User prompt
Remove the weather button
User prompt
Add the close button to the upgrade panel
User prompt
Add it to the market panel
User prompt
The menu can't be closed
User prompt
I can't close the menu pls add the close button to all menus
User prompt
Move the close button to the bottom left
User prompt
There is no close button in the upgrades menu
User prompt
Add the clos button to the upgrades menu
User prompt
Can't close the upgrades and market menu
User prompt
When the menu is open and the same button that is used to open the menu when clicked will close the menu and remove the weather button
User prompt
Make a close button for every menu
User prompt
Make the seasons effect the crops
User prompt
Add sunny, winter, rainy, thunderstorm, spring
User prompt
The money counter is gone
User prompt
The text is overlaping when restarted
User prompt
Restart button with upgrades like oven blender and fishing rod āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
Give the player $15
User prompt
Give the player 10 dollars to start the game āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add upgrades to the market and a animal pen
User prompt
Make the market
User prompt
It will take more time like 35 seconds to be grown fully
User prompt
Move the seed water and harvest buttons to the bottom right
Code edit (1 edits merged)
Please save this source code
User prompt
Harvest Tycoon: Farm & Grow
Initial prompt
Farming simulator
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
money: 50,
cropsSold: 0,
fieldsUnlocked: 9
});
/****
* Classes
****/
var CropButton = Container.expand(function (cropType) {
var self = Container.call(this);
self.cropType = cropType;
var cropInfo = CropType.getInfo(cropType);
var button = self.attachAsset(cropInfo.shape, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6
});
var priceTag = new Text2("$" + cropInfo.seedCost, {
size: 25,
fill: 0xFFFFFF
});
priceTag.anchor.set(0.5, 0);
priceTag.y = 40;
self.addChild(priceTag);
self.down = function (x, y, obj) {
tween(self, {
alpha: 0.7
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(self, {
alpha: 1
}, {
duration: 100
});
// Select crop type
selectedCropType = self.cropType;
selectedTool = 'seed';
updateToolButtons();
// Close selection
cropSelectionPanel.visible = false;
};
return self;
});
var MarketButton = Container.expand(function () {
var self = Container.call(this);
var button = self.attachAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5
});
var label = new Text2("Market", {
size: 50,
fill: 0xFFFFFF
});
label.anchor.set(0.5);
self.addChild(label);
self.down = function (x, y, obj) {
tween(self, {
alpha: 0.7
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(self, {
alpha: 1
}, {
duration: 100
});
// Sell all ready crops
var cropsSold = 0;
var moneyEarned = 0;
plots.forEach(function (plot) {
if (plot.state === PlotState.READY) {
moneyEarned += CropType.getInfo(plot.cropType).sellPrice;
cropsSold++;
plot.reset();
}
});
if (cropsSold > 0) {
money += moneyEarned;
storage.cropsSold += cropsSold;
updateMoneyDisplay();
// Show feedback
var sellMessage = new Text2("Sold " + cropsSold + " crops for $" + moneyEarned + "!", {
size: 60,
fill: 0xFFFF00
});
sellMessage.anchor.set(0.5);
sellMessage.x = 2048 / 2;
sellMessage.y = 2732 / 2;
game.addChild(sellMessage);
// Animate and remove
tween(sellMessage, {
alpha: 0,
y: sellMessage.y - 100
}, {
duration: 2000,
onFinish: function onFinish() {
sellMessage.destroy();
}
});
LK.getSound('sell').play();
}
};
return self;
});
var Plot = Container.expand(function () {
var self = Container.call(this);
self.state = PlotState.EMPTY;
self.cropType = CropType.NONE;
self.growthProgress = 0;
self.growthTotal = 0;
self.needsWater = false;
self.isWet = false;
// Create soil
