User prompt
- When the head consumes the first food then a body is added to the edge (the opposite direction of the snake head movement) of the head - When the head consumes more than one food then the food consumed will be added to the edge of the body (the opposite direction of the snake head & body movement) - The food consumed by the snake will increase the length of the snake (head - body - body - so on) - The representation of the head & body will not be over lapped, it should be head leading the snake and the body. Further, the body follows the path of the head and as the food consumed then the snake body covers one area of the environment (dimension of snakeh head)
User prompt
When a head consume a food, a new element is created which is body and that will be connected to the edge of the snake head. The more number of food consumed the body will be connected to the edge of the other body. Note: Only first body will be connected to the edge of head and then followed by the rest of the body being connected to the edge of the body. Further, the arrangement of snake will be sideways and not overlapped, which is like head - body-body-body-and so on...
User prompt
snake should not leave the screen
User prompt
consider the following format for the snake to be arranged in the right order (head followed by body connected to the edge, then a new body is connected to the edge of the previous body, and so on..) and the arrangement of the snake will be sideways and not overlapped
User prompt
consider the following format for the snake to be arranged in the right order (head followed by body connected to the edge, then a new body is connected to the edge of the previous body, and so on..) and the arrangement of the snake will be sideways and not overlapped
User prompt
When the head consumes the food then add a body to the edge of the head which is continued to increase the length of the snake by one box which is subsequently connected to the edge of the body
User prompt
never generate/create food, life, bonusFood, poison in the corners
User prompt
The head and the body are overlapped, instead increase the length of body by one box whose dimension are same as head
User prompt
When the head consumes the food then add a body to the edge of an head which is continued to increase the length of snake
User prompt
When the head consumes the food then add a body to the edge of the head
User prompt
When the head consumes the food, then a body element is added to the edge of head
User prompt
connect the snakeSegment to the head's edge
User prompt
connect the body to the edge of the head
User prompt
Introduce a body element for head, where the body will only act when the head consumes a food or the bonusFood - food adds one equal dimension of the head - bonusFood adds two equal dimension of the head - the body element is connected to the edge of the snakes head followed by the continuous chain of body element
/****
* Classes
****/
var BonusFood = Container.expand(function () {
var self = Container.call(this);
// Create the bonus food
var bonusFood = self.attachAsset('bonusFood', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Food = Container.expand(function () {
var self = Container.call(this);
// Create the food
var food = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Life = Container.expand(function () {
var self = Container.call(this);
// Create the life
var life = self.attachAsset('life', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Pause = Container.expand(function () {
var self = Container.call(this);
// Create the pause button
var pause = self.attachAsset('pause', {
anchorX: 0.5,
anchorY: 0.5
});
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
if (!game.paused) {
game.paused = true;
pause.id = 'resume';
} else {
game.paused = false;
pause.id = 'pause';
}
};
});
var Poison = Container.expand(function () {
var self = Container.call(this);
// Create the poison
var poison = self.attachAsset('poison', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Snake = Container.expand(function () {
var self = Container.call(this);
self.addBodySegment = function () {
var bodySegment = new SnakeBody();
// Position the body segment at the current position of the snake's head
bodySegment.x = this.x;
bodySegment.y = this.y;
// Add the body segment to the snake's body array
this.body.push(bodySegment);
// Add the body segment to the game
game.addChild(bodySegment);
};
// Create the head of the snake
var head = self.attachAsset('head', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the snake's direction and speed
self.direction = 'up';
self.speed = 5;
self.body = [];
self.moveHead = function (newDirection) {
if (newDirection === 'up' && this.direction !== 'down') {
this.direction = 'up';
} else if (newDirection === 'down' && this.direction !== 'up') {
this.direction = 'down';
} else if (newDirection === 'left' && this.direction !== 'right') {
this.direction = 'left';
} else if (newDirection === 'right' && this.direction !== 'left') {
this.direction = 'right';
}
};
});
var SnakeBody = Container.expand(function () {
var self = Container.call(this);
// Create the body segment of the snake
var bodySegment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add a background to the game
var background = game.addChild(LK.getAsset('newBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
}));
// Initialize pause button
var pause = game.addChild(new Pause());
// Position the pause button a little to the left from the top right corner of the game
pause.x = 2048 - pause.width;
pause.y = 50; // Move the pause button a little down
var snake = game.addChild(new Snake());
// Position the snake at the center of the game
snake.x = 2048 / 2;
snake.y = 2732 / 2;
// Initialize food
var food = game.addChild(new Food());
// Position the food at a random location within the game
food.x = Math.random() * 2048;
food.y = Math.random() * 2732;
// Initialize poison
