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rotation should keep increasing when down, based on distanceFromMid
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update and increase rotation when down
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car is moving right when it should move up
Code edit (9 edits merged)
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Assume the car is facing up at start
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car shoud move the direction its facing
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update distanceFromMid on move (when down)
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rotate car on down buy a number relative to distance from screen x mid
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move car.down to game.down
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car is not moving?
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update car position
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add dust randomly
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dirt should be under car
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add some dirt to the ground
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remove obstacles
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rework the creation of obstacles
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obstacles should be further away from each other
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game should not be over when hitting obstacles
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car should slow down when hitting obstacles
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Please fix the bug: 'z is not defined' in or related to this line: 'z;' Line Number: 65
/****
* Classes
****/
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.acceleration = 0;
});
var Dust = Container.expand(function () {
var self = Container.call(this);
var dustGraphics = self.attachAsset('dirt', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y -= self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2e2e2e
});
/****
* Game Code
****/
game.down = function (x, y, obj) {
game.isDown = true;
var midScreenX = 2048 / 2;
var distanceFromMid = x - midScreenX;
var rotation = distanceFromMid / midScreenX;
car.rotation += rotation * 0.1; // Increase rotation based on distanceFromMid
};
game.up = function (x, y) {
game.isDown = false;
};
var obstacles = [];
game.update = function () {
if (game.isDown) {
car.acceleration += 0.2;
}
car.x += Math.sin(car.rotation) * car.acceleration;
car.y -= Math.cos(car.rotation) * car.acceleration;
car.acceleration *= 0.98; // Apply friction to slow down the car
if (car.x < 0) {
car.x = 0;
car.acceleration = 0;
}
if (car.x > 2048) {
car.x = 2048;
car.acceleration = 0;
}
if (car.y < 0) {
car.y = 0;
car.acceleration = 0;
}
if (car.y > 2732) {
car.y = 2732;
car.acceleration = 0;
}
};
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 / 2 + 500;
for (var i = 0; i < 2048; i += 100) {
for (var j = 0; j < 2732; j += 100) {
if (Math.random() < 0.1) {
var dust = game.addChildAt(new Dust(), 0);
dust.x = i;
dust.y = j;
}
}
}
game.move = function (x, y, obj) {
if (game.isDown) {
var midScreenX = 2048 / 2;
var distanceFromMid = x - midScreenX;
var rotation = distanceFromMid / midScreenX;
car.rotation = rotation;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,9 @@
game.isDown = true;
var midScreenX = 2048 / 2;
var distanceFromMid = x - midScreenX;
var rotation = distanceFromMid / midScreenX;
- car.rotation += rotation;
+ car.rotation += rotation * 0.1; // Increase rotation based on distanceFromMid
};
game.up = function (x, y) {
game.isDown = false;
};
A cute looking car, facing up, viewed top down. Suitable for a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
some dust Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An arrow pointing upwards. Should look like it's pointing to something valuable. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a orange road cone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a coffee cup, viewed from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cinnamon bun, viewed from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a gold coin with a car one it, simple graphics. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cheese sandwich, viewed from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a salt can, viewed from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A checked pattern in nice soft pastel colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.