var soil = self.attachAsset('soil', {
anchorX: 0.5,
anchorY: 0.5
});
self.soil = soil;
// Growth indicator (invisible initially)
var seedling = self.attachAsset('seedling', {
anchorX: 0.5,
anchorY: 1.0,
y: 50,
visible: false
});
self.seedling = seedling;
self.plant = function (cropType) {
if (self.state !== PlotState.EMPTY || money < CropType.getInfo(cropType).seedCost) {
return false;
}
money -= CropType.getInfo(cropType).seedCost;
updateMoneyDisplay();
self.cropType = cropType;
self.state = PlotState.SEEDED;
self.growthProgress = 0;
self.growthTotal = CropType.getInfo(cropType).growthTime * 60; // Convert to frames
self.needsWater = true;
self.seedling.visible = true;
self.seedling.height = 30; // Small at first
LK.getSound('plant').play();
return true;
};
self.water = function () {
if (self.state !== PlotState.SEEDED && self.state !== PlotState.GROWING) {
return false;
}
self.isWet = true;
self.needsWater = false;
self.soil.texture = LK.getAsset('wetSoil', {}).texture;
// Reset drying timeout
self.dryTimer = LK.setTimeout(function () {
self.isWet = false;
self.needsWater = true;
self.soil.texture = LK.getAsset('soil', {}).texture;
}, 5000); // Soil stays wet for 5 seconds
LK.getSound('water').play();
return true;
};
self.harvest = function () {
if (self.state !== PlotState.READY) {
return false;
}
money += CropType.getInfo(self.cropType).sellPrice;
storage.cropsSold++;
updateMoneyDisplay();
self.reset();
LK.getSound('harvest').play();
return true;
};
self.reset = function () {
self.state = PlotState.EMPTY;
self.cropType = CropType.NONE;
self.growthProgress = 0;
self.growthTotal = 0;
self.needsWater = false;
self.isWet = false;
self.soil.texture = LK.getAsset('soil', {}).texture;
self.seedling.visible = false;
if (self.dryTimer) {
LK.clearTimeout(self.dryTimer);
}
};
self.update = function () {
// Only grow if it's watered
if ((self.state === PlotState.SEEDED || self.state === PlotState.GROWING) && self.isWet) {
self.growthProgress++;
// Update crop appearance based on growth progress
var growthPercentage = self.growthProgress / self.growthTotal;
if (growthPercentage < 0.3) {
self.state = PlotState.SEEDED;
self.seedling.height = 30 + growthPercentage * 100;
} else if (growthPercentage < 1) {
self.state = PlotState.GROWING;
// If we just entered growing state, change the shape
if (self.seedling.texture !== LK.getAsset(CropType.getInfo(self.cropType).shape, {}).texture) {
self.seedling.texture = LK.getAsset(CropType.getInfo(self.cropType).shape, {}).texture;
self.seedling.width = LK.getAsset(CropType.getInfo(self.cropType).shape, {}).width;
self.seedling.height = LK.getAsset(CropType.getInfo(self.cropType).shape, {}).height * growthPercentage;
} else {
self.seedling.height = LK.getAsset(CropType.getInfo(self.cropType).shape, {}).height * growthPercentage;
}
} else {
// Fully grown
self.state = PlotState.READY;
self.seedling.height = LK.getAsset(CropType.getInfo(self.cropType).shape, {}).height;
// Make it bounce a little to show it's ready
tween(self.seedling, {
y: 45
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self.seedling, {
y: 50
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
}
}
};
// Handle interaction
self.down = function (x, y, obj) {
// Selection effect
tween(self, {
alpha: 0.7
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(self, {
alpha: 1
}, {
duration: 100
});
if (selectedTool === 'seed') {
if (selectedCropType !== CropType.NONE) {
self.plant(selectedCropType);
}
} else if (selectedTool === 'water') {
self.water();
} else if (selectedTool === 'harvest') {
self.harvest();
}
};
return self;
});
var ToolButton = Container.expand(function (toolType, shape) {
var self = Container.call(this);
self.toolType = toolType;
var button = self.attachAsset(shape, {