var bonusFood = game.addChild(new BonusFood());
// Hide the bonus food when the game starts
bonusFood.x = -100;
bonusFood.y = -100;
var poison = game.addChild(new Poison());
// Initialize life
var life = game.addChild(new Life());
// Hide the life when the game starts
life.x = -100;
life.y = -100;
// Hide the poison when the game starts
poison.x = -100;
poison.y = -100;
game.update = function () {
if (game.paused) {
return;
}
// Update the snake's position based on its direction and speed
if (snake.direction === 'up') {
snake.y -= snake.speed * 2.25;
} else if (snake.direction === 'down') {
snake.y += snake.speed * 2.25;
} else if (snake.direction === 'left') {
snake.x -= snake.speed * 2.25;
} else if (snake.direction === 'right') {
snake.x += snake.speed * 2.25;
}
// Check if the snake's head intersects with the food
if (snake.intersects(food)) {
// Increase the score
score += 10;
// Update the score text
scoreTxt.setText('Score: ' + score);
// Increase the food consumed count
foodConsumed += 1;
// Check if it's time to show the bonus food
if (score % 150 === 0) {
// Position the bonus food at a new random location within the game, ensuring it does not appear on the border
bonusFood.x = Math.random() * (2048 - bonusFood.width) + bonusFood.width / 2;
bonusFood.y = Math.random() * (2732 - bonusFood.height) + bonusFood.height / 2;
// Show the bonus food for 8 seconds
LK.setTimeout(function () {
bonusFood.x = -100;
bonusFood.y = -100;
}, 8000);
}
// Check if it's time to show the life
if (score !== 0 && score % 100 === 0 && score != previousScore) {
previousScore = score;
// Position the life at a new random location within the game, ensuring it does not appear on the border
life.x = Math.random() * (2048 - life.width) + life.width / 2;
life.y = Math.random() * (2732 - life.height) + life.height / 2;
// Show the life for 10 seconds
LK.setTimeout(function () {
life.x = -100;
life.y = -100;
}, 10000);
}
// Check if it's time to show the poison
if (foodConsumed === 8 && !poisonGenerated) {
// Position the poison at a new random location within the game, ensuring it does not appear on the border
poison.x = Math.random() * (2048 - poison.width) + poison.width / 2;
poison.y = Math.random() * (2732 - poison.height) + poison.height / 2;
// Show the poison for 8 seconds
LK.setTimeout(function () {
poison.x = -100;
poison.y = -100;
}, 8000);
poisonGenerated = true;
foodConsumed = 0; // Reset the food consumed count after generating poison
}
// Position the food at a new random location within the game, ensuring it does not appear on the border
food.x = Math.random() * (2048 - food.width) + food.width / 2;
food.y = Math.random() * (2732 - food.height) + food.height / 2;
// Add a body segment to the snake
snake.addBodySegment();
}
// Check if the snake's head intersects with the bonus food
if (snake.intersects(bonusFood)) {
// Increase the score by 50
score += 50;
// Update the score text
scoreTxt.setText('Score: ' + score);
// Play the bonus food sound
LK.getSound('bonusfood').play();
// Hide the bonus food
bonusFood.x = -100;
bonusFood.y = -100;
// Add two body segments to the snake
snake.addBodySegment();
snake.addBodySegment();
}
// Check if the snake's head intersects with the life
if (snake.intersects(life)) {
// Increase the lives by 1, up to a maximum of 8
if (lives < 8) {
lives += 1;
// Update the lives text
livesTxt.setText('Lives: ' + lives);
// Play the life sound
LK.getSound('life').play();
}
// Hide the life
life.x = -100;
life.y = -100;
}
// Check if the snake's head intersects with the poison
if (snake.intersects(poison)) {
// Decrease the lives
lives -= 1;
// Update the lives text
livesTxt.setText('Lives: ' + lives);
// Play the poison sound
LK.getSound('poison').play();
// Hide the poison
poison.x = -100;
poison.y = -100;
// Reset the food consumed count after consuming poison
foodConsumed = 0;
// Check if the lives have hit 0
if (lives === 0) {
// Show game over
LK.getSound('GameOver').play();
LK.showGameOver();
}
}
// Check if the snake's head has moved out of the screen
if (snake.x < 0) {
snake.x = 2048;
} else if (snake.x > 2048) {
snake.x = 0;
} else if (snake.y < 0) {
snake.y = 2732;
} else if (snake.y > 2732) {
snake.y = 0;
}
};
// Initialize lives, score, food consumed and poison generated
var lives = 3;
var score = 0;
var previousScore = 0;
var foodConsumed = 0;
var poisonGenerated = false;
// Create lives text
var livesTxt = new Text2('Lives: ' + lives, {
size: 32,
fill: "#ffffff"
});
livesTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(livesTxt);
// Create score text
var scoreTxt = new Text2('Score: ' + score, {
size: 32,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.down = function (x, y, obj) {
if (game.paused) {
return;
}
// Change the snake's direction to always move in the direction of the front area of the snake head which is not connected to the snake body
if (x > snake.x && snake.direction !== 'left' && snake.direction !== 'right') {
snake.moveHead('right');
} else if (x < snake.x && snake.direction !== 'right' && snake.direction !== 'left') {
snake.moveHead('left');
} else if (y > snake.y && snake.direction !== 'up' && snake.direction !== 'down') {
snake.moveHead('down');
} else if (y < snake.y && snake.direction !== 'down' && snake.direction !== 'up') {
snake.moveHead('up');
}
};
// Update the position of the snake's body segments
for (var i = snake.body.length - 1; i >= 0; i--) {
if (i === 0) {
// The first body segment follows the head
snake.body[i].x = snake.x;
snake.body[i].y = snake.y;
} else {
// Each subsequent body segment follows the one in front of it
snake.body[i].x = snake.body[i - 1].x;
snake.body[i].y = snake.body[i - 1].y;
}
}
Apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Poisonous Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pause icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snake Face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ostrich egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.