User prompt
REMOVE THE GAP BETWEEN THE HEAD AND THE BODY
User prompt
REMOVE THE GAP BETWEEN THE HEAD AND BODY SEGMENT
User prompt
sHOW THE BREAK BETWEEN EACH BODY SEGMENT
User prompt
Create a snake with a head at the front, where the first body is connected to the bottom edge of the head, the second body is connected to the bottom edge of the first body, and the third body is connected to the bottom edge of second body.
User prompt
Create a snake with a head at the front, where the body is connected to the edge of the head.
User prompt
show the snake in the centr
User prompt
Snake Head: Design the snake head with the desired shape and size. Ensure that the head has a clear front and back. Body Segments: Connect the first body segment to the back of the snake head. Repeat this process for the next two body segments, connecting them sequentially to the previous segment. Each body segment should be the same size as the snake head.
User prompt
Create a snake with a head at the front, where the body is connected to the edge of the head, and subsequent body segments are similarly connected
User prompt
snake head and snake body are connected to their edges
User prompt
When the game starts the snake has one snake head followed by 3 snake body which are connected to each other at the edge. Where the snake head will be in the front. Note: The view of the complete snake should be seen on the screen where I can see the snake head followed by the 3 snake body (the complete length of the snake)
User prompt
Where ever the head faces the snake moves in that direction but the snake will never go in the opposite direction of it's head. Note: If snake head is facing upwards then the snake cannot directly move downwards, if it has to move downwards then the snake has to take either right/left turn and the press either right/left turn to move in that direction.
User prompt
initially when the game starts the snake will have one snake head, followed by 4 snake body and each elements will be connected to their opposite edge of the first element. Example: Snake head will be in lead and to it's edge the first snake body to which another snake body is connected at it's edge and so on.
User prompt
Update the snake's body positions to follow the path of the head when it takes turn in any direction
User prompt
Here the correction that has to be made is that if the snake takes left turn from any direction then the snake body should travel the path of the head and then take the left turn
User prompt
The snake body will not be covered beneath the snake head, it will be connected to the edge of the snake head
User prompt
if snake head is moved in any direction then the snake body should be connected to snake head and should follow the same path.. Example: The snake head is first, then the snake body is connected to it's edge. Now if the snake head moves in the right direction that is the snake takes 90 degree right turn then the snake body should cover the path waled by snake head and then take the 90 degree right turn. Note: The snake body will always be connected to the edge of the snake head
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'newBodyPart.y = snake.y + snake.head.height;' Line Number: 89
User prompt
the snake body always retrace the snake head direction and moves in that direction, and the snake body will be attached to snake head's edge and continue to move in the direction of snake head,
User prompt
the snake body always retrace the snake head direction and moves in that direction, but the snake head will always be in the lead
User prompt
the snake body always retrace the snake head direction and moves in that direction
User prompt
the front area of the snak head which is not connected to the snake body will lead the snake in the direction
User prompt
Keep the snake head to lead in the + x and Y axis of the game
User prompt
If the snake moves out of the screen from one edge make it appear from the opposite edge
User prompt
when the game starts the snake moves in the vertical Y axis of the game and the snake will never move in the opposite direction.
User prompt
The size of snake body is equivalent to the size of snake head
===================================================================
--- original.js
+++ change.js
@@ -47,12 +47,12 @@
game.update = function () {
// Update the position of the snake's body parts
for (var i = snake.bodyParts.length - 1; i > 0; i--) {
snake.bodyParts[i].x = snake.bodyParts[i - 1].x;
- snake.bodyParts[i].y = snake.bodyParts[i - 1].y;
+ snake.bodyParts[i].y = snake.bodyParts[i - 1].y + snake.bodyParts[i - 1].height;
}
snake.bodyParts[0].x = snake.x;
- snake.bodyParts[0].y = snake.y;
+ snake.bodyParts[0].y = snake.y + snake.bodyParts[0].height;
// Update the snake's position based on its direction and speed
if (snake.direction === 'up') {
snake.y -= snake.speed;
} else if (snake.direction === 'down') {
Apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Poisonous Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pause icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snake Face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ostrich egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.