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Please fix the bug: 'ReferenceError: particles is not defined' in or related to this line: 'particles.emit({' Line Number: 241
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Please fix the bug: 'TypeError: tween.loop is not a function' in or related to this line: 'tween.loop(self.bubbleGraphic, {' Line Number: 87
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Make the graphics look better
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Make upgrades and the bubbles move faster after clicked on them ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Bubble Pop Frenzy
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Please continue polishing my design document.
Initial prompt
Make a cookie clicker
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Bubble = Container.expand(function (type, size, speed) { var self = Container.call(this); self.type = type || 'red'; self.size = size || 1; self.speed = speed || 2; self.points = 10; self.isSpecial = false; // Set points based on type if (self.type === 'red') { self.points = 10; } else if (self.type === 'blue') { self.points = 15; } else if (self.type === 'green') { self.points = 20; } else if (self.type === 'yellow') { self.points = 25; } else if (self.type === 'purple') { self.points = 30; } else if (self.type === 'special') { self.points = 50; self.isSpecial = true; } // Create bubble graphic self.bubbleGraphic = self.attachAsset('bubble_' + self.type, { anchorX: 0.5, anchorY: 0.5, scaleX: self.size, scaleY: self.size }); // If it's a special bubble, make it pulsate if (self.isSpecial) { self.pulsateDirection = 1; self.pulsateAmount = 0.1; self.pulsateSpeed = 0.02; } // Event handler for touch self.down = function (x, y, obj) { self.pop(); }; // Pop the bubble self.pop = function () { // Play pop sound if (self.isSpecial) { LK.getSound('special_pop').play(); // Apply special effect self.applySpecialEffect(); } else { LK.getSound('pop').play(); } // Add points LK.setScore(LK.getScore() + self.points * currentMultiplier); // Update score display updateScoreText(); // Flash effect LK.effects.flashObject(self, 0xffffff, 300); // Scale effect and remove tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.readyToRemove = true; } }); }; // Apply special effect based on bubble type self.applySpecialEffect = function () { // Random effect var effectType = Math.floor(Math.random() * 3); if (effectType === 0) { // Slow down all bubbles gameSpeed = 0.5; LK.setTimeout(function () { gameSpeed = 1; }, 5000); showMessage("SLOW TIME!", 2000); } else if (effectType === 1) { // Score multiplier currentMultiplier = 2; LK.setTimeout(function () { currentMultiplier = 1; }, 5000); showMessage("2X POINTS!", 2000); } else { // Pop nearby bubbles popNearbyBubbles(self); showMessage("CHAIN REACTION!", 2000); } }; // Update method called by the game engine self.update = function () { // Move bubble up self.y -= self.speed * gameSpeed; // Special bubble pulsate effect if (self.isSpecial) { if (self.bubbleGraphic.scale.x > 1.2) { self.pulsateDirection = -1; } else if (self.bubbleGraphic.scale.x < 0.8) { self.pulsateDirection = 1; } self.bubbleGraphic.scale.x += self.pulsateDirection * self.pulsateSpeed; self.bubbleGraphic.scale.y += self.pulsateDirection * self.pulsateSpeed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var bubbles = []; var difficulty = 1; var spawnRate = 60; // Frames between bubble spawns var gameSpeed = 1; var currentMultiplier = 1; var lastSpawn = 0; var gameRunning = true; // Score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // Level display var levelTxt = new Text2('Level: 1', { size: 70, fill: 0xFFFFFF }); levelTxt.anchor.set(0, 0); LK.gui.topRight.addChild(levelTxt); levelTxt.x = -250; levelTxt.y = 50; // Message display (for power-ups and events) var messageTxt = new Text2('', { size: 100, fill: 0xFFFFFF }); messageTxt.anchor.set(0.5, 0.5); messageTxt.alpha = 0; LK.gui.center.addChild(messageTxt); // Function to show temporary messages function showMessage(message, duration) { messageTxt.setText(message); messageTxt.alpha = 1; // Animate message tween(messageTxt, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.bounceOut, onFinish: function onFinish() { tween(messageTxt, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); // Hide after duration LK.setTimeout(function () { tween(messageTxt, { alpha: 0 }, { duration: 500 }); }, duration); } // Update score display function updateScoreText() { scoreTxt.setText(LK.getScore().toString()); // Check for level up var newLevel = Math.floor(LK.getScore() / 500) + 1; if (newLevel > difficulty) { difficulty = newLevel; levelTxt.setText('Level: ' + difficulty); showMessage("LEVEL UP!", 2000); // Decrease spawn rate with level (faster spawning) spawnRate = Math.max(10, 