User prompt
bring the pause little down
User prompt
bring the pause icon little left
User prompt
- food and posion will never appear on the border of the game
User prompt
Increase the speed by 20%
User prompt
- When the game starts the posion will never occur in the start - posion will always appear only when the head consumes 8 food - posion will be on the screen only for 8 second and then disappears
User prompt
Introduce a pause button whose function is: - It should appear on the top right corner - When clicked on the pause button the game should be paused - When clicked on the pause button the snake will not change it's direction - Once the screen is paused then show the resume button to resume the game
User prompt
Increase the speed of head by 10% of the current speed
User prompt
introduce a poison which is linked with the lives, and each time the head consumes a poison the live is reduced by one and once the lives hits 0 the game is over.
User prompt
When the game starts the snake has a head and it has 3 body connected to their edge forming a continuous chain.
User prompt
Snake can move in the following direction: UP DOWN LEFT RIGHT
User prompt
when the food is consumed the body is connected to the edge of the head, and the subsequent body will be connected to the edge of the first body and so on
User prompt
the head will be in the lead and the body will be connected to it's head and the size increases only with the head consumes a food
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = snake.bodies.length - 1; i >= 0; i--) {' Line Number: 99
User prompt
The body will be attached to the head and will move along in the direction of head
User prompt
Consuming a food will add a body to the snake which will be connected to the edge of the head and this will increase the length of the snake
User prompt
Consuming a food will add a body to the snake which will be connected to the edge of the snake head and this will increase the length of the snake
User prompt
the head will not move in the opposite direction. If the snake has to move in the opposite direction then the head has to take the necessary turns to face in that direction to start moving forward. For example: If the snake is moving in the right direction and it has to move in the left direction then the snake has to take one right turn and then take another right turn to move in the left direction. This should the mechanics for the head movement
User prompt
remove the body
User prompt
delete the snake body
User prompt
Introduce food in the game: - When the snake eats/consumes the food the length of the snake increases and that adds a new body at the end of the last body and so on - When the snake eats/consumes the food the score is increased by 10 - When the game starts only one food is shown - Only when the snake consumes the food shown on screen then the second food will spawn on the screen to make the game continuous
User prompt
The length of snake is added to the edge of the third body and the game continous
User prompt
Introduce food in the game: - When the snake eats/consumes the food the length of the snake increases. - When the snake eats/consumes the food the score is increased by 10 - When the game starts only one food is shown - Only when the snake consumes the food shown on screen then the second food will spawn on the screen to make the game continous
User prompt
increase the font size to 32
User prompt
reduce the font size to 14
User prompt
introduce lives on top left corner and score system in the top middle of the game screen
===================================================================
--- original.js
+++ change.js
@@ -67,15 +67,15 @@
poison.y = Math.random() * 2732;
game.update = function () {
// Update the snake's position based on its direction and speed
if (snake.direction === 'up') {
- snake.y -= snake.speed;
+ snake.y -= snake.speed * 1.1;
} else if (snake.direction === 'down') {
- snake.y += snake.speed;
+ snake.y += snake.speed * 1.1;
} else if (snake.direction === 'left') {
- snake.x -= snake.speed;
+ snake.x -= snake.speed * 1.1;
} else if (snake.direction === 'right') {
- snake.x += snake.speed;
+ snake.x += snake.speed * 1.1;
}
// Check if the snake's head intersects with the food
if (snake.intersects(food)) {
// Increase the score
Apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Poisonous Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pause icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snake Face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ostrich egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.