/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -self.height) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; }); // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Hero update logic self.vy = (self.vy || 0) + 0.5; // gravity self.y += self.vy; for (var i = 0; i < platforms.length; i++) { if (self.intersects(platforms[i]) && self.vy > 0) { self.y = platforms[i].y - self.height / 2; self.vy = 0; } } }; self.down = function (x, y, obj) { self.vy = -10; // jump }; }); //<Assets used in the game will automatically appear here> // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize platforms var platforms = []; for (var i = 0; i < 5; i++) { var platform = new Platform(); platform.x = Math.random() * 2048; platform.y = Math.random() * 2732; platforms.push(platform); game.addChild(platform); } // Initialize hero var hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 - 200; game.addChild(hero); // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -2732; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets array var bullets = []; // Handle game move event game.move = function (x, y, obj) { hero.move(x, y, obj); }; // Handle game down event game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y; bullets.push(bullet); game.addChild(bullet); }; // Game update function game.update = function () { // Update hero hero.update(); // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (hero.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); bullets.splice(j, 1); enemies[k].destroy(); enemies.splice(k, 1); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,115 +1,139 @@
-/****
+/****
* Classes
-****/
+****/
// Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -self.height) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -self.height) {
+ self.destroy();
+ }
+ };
});
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -self.height;
+ }
+ };
});
-//<Assets used in the game will automatically appear here>
// Hero class
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Hero update logic
- };
- self.move = function (x, y, obj) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Hero update logic
+ self.vy = (self.vy || 0) + 0.5; // gravity
+ self.y += self.vy;
+ for (var i = 0; i < platforms.length; i++) {
+ if (self.intersects(platforms[i]) && self.vy > 0) {
+ self.y = platforms[i].y - self.height / 2;
+ self.vy = 0;
+ }
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.vy = -10; // jump
+ };
});
+//<Assets used in the game will automatically appear here>
+// Platform class
+var Platform = Container.expand(function () {
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Initialize platforms
+var platforms = [];
+for (var i = 0; i < 5; i++) {
+ var platform = new Platform();
+ platform.x = Math.random() * 2048;
+ platform.y = Math.random() * 2732;
+ platforms.push(platform);
+ game.addChild(platform);
+}
// Initialize hero
var hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 - 200;
game.addChild(hero);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * -2732;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * -2732;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize bullets array
var bullets = [];
// Handle game move event
game.move = function (x, y, obj) {
- hero.move(x, y, obj);
+ hero.move(x, y, obj);
};
// Handle game down event
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = hero.x;
- bullet.y = hero.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = hero.x;
+ bullet.y = hero.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
// Game update function
game.update = function () {
- // Update hero
- hero.update();
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- if (hero.intersects(enemies[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(enemies[k])) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- enemies[k].destroy();
- enemies.splice(k, 1);
- break;
- }
- }
- }
+ // Update hero
+ hero.update();
+ // Update enemies
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ if (hero.intersects(enemies[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ if (bullets[j].intersects(enemies[k])) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ enemies[k].destroy();
+ enemies.splice(k, 1);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file