60 - difficulty * 5); } } // Function to spawn a bubble function spawnBubble() { // Determine bubble type var types = ['red', 'blue', 'green', 'yellow', 'purple']; var type = types[Math.floor(Math.random() * types.length)]; // Special bubble chance (10% + increases slightly with difficulty) var specialChance = 0.1 + difficulty * 0.01; if (Math.random() < specialChance) { type = 'special'; } // Random size variation var size = 0.8 + Math.random() * 0.4; // Speed based on size and difficulty var speed = (2 + difficulty * 0.5) * (1 / size); // Create the bubble var bubble = new Bubble(type, size, speed); // Position randomly along bottom of screen bubble.x = 150 + Math.random() * (2048 - 300); bubble.y = 2732 + 100; // Add to game and array game.addChild(bubble); bubbles.push(bubble); } // Function to pop bubbles near a specific bubble function popNearbyBubbles(sourceBubble) { var popRadius = 300; for (var i = 0; i < bubbles.length; i++) { if (bubbles[i] !== sourceBubble && !bubbles[i].readyToRemove) { var dx = bubbles[i].x - sourceBubble.x; var dy = bubbles[i].y - sourceBubble.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < popRadius) { bubbles[i].pop(); } } } } // Game update function game.update = function () { if (!gameRunning) return; // Spawn bubbles on interval if (LK.ticks - lastSpawn > spawnRate) { spawnBubble(); lastSpawn = LK.ticks; } // Process bubbles for (var i = bubbles.length - 1; i >= 0; i--) { var bubble = bubbles[i]; // Check if bubble has gone off top of screen if (bubble.y < -150) { // Remove bubble bubble.destroy(); bubbles.splice(i, 1); // Lose life or game over if not special if (!bubble.isSpecial) { // Game over gameRunning = false; // Update high score if (LK.getScore() > storage.highScore) { storage.highScore = LK.getScore(); } // Flash screen and show game over LK.effects.flashScreen(0xff0000, 1000); LK.getSound('game_over').play(); LK.setTimeout(function () { LK.showGameOver(); }, 1000); } continue; } // Remove popped bubbles if (bubble.readyToRemove) { bubble.destroy(); bubbles.splice(i, 1); } } }; // Game start function startGame() { // Reset variables bubbles = []; difficulty = 1; spawnRate = 60; gameSpeed = 1; currentMultiplier = 1; lastSpawn = 0; gameRunning = true; // Reset score LK.setScore(0); updateScoreText(); levelTxt.setText('Level: 1'); // Show welcome message showMessage("POP THE BUBBLES!", 2000); // Start music LK.playMusic('game_music', { fade: { start: 0, end: 0.6, duration: 1000 } }); } // Start the game startGame();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,310 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ highScore: 0
+});
+
+/****
+* Classes
+****/
+var Bubble = Container.expand(function (type, size, speed) {
+ var self = Container.call(this);
+ self.type = type || 'red';
+ self.size = size || 1;
+ self.speed = speed || 2;
+ self.points = 10;
+ self.isSpecial = false;
+ // Set points based on type
+ if (self.type === 'red') {
+ self.points = 10;
+ } else if (self.type === 'blue') {
+ self.points = 15;
+ } else if (self.type === 'green') {
+ self.points = 20;
+ } else if (self.type === 'yellow') {
+ self.points = 25;
+ } else if (self.type === 'purple') {
+ self.points = 30;
+ } else if (self.type === 'special') {
+ self.points = 50;
+ self.isSpecial = true;
+ }
+ // Create bubble graphic
+ self.bubbleGraphic = self.attachAsset('bubble_' + self.type, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: self.size,
+ scaleY: self.size
+ });
+ // If it's a special bubble, make it pulsate
+ if (self.isSpecial) {
+ self.pulsateDirection = 1;
+ self.pulsateAmount = 0.1;
+ self.pulsateSpeed = 0.02;
+ }
+ // Event handler for touch
+ self.down = function (x, y, obj) {
+ self.pop();
+ };
+ // Pop the bubble
+ self.pop = function () {
+ // Play pop sound
+ if (self.isSpecial) {
+ LK.getSound('special_pop').play();
+ // Apply special effect
+ self.applySpecialEffect();
+ } else {
+ LK.getSound('pop').play();
+ }
+ // Add points
+ LK.setScore(LK.getScore() + self.points * currentMultiplier);
+ // Update score display
+ updateScoreText();
+ // Flash effect
+ LK.effects.flashObject(self, 0xffffff, 300);
+ // Scale effect and remove
+ tween(self, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.readyToRemove = true;
+ }
+ });
+ };
+ // Apply special effect based on bubble type
+ self.applySpecialEffect = function () {
+ // Random effect
+ var effectType = Math.floor(Math.random() * 3);
+ if (effectType === 0) {
+ // Slow down all bubbles
+ gameSpeed = 0.5;
+ LK.setTimeout(function () {
+ gameSpeed = 1;
+ }, 5000);
+ showMessage("SLOW TIME!", 2000);
+ } else if (effectType === 1) {
+ // Score multiplier
+ currentMultiplier = 2;
+ LK.setTimeout(function () {
+ currentMultiplier = 1;
+ }, 5000);
+ showMessage("2X POINTS!", 2000);
+ } else {
+ // Pop nearby bubbles
+ popNearbyBubbles(self);
