User prompt
- When the head consumes the first food then a body is added to the edge (the opposite direction of the snake head movement) of the head - When the head consumes more than one food then the food consumed will be added to the edge of the body (the opposite direction of the snake head & body movement) - The food consumed by the snake will increase the length of the snake (head - body - body - so on) - The representation of the head & body will not be over lapped, it should be head leading the snake and the body. Further, the body follows the path of the head and as the food consumed then the snake body covers one area of the environment (dimension of snakeh head)
User prompt
When a head consume a food, a new element is created which is body and that will be connected to the edge of the snake head. The more number of food consumed the body will be connected to the edge of the other body. Note: Only first body will be connected to the edge of head and then followed by the rest of the body being connected to the edge of the body. Further, the arrangement of snake will be sideways and not overlapped, which is like head - body-body-body-and so on...
User prompt
snake should not leave the screen
User prompt
consider the following format for the snake to be arranged in the right order (head followed by body connected to the edge, then a new body is connected to the edge of the previous body, and so on..) and the arrangement of the snake will be sideways and not overlapped
User prompt
consider the following format for the snake to be arranged in the right order (head followed by body connected to the edge, then a new body is connected to the edge of the previous body, and so on..) and the arrangement of the snake will be sideways and not overlapped
User prompt
When the head consumes the food then add a body to the edge of the head which is continued to increase the length of the snake by one box which is subsequently connected to the edge of the body
User prompt
never generate/create food, life, bonusFood, poison in the corners
User prompt
The head and the body are overlapped, instead increase the length of body by one box whose dimension are same as head
User prompt
When the head consumes the food then add a body to the edge of an head which is continued to increase the length of snake
User prompt
When the head consumes the food then add a body to the edge of the head
User prompt
When the head consumes the food, then a body element is added to the edge of head
User prompt
connect the snakeSegment to the head's edge
User prompt
connect the body to the edge of the head
User prompt
Introduce a body element for head, where the body will only act when the head consumes a food or the bonusFood - food adds one equal dimension of the head - bonusFood adds two equal dimension of the head - the body element is connected to the edge of the snakes head followed by the continuous chain of body element
===================================================================
--- original.js
+++ change.js
@@ -97,9 +97,8 @@
// Position the pause button a little to the left from the top right corner of the game
pause.x = 2048 - pause.width;
pause.y = 50; // Move the pause button a little down
var snake = game.addChild(new Snake());
-snake.body = [];
// Position the snake at the center of the game
snake.x = 2048 / 2;
snake.y = 2732 / 2;
// Initialize food
@@ -134,35 +133,10 @@
snake.x -= snake.speed * 2.25;
} else if (snake.direction === 'right') {
snake.x += snake.speed * 2.25;
}
- // Update the position of the snake's body segments
- for (var i = snake.body.length - 1; i > 0; i--) {
- snake.body[i].x = snake.body[i - 1].x;
- snake.body[i].y = snake.body[i - 1].y;
- }
- if (snake.body.length > 0) {
- snake.body[0].x = snake.x;
- snake.body[0].y = snake.y;
- }
// Check if the snake's head intersects with the food
if (snake.intersects(food)) {
- // Add a body segment to the snake
- var bodySegment = new Container();
- var bodyAsset = bodySegment.attachAsset('head', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- if (snake.body.length > 0) {
- var lastSegment = snake.body[snake.body.length - 1];
- bodySegment.x = lastSegment.x;
- bodySegment.y = lastSegment.y;
- } else {
- bodySegment.x = snake.x;
- bodySegment.y = snake.y;
- }
- game.addChild(bodySegment);
- snake.body.push(bodySegment);
// Increase the score
score += 10;
// Update the score text
scoreTxt.setText('Score: ' + score);
@@ -170,10 +144,12 @@
foodConsumed += 1;
// Check if it's time to show the bonus food
if (score % 150 === 0) {
// Position the bonus food at a new random location within the game, ensuring it does not appear on the border
- bonusFood.x = Math.random() * (2048 - bonusFood.width) + bonusFood.width / 2;
- bonusFood.y = Math.random() * (2732 - bonusFood.height) + bonusFood.height / 2;
+ do {
+ bonusFood.x = Math.random() * (2048 - bonusFood.width) + bonusFood.width / 2;
+ bonusFood.y = Math.random() * (2732 - bonusFood.height) + bonusFood.height / 2;
+ } while ((bonusFood.x < 100 || bonusFood.x > 1948) && (bonusFood.y < 100 || bonusFood.y > 2632));
// Show the bonus food for 8 seconds
LK.setTimeout(function () {
bonusFood.x = -100;
bonusFood.y = -100;
@@ -182,10 +158,12 @@
// Check if it's time to show the life
if (score !== 0 && score % 100 === 0 && score != previousScore) {
previousScore = score;
// Position the life at a new random location within the game, ensuring it does not appear on the border
- life.x = Math.random() * (2048 - life.width) + life.width / 2;
- life.y = Math.random() * (2732 - life.height) + life.height / 2;
+ do {
+ life.x = Math.random() * (2048 - life.width) + life.width / 2;
+ life.y = Math.random() * (2732 - life.height) + life.height / 2;
+ } while ((life.x < 100 || life.x > 1948) && (life.y < 100 || life.y > 2632));
// Show the life for 10 seconds
LK.setTimeout(function () {
life.x = -100;
life.y = -100;
@@ -193,10 +171,12 @@
}
// Check if it's time to show the poison
if (foodConsumed === 8 && !poisonGenerated) {
// Position the poison at a new random location within the game, ensuring it does not appear on the border
- poison.x = Math.random() * (2048 - poison.width) + poison.width / 2;
- poison.y = Math.random() * (2732 - poison.height) + poison.height / 2;
+ do {
+ poison.x = Math.random() * (2048 - poison.width) + poison.width / 2;
+ poison.y = Math.random() * (2732 - poison.height) + poison.height / 2;
+ } while ((poison.x < 100 || poison.x > 1948) && (poison.y < 100 || poison.y > 2632));
// Show the poison for 8 seconds
LK.setTimeout(function () {
poison.x = -100;
poison.y = -100;
@@ -204,10 +184,12 @@
poisonGenerated = true;
foodConsumed = 0; // Reset the food consumed count after generating poison
}
// Position the food at a new random location within the game, ensuring it does not appear on the border
- food.x = Math.random() * (2048 - food.width) + food.width / 2;
- food.y = Math.random() * (2732 - food.height) + food.height / 2;
+ do {
+ food.x = Math.random() * (2048 - food.width) + food.width / 2;
+ food.y = Math.random() * (2732 - food.height) + food.height / 2;
+ } while ((food.x < 100 || food.x > 1948) && (food.y < 100 || food.y > 2632));
}
// Check if the snake's head intersects with the bonus food
if (snake.intersects(bonusFood)) {
// Increase the score by 50
Apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Poisonous Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pause icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snake Face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ostrich egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.