anchorX: 0.5,
anchorY: 0.5
});
var label = new Text2(toolType.charAt(0).toUpperCase() + toolType.slice(1), {
size: 30,
fill: 0xFFFFFF
});
label.anchor.set(0.5);
self.addChild(label);
self.setSelected = function (isSelected) {
button.alpha = isSelected ? 1.0 : 0.7;
if (isSelected) {
tween(self, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 200
});
} else {
tween(self, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 200
});
}
};
self.down = function (x, y, obj) {
tween(self, {
alpha: 0.7
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(self, {
alpha: 1
}, {
duration: 100
});
// Update selected tool
if (self.toolType === 'seed') {
openCropSelection();
} else {
selectedTool = self.toolType;
selectedCropType = CropType.NONE;
updateToolButtons();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var PlotState = {
EMPTY: 0,
SEEDED: 1,
GROWING: 2,
READY: 3
};
var CropType = {
NONE: 0,
CARROT: 1,
CORN: 2,
TOMATO: 3,
getInfo: function getInfo(type) {
switch (type) {
case CropType.CARROT:
return {
name: "Carrot",
growthTime: 5,
// in seconds for demo
seedCost: 5,
sellPrice: 10,
shape: 'carrot'
};
case CropType.CORN:
return {
name: "Corn",
growthTime: 10,
// in seconds for demo
seedCost: 10,
sellPrice: 25,
shape: 'corn'
};
case CropType.TOMATO:
return {
name: "Tomato",
growthTime: 15,
// in seconds for demo
seedCost: 15,
sellPrice: 40,
shape: 'tomato'
};
default:
return {
name: "None",
growthTime: 0,
seedCost: 0,
sellPrice: 0,
shape: null
};
}
}
};
var plots = [];
var toolButtons = {};
var cropSelectionPanel;
var moneyDisplay;
var money = storage.money;
var selectedTool = 'seed';
var selectedCropType = CropType.NONE;
// Initialize the farm layout
function initializeFarm() {
var plotSize = 220; // Size of each plot including margin
var gridSize = 3; // 3x3 grid
var startX = (2048 - plotSize * gridSize) / 2 + plotSize / 2;
var startY = 600; // Start plots below the top UI area
// Create plots in a grid
for (var row = 0; row < gridSize; row++) {
for (var col = 0; col < gridSize; col++) {
var plot = new Plot();
plot.x = startX + col * plotSize;
plot.y = startY + row * plotSize;
// Check if unlocked
if (row * gridSize + col < storage.fieldsUnlocked) {
game.addChild(plot);
plots.push(plot);
}
}
}
}
// Create UI
function createUI() {
// Money display
moneyDisplay = new Text2("$" + money, {
size: 70,
fill: 0xFFFF00
});
moneyDisplay.anchor.set(0, 0);
moneyDisplay.x = 150;
moneyDisplay.y = 50;
LK.gui.addChild(moneyDisplay);
// Title
var titleText = new Text2("Harvest Tycoon", {
size: 100,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0);
titleText.x = 2048 / 2;
titleText.y = 50;
LK.gui.addChild(titleText);
// Create tool buttons
var buttonSize = 120;
var buttonSpacing = buttonSize * 1.2;
var buttonStartX = 2048 - buttonSize - 50; // Right side of screen with some margin
var buttonY = 2732 - buttonSize - 50; // Bottom of screen with some margin
// Harvest button (rightmost)
toolButtons.harvest = new ToolButton('harvest', 'harvestButton');
toolButtons.harvest.x = buttonStartX;
toolButtons.harvest.y = buttonY;
game.addChild(toolButtons.harvest);
// Water button (middle)
toolButtons.water = new ToolButton('water', 'waterButton');
toolButtons.water.x = buttonStartX - buttonSpacing;
toolButtons.water.y = buttonY;
game.addChild(toolButtons.water);
// Seed button (leftmost of the three)
toolButtons.seed = new ToolButton('seed', 'seedButton');
toolButtons.seed.x = buttonStartX - buttonSpacing * 2;
toolButtons.seed.y = buttonY;
game.addChild(toolButtons.seed);
// Market button (to sell all ready crops)
var marketButton = new MarketButton();
marketButton.x = 2048 - 200;
marketButton.y = 200;
game.addChild(marketButton);
// Create crop selection panel (initially hidden)
cropSelectionPanel = new Container();
