User prompt
When the game starts the snake starts to move in upwards direction by default.
User prompt
When the game starts the snake starts to move in upwards direction by default. Note: Neither the food nor the poison will be generated in that direction for the initial 10 seconds
User prompt
Please fix the bug: 'ReferenceError: tail is not defined' in or related to this line: 'self.segments.unshift(tail);' Line Number: 51
User prompt
add movement to the snake
User prompt
Add direction movement to the snake i.e., the snake can move up, down, left, and right
User prompt
Everytime a snake consumes a food add an equal dimension of the body to the end of the snakebody
User prompt
when the game starts the snake is always found in the middle of the game
User prompt
show the snake head and the snake body to be equal in dimension
User prompt
Now introduce snake which has these things: Head, and Body Head and body are in a square shape and are connected sideways (head is in front and on the side body is connected to it's head). Use different color to differentiate between head and body of the snake
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'tail.x = head.x + self.direction.x * 100;' Line Number: 44
User prompt
delete the snake segment
User prompt
Please fix the bug: 'ReferenceError: snake is not defined' in or related to this line: 'snake.update();' Line Number: 81
User prompt
delete the complete snake
User prompt
seperate the movement and speed factor of the snake from the snakesegment
User prompt
it is not connected yet
User prompt
connect both snakehead and the snakebody where snkaebody is connected to the end of the head and is clearly visible on the screen
User prompt
snake head and the body are two different box
User prompt
introduce snake's body and the snake body will be connected to the bottom of it's head
User prompt
remove the snakebody part and only keep the snakehead
User prompt
Show both snakehead and the snakebody in the horizontal format
User prompt
add a snakebody to snakesegment where the snakebody length will increase after consuming the food
User prompt
reduce the speed of the snake by 50%
User prompt
Introduce a body to the snakesegment which will be connected to the end of the snakesegment and it will be connected to the snakesegment sideway.
User prompt
Delete the snake segment but remeber the movement of the snake and reduce the speed of the snake by 25% of it's current speed.
User prompt
reduce the speed of the snake by half of it's current speed
===================================================================
--- original.js
+++ change.js
@@ -20,9 +20,8 @@
});
self.x = Math.random() * 2048;
self.y = Math.random() * 2732;
});
-//<Assets used in the game will automatically appear here>
// Snake class
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
@@ -33,30 +32,26 @@
self.speed = 7.5;
self.grow = false;
self.init = function () {
for (var i = 0; i < 5; i++) {
- var segment = self.attachAsset('snakeSegment', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var segment = new SnakeBodySegment();
segment.x = 1024 - i * 20;
segment.y = 1366;
self.segments.push(segment);
+ self.addChild(segment);
}
};
self.update = function () {
var newHead = {
x: (self.segments[0].x + self.direction.x * self.speed + 2048) % 2048,
y: (self.segments[0].y + self.direction.y * self.speed + 2732) % 2732
};
if (self.grow) {
- var newSegment = self.attachAsset('snakeSegment', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var newSegment = new SnakeBodySegment();
newSegment.x = newHead.x;
newSegment.y = newHead.y;
self.segments.unshift(newSegment);
+ self.addChild(newSegment);
self.grow = false;
} else {
for (var i = self.segments.length - 1; i > 0; i--) {
self.segments[i].destroy();
@@ -67,8 +62,17 @@
}
};
self.init();
});
+//<Assets used in the game will automatically appear here>
+// Snake Body Segment class
+var SnakeBodySegment = Container.expand(function () {
+ var self = Container.call(this);
+ var segmentGraphics = self.attachAsset('snakeSegment', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
/****
* Initialize Game
****/
Apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Poisonous Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pause icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snake Face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ostrich egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.