User prompt
Make the button squares
User prompt
Move the left button up 10 across the y axis Move the middle button up 10 across the y axis Move the right button up 10 across the y axis
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move all 3 button up 5 across the y axis
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'rightButton.y = 2732 - 100 - 10;' Line Number: 163
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'middleButton.y = 2732 - 100 - 10;' Line Number: 155
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Move all the button up 5
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'rightButton.y = 2732 - 100 - 20;' Line Number: 163
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'middleButton.y = 2732 - 100 - 20;' Line Number: 155
User prompt
Move all the button up 15
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Move all the button up 5
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Move the right button 2% to the left
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Move the right button 20% to the left
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Move the right button 50% to the left
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Move the left button 20% to the right
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Move the left button 20% to the right
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Move the left button 20% to the right
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Move the left button 20% to the right
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Move the left button 20% to the right
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Move the middle button 10% to the left
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MOve the middle button 15% to the left
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Move the middle button 20% to the left
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move the left button 10% to the right
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Can you create 3 button at the bottom. One to the left, one to the right and one in the middle. Clicking them moves the player to that posistion.
User prompt
Migrate to the latest version of LK
Remix started
Copy Train Jumper
/**** * Classes ****/ var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = LK.getAsset('obstacle', {}); obstacleGraphics.anchor.set(0.5, 0.5); self.addChild(obstacleGraphics); this.baseSpeed = 10; this.speed = this.baseSpeed; this._update_migrated = function () { this.speed = this.baseSpeed + Math.floor(LK.ticks / 1000); this.y += this.speed; }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = LK.getAsset('player', {}); playerGraphics.anchor.set(0.5, 0.5); self.addChild(playerGraphics); this.targetX = null; this.speed = 60; this.moveToLane = function (targetX) { this.targetX = targetX; }; this._update_migrated = function () { if (this.targetX !== null) { var direction = this.targetX > this.x ? 1 : -1; this.x += direction * this.speed; if (direction > 0 && this.x >= this.targetX || direction < 0 && this.x <= this.targetX) { this.x = this.targetX; this.targetX = null; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var score = 0; var scoreText = new Text2(score, { size: 150, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma", fill: "#ffffff" }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var lanes = [512, 1024, 1536]; // Three lanes for the player to move between var trackGraphics = []; lanes.forEach(function (lane) { var track = LK.getAsset('track', {}); track.anchor.set(0.5, 0); track.x = lane; track.y = 0; trackGraphics.push(track); game.addChild(track); }); var player = game.addChild(new Player()); player.y = 2732 - player.height; // Position the player at the bottom of the screen player.x = lanes[1]; // Start the player in the middle lane var obstacles = []; function spawnObstacle(lane) { var obstacle = new Obstacle(); obstacle.x = lane; obstacle.y = -obstacle.height; obstacles.push(obstacle); game.addChild(obstacle); } var lastSpawnedLane = null; function spawnObstaclePattern() { var pattern = Math.floor(Math.random() * 2); switch (pattern) { case 0: spawnObstacle(lanes[0]); LK.setTimeout(function () { return spawnObstacle(lanes[2]); }, 1000); break; case 1: spawnObstacle(lanes[1]); LK.setTimeout(function () { return spawnObstacle(lanes[0]); }, 1000); break; } LK.setTimeout(spawnObstaclePattern, 5000); } spawnObstaclePattern(); function updateGame() { player._update_migrated(); obstacles.forEach(function (obstacle) { obstacle._update_migrated(); if (obstacle.y > player.y && !obstacle.passed) { score++; scoreText.setText(score); obstacle.passed = true; } if (player.intersects(obstacle)) { LK.showGameOver(restartGame); } }); } LK.on('tick', updateGame); var swipeStartX = null; game.on('down', function (x, y, obj) { swipeStartX = game.toLocal(obj.global).x; }); game.on('up', function (x, y, obj) { var swipeEndX = game.toLocal(obj.global).x; var swipeDistance = swipeEndX - swipeStartX; if (swipeDistance > 100 && player.x < lanes[2]) { // Swipe right player.moveToLane(lanes[lanes.indexOf(player.x) + 1]); } else if (swipeDistance < -100 && player.x > lanes[0]) { // Swipe left player.moveToLane(lanes[lanes.indexOf(player.x) - 1]); } swipeStartX = null; }); function restartGame() { obstacles.forEach(function (obstacle) { obstacle.destroy(); }); obstacles = []; player.x = lanes[1]; player.y = 2732 - player.height; score = 0; scoreText.setText(score); } // Create three buttons at the bottom of the screen var leftButton = LK.getAsset('button', { width: 200, height: 100, color: 0x00ff00, shape: 'box' }); leftButton.x = 200 + 200 * 1.0; // Move the button 20% to the right leftButton.y = 2732 - 100 - 5; leftButton.on('down', function () { player.moveToLane(lanes[0]); }); game.addChild(leftButton); var middleButton = LK.getAsset('button', { width: 200, height: 100, color: 0x00ff00, shape: 'box' }); middleButton.x = 1024 - 1024 * 0.1; // Move the button 10% to the left middleButton.y = 2732 - 100 - 5; middleButton.on('down', function () { player.moveToLane(lanes[1]); }); game.addChild(middleButton); var rightButton = LK.getAsset('button', { width: 200, height: 100, color: 0x00ff00, shape: 'box' }); rightButton.x = 1848 - 1848 * 0.2; // Move the button 20% to the left rightButton.y = 2732 - 100 - 5; rightButton.on('down', function () { player.moveToLane(lanes[2]); }); game.addChild(rightButton); ;
===================================================================
--- original.js
+++ change.js
@@ -142,25 +142,9 @@
color: 0x00ff00,
shape: 'box'
});
leftButton.x = 200 + 200 * 1.0; // Move the button 20% to the right
-leftButton.y = 2732 - 100 - 10;
-var middleButton = LK.getAsset('button', {
- width: 200,
- height: 100,
- color: 0x00ff00,
- shape: 'box'
-});
-middleButton.x = 1024 - 1024 * 0.1; // Move the button 10% to the left
-middleButton.y = 2732 - 100 - 10;
-rightButton = LK.getAsset('button', {
- width: 200,
- height: 100,
- color: 0x00ff00,
- shape: 'box'
-});
-rightButton.x = 1848 - 1848 * 0.2; // Move the button 20% to the left
-rightButton.y = 2732 - 100 - 10;
+leftButton.y = 2732 - 100 - 5;
leftButton.on('down', function () {
player.moveToLane(lanes[0]);
});
game.addChild(leftButton);
@@ -170,8 +154,9 @@
color: 0x00ff00,
shape: 'box'
});
middleButton.x = 1024 - 1024 * 0.1; // Move the button 10% to the left
+middleButton.y = 2732 - 100 - 5;
middleButton.on('down', function () {
player.moveToLane(lanes[1]);
});
game.addChild(middleButton);
@@ -181,8 +166,9 @@
color: 0x00ff00,
shape: 'box'
});
rightButton.x = 1848 - 1848 * 0.2; // Move the button 20% to the left
+rightButton.y = 2732 - 100 - 5;
rightButton.on('down', function () {
player.moveToLane(lanes[2]);
});
game.addChild(rightButton);
summoning round blue button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Make an image og a coconut. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Make more variations
Make a banana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.