cropSelectionPanel.visible = false;
game.addChild(cropSelectionPanel);
// Panel background
var panelBg = LK.getAsset('soil', {
width: 500,
height: 200,
anchorX: 0.5,
anchorY: 0.5
});
panelBg.alpha = 0.8;
cropSelectionPanel.addChild(panelBg);
// Add crop buttons
var cropButtonX = -150;
var cropButtonY = 0;
var cropButtonSpacing = 150;
var carrotButton = new CropButton(CropType.CARROT);
carrotButton.x = cropButtonX;
carrotButton.y = cropButtonY;
cropSelectionPanel.addChild(carrotButton);
var cornButton = new CropButton(CropType.CORN);
cornButton.x = cropButtonX + cropButtonSpacing;
cornButton.y = cropButtonY;
cropSelectionPanel.addChild(cornButton);
var tomatoButton = new CropButton(CropType.TOMATO);
tomatoButton.x = cropButtonX + cropButtonSpacing * 2;
tomatoButton.y = cropButtonY;
cropSelectionPanel.addChild(tomatoButton);
// Position the panel
cropSelectionPanel.x = 2048 / 2;
cropSelectionPanel.y = 400;
// Set initial tool button states
updateToolButtons();
}
// Update the money display
function updateMoneyDisplay() {
moneyDisplay.setText("$" + money);
storage.money = money;
}
// Open crop selection panel
function openCropSelection() {
cropSelectionPanel.visible = true;
selectedTool = 'seed';
updateToolButtons();
}
// Update tool button highlighting
function updateToolButtons() {
for (var tool in toolButtons) {
toolButtons[tool].setSelected(tool === selectedTool);
}
}
// Initialize game
initializeFarm();
createUI();
// Play background music
LK.playMusic('farmMusic');
// Game update loop
game.update = function () {
// Update all plots
for (var i = 0; i < plots.length; i++) {
plots[i].update();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -425,25 +425,26 @@
titleText.y = 50;
LK.gui.addChild(titleText);
// Create tool buttons
var buttonSize = 120;
- var buttonStartX = 150;
- var buttonY = 200;
- // Seed button
- toolButtons.seed = new ToolButton('seed', 'seedButton');
- toolButtons.seed.x = buttonStartX;
- toolButtons.seed.y = buttonY;
- game.addChild(toolButtons.seed);
- // Water button
- toolButtons.water = new ToolButton('water', 'waterButton');
- toolButtons.water.x = buttonStartX + buttonSize * 1.5;
- toolButtons.water.y = buttonY;
- game.addChild(toolButtons.water);
- // Harvest button
+ var buttonSpacing = buttonSize * 1.2;
+ var buttonStartX = 2048 - buttonSize - 50; // Right side of screen with some margin
+ var buttonY = 2732 - buttonSize - 50; // Bottom of screen with some margin
+ // Harvest button (rightmost)
toolButtons.harvest = new ToolButton('harvest', 'harvestButton');
- toolButtons.harvest.x = buttonStartX + buttonSize * 3;
+ toolButtons.harvest.x = buttonStartX;
toolButtons.harvest.y = buttonY;
game.addChild(toolButtons.harvest);
+ // Water button (middle)
+ toolButtons.water = new ToolButton('water', 'waterButton');
+ toolButtons.water.x = buttonStartX - buttonSpacing;
+ toolButtons.water.y = buttonY;
+ game.addChild(toolButtons.water);
+ // Seed button (leftmost of the three)
+ toolButtons.seed = new ToolButton('seed', 'seedButton');
+ toolButtons.seed.x = buttonStartX - buttonSpacing * 2;
+ toolButtons.seed.y = buttonY;
+ game.addChild(toolButtons.seed);
// Market button (to sell all ready crops)
var marketButton = new MarketButton();
marketButton.x = 2048 - 200;
marketButton.y = 200;
Carrot 2d pixilated topdown. In-Game asset. 2d. High contrast. No shadows
Button blank lime 2d pixilated topdown. In-Game asset. 2d. High contrast. No shadows
Square yellow button 2d pixilated topdown. In-Game asset. 2d. High contrast. No shadows
Soil 2d pixilated topdown. In-Game asset. 2d. High contrast. No shadows
Corn 2d pixilated topdown. In-Game asset. 2d. High contrast. No shadows
Tomato 2d pixilated topdown. In-Game asset. 2d. High contrast. No shadows