obj) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 1366; // Center vertically // Initialize gang members var gangMembers = []; for (var i = 0; i < 5; i++) { var gangMember = new GangMember(); gangMember.x = Math.random() * 2048; gangMember.y = Math.random() * 2732; gangMembers.push(gangMember); game.addChild(gangMember); } // Initialize buildings var buildings = []; for (var i = 0; i < 10; i++) { var building = new Building(); building.x = Math.random() * 2048; building.y = Math.random() * 2732; buildings.push(building); game.addChild(building); } // Handle player movement game.move = function (x, y, obj) { player.move(x, y, obj); }; // Update game state game.update = function () { player.update(); for (var i = 0; i < gangMembers.length; i++) { gangMembers[i].update(); } }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update score function updateScore() { scoreTxt.setText(LK.getScore()); } // Example of interaction: player joins a gang function joinGang() { LK.setScore(LK.getScore() + 1); updateScore(); } // Example of interaction: player conquers a building function conquerBuilding() { LK.setScore(LK.getScore() + 5); updateScore(); } // Example of event listener for joining a gang player.on('down', function (x, y, obj) { joinGang(); }); // Example of event listener for conquering a building player.on('up', function (x, y, obj) { conquerBuilding(); });
/****
* Classes
****/
// Define a class for buildings
var Building = Container.expand(function () {
var self = Container.call(this);
var buildingGraphics = self.attachAsset('building', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Define a class for gang members
var GangMember = Container.expand(function () {
var self = Container.call(this);
var gangMemberGraphics = self.attachAsset('gangMember', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update gang member position or other properties
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update player position or other properties
};
self.move = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize gang members
var gangMembers = [];
for (var i = 0; i < 5; i++) {
var gangMember = new GangMember();
gangMember.x = Math.random() * 2048;
gangMember.y = Math.random() * 2732;
gangMembers.push(gangMember);
game.addChild(gangMember);
}
// Initialize buildings
var buildings = [];
for (var i = 0; i < 10; i++) {
var building = new Building();
building.x = Math.random() * 2048;
building.y = Math.random() * 2732;
buildings.push(building);
game.addChild(building);
}
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y, obj);
};
// Update game state
game.update = function () {
player.update();
for (var i = 0; i < gangMembers.length; i++) {
gangMembers[i].update();
}
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score
function updateScore() {
scoreTxt.setText(LK.getScore());
}
// Example of interaction: player joins a gang
function joinGang() {
LK.setScore(LK.getScore() + 1);
updateScore();
}
// Example of interaction: player conquers a building
function conquerBuilding() {
LK.setScore(LK.getScore() + 5);
updateScore();
}
// Example of event listener for joining a gang
player.on('down', function (x, y, obj) {
joinGang();
});
// Example of event listener for conquering a building
player.on('up', function (x, y, obj) {
conquerBuilding();
});