User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'game.tick = function () {' Line Number: 363
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gibberishText.destroy();' Line Number: 358
User prompt
make button clickable
User prompt
make the coffee button clickable
User prompt
move the text for the buttons below the vutton
User prompt
upgrade button is still not functional
User prompt
make the upgrade button functional
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add upgrade buttons
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add progression mechanics
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(buttonGraphics);' Line Number: 75
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lets try this
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remove all the upgrade functionaliity
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reset the button system and visibility, and rebuild it in a functional way because it is not functioning right now
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as new levels are achieved, create new upgrades on the sides of the screen, that are unlockable in different ways using the primary scoring system
User prompt
Please fix the bug: 'Uncaught ReferenceError: lastUnlockText is not defined' in or related to this line: 'if (lastUnlockText) {' Line Number: 256
===================================================================
--- original.js
+++ change.js
@@ -61,20 +61,9 @@
/****
* Game Code
****/
-var button = new Button();
-game.addChild(button);
-var currentIntersecting = coder.intersects(button);
-if (!lastWasIntersecting && currentIntersecting) {
- console.log("Coder and Button intersected!");
- // Trigger an event or action here, e.g., increase score, play sound, etc.
- LK.getSound('typing').play();
- code += clickIncrement;
- codeTxt.setText('Lines of Code written: ' + code.toString());
-}
-lastWasIntersecting = currentIntersecting;
-var lastWasIntersecting = false; // Track last intersection state
+// Removed main screen elements and start button
var lastAchievementText = null;
var lastUnlockText = null;
var clickIncrement = 4;
var unlockableFeatures = [{
@@ -105,18 +94,18 @@
anchorY: 0.5,
x: 1024,
y: 1366
});
-var coder = LK.getAsset('coder', {
+var coder = game.attachAsset('coder', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
-game.addChild(coder);
-coder.lastWasIntersecting = false; // Initialize lastWasIntersecting for coder
-coder.lastWasIntersecting = false; // Initialize lastWasIntersecting for coder
var code = 0;
+var level = 1;
+var experience = 0;
+var experienceToNextLevel = 100;
var codeTxt = new Text2('Code written: ' + code.toString(), {
size: 50,
fill: 0xFFFFFF
});
@@ -126,8 +115,35 @@
// Play typing sound effect
LK.getSound('typing').play();
// Increase code by clickIncrement every click
code += clickIncrement;
+ // Increase experience by clickIncrement
+ experience += clickIncrement;
+ // Check if experience has reached the threshold for leveling up
+ if (experience >= experienceToNextLevel) {
+ level++;
+ experience -= experienceToNextLevel;
+ experienceToNextLevel = Math.floor(experienceToNextLevel * 1.5); // Increase the threshold for the next level
+ console.log("Level Up! You are now level " + level);
+ // Display level up message
+ var levelUpText = new Text2("Level Up! Level " + level, {
+ size: 60,
+ fill: 0x00FF00,
+ font: "'Courier New', Courier, monospace"
+ });
+ levelUpText.anchor.set(0.5, 0.5);
+ levelUpText.x = 1024;
+ levelUpText.y = 800;
+ game.addChild(levelUpText);
+ tween(levelUpText, {
+ alpha: 0
+ }, {
+ duration: 2000,
+ onComplete: function onComplete() {
+ levelUpText.destroy();
+ }
+ });
+ }
// Check for achievements
var achievements = [{
name: "First 100 Lines",
threshold: 100
@@ -225,9 +241,9 @@
});
}
});
// Update code display
- codeTxt.setText('Lines of Code written: ' + code.toString());
+ codeTxt.setText('Lines of Code written: ' + code.toString() + ' | Level: ' + level + ' | XP: ' + experience + '/' + experienceToNextLevel);
// Create a pop effect on the coder when clicked
tween(coder, {
scaleX: 1.2,
scaleY: 1.2
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows