User prompt
Please fix the bug: 'ReferenceError: particles is not defined' in or related to this line: 'particles.emit({' Line Number: 241
User prompt
Please fix the bug: 'TypeError: tween.loop is not a function' in or related to this line: 'tween.loop(self.bubbleGraphic, {' Line Number: 87
User prompt
Make the graphics look better
User prompt
Make upgrades and the bubbles move faster after clicked on them โช๐ก Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Pop Frenzy
User prompt
Please continue polishing my design document.
Initial prompt
Make a cookie clicker
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Bubble = Container.expand(function (type, size, speed) {
var self = Container.call(this);
self.type = type || 'red';
self.size = size || 1;
self.speed = speed || 2;
self.points = 10;
self.isSpecial = false;
// Set points based on type
if (self.type === 'red') {
self.points = 10;
} else if (self.type === 'blue') {
self.points = 15;
} else if (self.type === 'green') {
self.points = 20;
} else if (self.type === 'yellow') {
self.points = 25;
} else if (self.type === 'purple') {
self.points = 30;
} else if (self.type === 'special') {
self.points = 50;
self.isSpecial = true;
}
// Create bubble graphic
self.bubbleGraphic = self.attachAsset('bubble_' + self.type, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: self.size,
scaleY: self.size
});
// If it's a special bubble, make it pulsate
if (self.isSpecial) {
self.pulsateDirection = 1;
self.pulsateAmount = 0.1;
self.pulsateSpeed = 0.02;
}
// Event handler for touch
self.down = function (x, y, obj) {
self.pop();
};
// Pop the bubble
self.pop = function () {
// Play pop sound
if (self.isSpecial) {
LK.getSound('special_pop').play();
// Apply special effect
self.applySpecialEffect();
} else {
LK.getSound('pop').play();
}
// Add points
LK.setScore(LK.getScore() + self.points * currentMultiplier);
// Update score display
updateScoreText();
// Flash effect
LK.effects.flashObject(self, 0xffffff, 300);
// Scale effect and remove
tween(self, {
scaleX: 0,
scaleY: 0,
alpha: 0
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
self.readyToRemove = true;
}
});
};
// Apply special effect based on bubble type
self.applySpecialEffect = function () {
// Random effect
var effectType = Math.floor(Math.random() * 3);
if (effectType === 0) {
// Slow down all bubbles
gameSpeed = 0.5;
LK.setTimeout(function () {
gameSpeed = 1;
}, 5000);
showMessage("SLOW TIME!", 2000);
} else if (effectType === 1) {
// Score multiplier
currentMultiplier = 2;
LK.setTimeout(function () {
currentMultiplier = 1;
}, 5000);
showMessage("2X POINTS!", 2000);
} else {
// Pop nearby bubbles
popNearbyBubbles(self);
showMessage("CHAIN REACTION!", 2000);
}
};
// Update method called by the game engine
self.update = function () {
// Move bubble up
self.y -= self.speed * gameSpeed;
// Special bubble pulsate effect
if (self.isSpecial) {
if (self.bubbleGraphic.scale.x > 1.2) {
self.pulsateDirection = -1;
} else if (self.bubbleGraphic.scale.x < 0.8) {
self.pulsateDirection = 1;
}
self.bubbleGraphic.scale.x += self.pulsateDirection * self.pulsateSpeed;
self.bubbleGraphic.scale.y += self.pulsateDirection * self.pulsateSpeed;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var bubbles = [];
var difficulty = 1;
var spawnRate = 60; // Frames between bubble spawns
var gameSpeed = 1;
var currentMultiplier = 1;
var lastSpawn = 0;
var gameRunning = true;
// Score display
var scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
// Level display
var levelTxt = new Text2('Level: 1', {
size: 70,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(levelTxt);
levelTxt.x = -250;
levelTxt.y = 50;
// Message display (for power-ups and events)
var messageTxt = new Text2('', {
size: 100,
fill: 0xFFFFFF
});
messageTxt.anchor.set(0.5, 0.5);
messageTxt.alpha = 0;
LK.gui.center.addChild(messageTxt);
// Function to show temporary messages
function showMessage(message, duration) {
messageTxt.setText(message);
messageTxt.alpha = 1;
// Animate message
tween(messageTxt, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(messageTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
});
// Hide after duration
LK.setTimeout(function () {
tween(messageTxt, {
alpha: 0
}, {
duration: 500
});
}, duration);
}
// Update score display
function updateScoreText() {
scoreTxt.setText(LK.getScore().toString());
// Check for level up
var newLevel = Math.floor(LK.getScore() / 500) + 1;
if (newLevel > difficulty) {
difficulty = newLevel;
levelTxt.setText('Level: ' + difficulty);
showMessage("LEVEL UP!", 2000);
// Decrease spawn rate with level (faster spawning)
spawnRate = Math.max(10, 60 - difficulty * 5);
}
}
// Function to spawn a bubble
function spawnBubble() {
// Determine bubble type
var types = ['red', 'blue', 'green', 'yellow', 'purple'];
var type = types[Math.floor(Math.random() * types.length)];
// Special bubble chance (10% + increases slightly with difficulty)
var specialChance = 0.1 + difficulty * 0.01;
if (Math.random() < specialChance) {
type = 'special';
}
// Random size variation
var size = 0.8 + Math.random() * 0.4;
// Speed based on size and difficulty
var speed = (2 + difficulty * 0.5) * (1 / size);
// Create the bubble
var bubble = new Bubble(type, size, speed);
// Position randomly along bottom of screen
bubble.x = 150 + Math.random() * (2048 - 300);
bubble.y = 2732 + 100;
// Add to game and array
game.addChild(bubble);
bubbles.push(bubble);
}
// Function to pop bubbles near a specific bubble
function popNearbyBubbles(sourceBubble) {
var popRadius = 300;
for (var i = 0; i < bubbles.length; i++) {
if (bubbles[i] !== sourceBubble && !bubbles[i].readyToRemove) {
var dx = bubbles[i].x - sourceBubble.x;
var dy = bubbles[i].y - sourceBubble.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < popRadius) {
bubbles[i].pop();
}
}
}
}
// Game update function
game.update = function () {
if (!gameRunning) return;
// Spawn bubbles on interval
if (LK.ticks - lastSpawn > spawnRate) {
spawnBubble();
lastSpawn = LK.ticks;
}
// Process bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {
var bubble = bubbles[i];
// Check if bubble has gone off top of screen
if (bubble.y < -150) {
// Remove bubble
bubble.destroy();
bubbles.splice(i, 1);
// Lose life or game over if not special
if (!bubble.isSpecial) {
// Game over
gameRunning = false;
// Update high score
if (LK.getScore() > storage.highScore) {
storage.highScore = LK.getScore();
}
// Flash screen and show game over
LK.effects.flashScreen(0xff0000, 1000);
LK.getSound('game_over').play();
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
continue;
}
// Remove popped bubbles
if (bubble.readyToRemove) {
bubble.destroy();
bubbles.splice(i, 1);
}
}
};
// Game start
function startGame() {
// Reset variables
bubbles = [];
difficulty = 1;
spawnRate = 60;
gameSpeed = 1;
currentMultiplier = 1;
lastSpawn = 0;
gameRunning = true;
// Reset score
LK.setScore(0);
updateScoreText();
levelTxt.setText('Level: 1');
// Show welcome message
showMessage("POP THE BUBBLES!", 2000);
// Start music
LK.playMusic('game_music', {
fade: {
start: 0,
end: 0.6,
duration: 1000
}
});
}
// Start the game
startGame(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,310 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ highScore: 0
+});
+
+/****
+* Classes
+****/
+var Bubble = Container.expand(function (type, size, speed) {
+ var self = Container.call(this);
+ self.type = type || 'red';
+ self.size = size || 1;
+ self.speed = speed || 2;
+ self.points = 10;
+ self.isSpecial = false;
+ // Set points based on type
+ if (self.type === 'red') {
+ self.points = 10;
+ } else if (self.type === 'blue') {
+ self.points = 15;
+ } else if (self.type === 'green') {
+ self.points = 20;
+ } else if (self.type === 'yellow') {
+ self.points = 25;
+ } else if (self.type === 'purple') {
+ self.points = 30;
+ } else if (self.type === 'special') {
+ self.points = 50;
+ self.isSpecial = true;
+ }
+ // Create bubble graphic
+ self.bubbleGraphic = self.attachAsset('bubble_' + self.type, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: self.size,
+ scaleY: self.size
+ });
+ // If it's a special bubble, make it pulsate
+ if (self.isSpecial) {
+ self.pulsateDirection = 1;
+ self.pulsateAmount = 0.1;
+ self.pulsateSpeed = 0.02;
+ }
+ // Event handler for touch
+ self.down = function (x, y, obj) {
+ self.pop();
+ };
+ // Pop the bubble
+ self.pop = function () {
+ // Play pop sound
+ if (self.isSpecial) {
+ LK.getSound('special_pop').play();
+ // Apply special effect
+ self.applySpecialEffect();
+ } else {
+ LK.getSound('pop').play();
+ }
+ // Add points
+ LK.setScore(LK.getScore() + self.points * currentMultiplier);
+ // Update score display
+ updateScoreText();
+ // Flash effect
+ LK.effects.flashObject(self, 0xffffff, 300);
+ // Scale effect and remove
+ tween(self, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.readyToRemove = true;
+ }
+ });
+ };
+ // Apply special effect based on bubble type
+ self.applySpecialEffect = function () {
+ // Random effect
+ var effectType = Math.floor(Math.random() * 3);
+ if (effectType === 0) {
+ // Slow down all bubbles
+ gameSpeed = 0.5;
+ LK.setTimeout(function () {
+ gameSpeed = 1;
+ }, 5000);
+ showMessage("SLOW TIME!", 2000);
+ } else if (effectType === 1) {
+ // Score multiplier
+ currentMultiplier = 2;
+ LK.setTimeout(function () {
+ currentMultiplier = 1;
+ }, 5000);
+ showMessage("2X POINTS!", 2000);
+ } else {
+ // Pop nearby bubbles
+ popNearbyBubbles(self);
+ showMessage("CHAIN REACTION!", 2000);
+ }
+ };
+ // Update method called by the game engine
+ self.update = function () {
+ // Move bubble up
+ self.y -= self.speed * gameSpeed;
+ // Special bubble pulsate effect
+ if (self.isSpecial) {
+ if (self.bubbleGraphic.scale.x > 1.2) {
+ self.pulsateDirection = -1;
+ } else if (self.bubbleGraphic.scale.x < 0.8) {
+ self.pulsateDirection = 1;
+ }
+ self.bubbleGraphic.scale.x += self.pulsateDirection * self.pulsateSpeed;
+ self.bubbleGraphic.scale.y += self.pulsateDirection * self.pulsateSpeed;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var bubbles = [];
+var difficulty = 1;
+var spawnRate = 60; // Frames between bubble spawns
+var gameSpeed = 1;
+var currentMultiplier = 1;
+var lastSpawn = 0;
+var gameRunning = true;
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 50;
+// Level display
+var levelTxt = new Text2('Level: 1', {
+ size: 70,
+ fill: 0xFFFFFF
+});
+levelTxt.anchor.set(0, 0);
+LK.gui.topRight.addChild(levelTxt);
+levelTxt.x = -250;
+levelTxt.y = 50;
+// Message display (for power-ups and events)
+var messageTxt = new Text2('', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+messageTxt.anchor.set(0.5, 0.5);
+messageTxt.alpha = 0;
+LK.gui.center.addChild(messageTxt);
+// Function to show temporary messages
+function showMessage(message, duration) {
+ messageTxt.setText(message);
+ messageTxt.alpha = 1;
+ // Animate message
+ tween(messageTxt, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ tween(messageTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ // Hide after duration
+ LK.setTimeout(function () {
+ tween(messageTxt, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ }, duration);
+}
+// Update score display
+function updateScoreText() {
+ scoreTxt.setText(LK.getScore().toString());
+ // Check for level up
+ var newLevel = Math.floor(LK.getScore() / 500) + 1;
+ if (newLevel > difficulty) {
+ difficulty = newLevel;
+ levelTxt.setText('Level: ' + difficulty);
+ showMessage("LEVEL UP!", 2000);
+ // Decrease spawn rate with level (faster spawning)
+ spawnRate = Math.max(10, 60 - difficulty * 5);
+ }
+}
+// Function to spawn a bubble
+function spawnBubble() {
+ // Determine bubble type
+ var types = ['red', 'blue', 'green', 'yellow', 'purple'];
+ var type = types[Math.floor(Math.random() * types.length)];
+ // Special bubble chance (10% + increases slightly with difficulty)
+ var specialChance = 0.1 + difficulty * 0.01;
+ if (Math.random() < specialChance) {
+ type = 'special';
+ }
+ // Random size variation
+ var size = 0.8 + Math.random() * 0.4;
+ // Speed based on size and difficulty
+ var speed = (2 + difficulty * 0.5) * (1 / size);
+ // Create the bubble
+ var bubble = new Bubble(type, size, speed);
+ // Position randomly along bottom of screen
+ bubble.x = 150 + Math.random() * (2048 - 300);
+ bubble.y = 2732 + 100;
+ // Add to game and array
+ game.addChild(bubble);
+ bubbles.push(bubble);
+}
+// Function to pop bubbles near a specific bubble
+function popNearbyBubbles(sourceBubble) {
+ var popRadius = 300;
+ for (var i = 0; i < bubbles.length; i++) {
+ if (bubbles[i] !== sourceBubble && !bubbles[i].readyToRemove) {
+ var dx = bubbles[i].x - sourceBubble.x;
+ var dy = bubbles[i].y - sourceBubble.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < popRadius) {
+ bubbles[i].pop();
+ }
+ }
+ }
+}
+// Game update function
+game.update = function () {
+ if (!gameRunning) return;
+ // Spawn bubbles on interval
+ if (LK.ticks - lastSpawn > spawnRate) {
+ spawnBubble();
+ lastSpawn = LK.ticks;
+ }
+ // Process bubbles
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ var bubble = bubbles[i];
+ // Check if bubble has gone off top of screen
+ if (bubble.y < -150) {
+ // Remove bubble
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ // Lose life or game over if not special
+ if (!bubble.isSpecial) {
+ // Game over
+ gameRunning = false;
+ // Update high score
+ if (LK.getScore() > storage.highScore) {
+ storage.highScore = LK.getScore();
+ }
+ // Flash screen and show game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.getSound('game_over').play();
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ }
+ continue;
+ }
+ // Remove popped bubbles
+ if (bubble.readyToRemove) {
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ }
+ }
+};
+// Game start
+function startGame() {
+ // Reset variables
+ bubbles = [];
+ difficulty = 1;
+ spawnRate = 60;
+ gameSpeed = 1;
+ currentMultiplier = 1;
+ lastSpawn = 0;
+ gameRunning = true;
+ // Reset score
+ LK.setScore(0);
+ updateScoreText();
+ levelTxt.setText('Level: 1');
+ // Show welcome message
+ showMessage("POP THE BUBBLES!", 2000);
+ // Start music
+ LK.playMusic('game_music', {
+ fade: {
+ start: 0,
+ end: 0.6,
+ duration: 1000
+ }
+ });
+}
+// Start the game
+startGame();
\ No newline at end of file