+ showMessage("CHAIN REACTION!", 2000);
+ }
+ };
+ // Update method called by the game engine
+ self.update = function () {
+ // Move bubble up
+ self.y -= self.speed * gameSpeed;
+ // Special bubble pulsate effect
+ if (self.isSpecial) {
+ if (self.bubbleGraphic.scale.x > 1.2) {
+ self.pulsateDirection = -1;
+ } else if (self.bubbleGraphic.scale.x < 0.8) {
+ self.pulsateDirection = 1;
+ }
+ self.bubbleGraphic.scale.x += self.pulsateDirection * self.pulsateSpeed;
+ self.bubbleGraphic.scale.y += self.pulsateDirection * self.pulsateSpeed;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var bubbles = [];
+var difficulty = 1;
+var spawnRate = 60; // Frames between bubble spawns
+var gameSpeed = 1;
+var currentMultiplier = 1;
+var lastSpawn = 0;
+var gameRunning = true;
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 50;
+// Level display
+var levelTxt = new Text2('Level: 1', {
+ size: 70,
+ fill: 0xFFFFFF
+});
+levelTxt.anchor.set(0, 0);
+LK.gui.topRight.addChild(levelTxt);
+levelTxt.x = -250;
+levelTxt.y = 50;
+// Message display (for power-ups and events)
+var messageTxt = new Text2('', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+messageTxt.anchor.set(0.5, 0.5);
+messageTxt.alpha = 0;
+LK.gui.center.addChild(messageTxt);
+// Function to show temporary messages
+function showMessage(message, duration) {
+ messageTxt.setText(message);
+ messageTxt.alpha = 1;
+ // Animate message
+ tween(messageTxt, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ tween(messageTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ // Hide after duration
+ LK.setTimeout(function () {
+ tween(messageTxt, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ }, duration);
+}
+// Update score display
+function updateScoreText() {
+ scoreTxt.setText(LK.getScore().toString());
+ // Check for level up
+ var newLevel = Math.floor(LK.getScore() / 500) + 1;
+ if (newLevel > difficulty) {
+ difficulty = newLevel;
+ levelTxt.setText('Level: ' + difficulty);
+ showMessage("LEVEL UP!", 2000);
+ // Decrease spawn rate with level (faster spawning)
+ spawnRate = Math.max(10, 60 - difficulty * 5);
+ }
+}
+// Function to spawn a bubble
+function spawnBubble() {
+ // Determine bubble type
+ var types = ['red', 'blue', 'green', 'yellow', 'purple'];
+ var type = types[Math.floor(Math.random() * types.length)];
+ // Special bubble chance (10% + increases slightly with difficulty)
+ var specialChance = 0.1 + difficulty * 0.01;
+ if (Math.random() < specialChance) {
+ type = 'special';
+ }
+ // Random size variation
+ var size = 0.8 + Math.random() * 0.4;
+ // Speed based on size and difficulty
+ var speed = (2 + difficulty * 0.5) * (1 / size);
+ // Create the bubble
+ var bubble = new Bubble(type, size, speed);
+ // Position randomly along bottom of screen
+ bubble.x = 150 + Math.random() * (2048 - 300);
+ bubble.y = 2732 + 100;
+ // Add to game and array
+ game.addChild(bubble);
+ bubbles.push(bubble);
+}
+// Function to pop bubbles near a specific bubble
+function popNearbyBubbles(sourceBubble) {
+ var popRadius = 300;
+ for (var i = 0; i < bubbles.length; i++) {
+ if (bubbles[i] !== sourceBubble && !bubbles[i].readyToRemove) {
+ var dx = bubbles[i].x - sourceBubble.x;
+ var dy = bubbles[i].y - sourceBubble.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < popRadius) {
+ bubbles[i].pop();
+ }
+ }
+ }
+}
+// Game update function
+game.update = function () {
+ if (!gameRunning) return;
+ // Spawn bubbles on interval
+ if (LK.ticks - lastSpawn > spawnRate) {
+ spawnBubble();
+ lastSpawn = LK.ticks;
+ }
+ // Process bubbles
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ var bubble = bubbles[i];
+ // Check if bubble has gone off top of screen
+ if (bubble.y < -150) {
+ // Remove bubble
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ // Lose life or game over if not special
+ if (!bubble.isSpecial) {
+ // Game over
+ gameRunning = false;
+ // Update high score
+ if (LK.getScore() > storage.highScore) {
+ storage.highScore = LK.getScore();
+ }
+ // Flash screen and show game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.getSound('game_over').play();
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ }
+ continue;
+ }
+ // Remove popped bubbles
+ if (bubble.readyToRemove) {
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ }
+ }
+};
+// Game start
+function startGame() {
+ // Reset variables
+ bubbles = [];
+ difficulty = 1;
+ spawnRate = 60;
+ gameSpeed = 1;
+ currentMultiplier = 1;
+ lastSpawn = 0;
+ gameRunning = true;
+ // Reset score
+ LK.setScore(0);
+ updateScoreText();
+ levelTxt.setText('Level: 1');
+ // Show welcome message
+ showMessage("POP THE BUBBLES!", 2000);
+ // Start music
+ LK.playMusic('game_music', {
+ fade: {
+ start: 0,
+ end: 0.6,
+ duration: 1000
+ }
+ });
+}
+// Start the game
+startGame();
\ No newline at end of file