User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'game.tick = function () {' Line Number: 363
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gibberishText.destroy();' Line Number: 358
User prompt
make button clickable
User prompt
make the coffee button clickable
User prompt
move the text for the buttons below the vutton
User prompt
upgrade button is still not functional
User prompt
make the upgrade button functional
User prompt
add upgrade buttons
User prompt
add progression mechanics
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(buttonGraphics);' Line Number: 75
User prompt
lets try this
User prompt
remove all the upgrade functionaliity
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reset the button system and visibility, and rebuild it in a functional way because it is not functioning right now
User prompt
as new levels are achieved, create new upgrades on the sides of the screen, that are unlockable in different ways using the primary scoring system
User prompt
Please fix the bug: 'Uncaught ReferenceError: lastUnlockText is not defined' in or related to this line: 'if (lastUnlockText) {' Line Number: 256
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Button = Container.expand(function () {
	var self = Container.call(this);
	// Attach button asset
	var buttonGraphics = self.attachAsset('button', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Initialize counter
	self.counter = 0;
	// Create counter text
	self.counterText = new Text2(self.counter.toString(), {
		size: 50,
		fill: 0xFFFFFF
	});
	self.counterText.anchor.set(0.5, 0.5);
	self.addChild(self.counterText);
	// Event handler for button press
	self.down = function () {
		self.counter = 0; // Reset the counter
		self.counter += 4; // Increase the counter by 4
		self.counterText.setText(self.counter.toString());
	};
});
var GibberishText = Container.expand(function () {
	var self = Container.call(this);
	// Create gibberish text
	var gibberishText = new Text2('var i = 0; while (i < 10) { console.log(i); i++; }', {
		size: 10,
		fill: 0x008000,
		alpha: 0.02
	});
	self.addChild(gibberishText);
	// Make the gibberish text appear word after word
	var words = gibberishText.text ? gibberishText.text.split(' ') : [];
	gibberishText.text = '';
	var i = 0;
	var interval = LK.setInterval(function () {
		if (i < words.length) {
			gibberishText.text += words[i] + ' ';
			i++;
		} else {
			LK.clearInterval(interval);
		}
	}, 1000);
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Removed main screen elements and start button
var lastAchievementText = null;
var lastUnlockText = null;
var clickIncrement = 4;
var unlockableFeatures = [{
	name: "New Keyboard",
	cost: 100,
	effect: function effect() {
		clickIncrement += 2;
	}
}, {
	name: "Faster Typing",
	cost: 500,
	effect: function effect() {
		clickIncrement += 5;
	}
}, {
	name: "AI Assistant",
	cost: 1000,
	effect: function effect() {
		clickIncrement += 10;
	}
}];
var buttonSpacing = 150;
var buttonStartY = 2300;
var buttonY = 2732 - 100;
var buttonSpacing = 512;
var background = game.attachAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 1366
});
var coder = game.attachAsset('coder', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 1366
});
var code = 0;
var codeTxt = new Text2('Code written: ' + code.toString(), {
	size: 50,
	fill: 0xFFFFFF
});
codeTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(codeTxt);
coder.down = function () {
	// Play typing sound effect
	LK.getSound('typing').play();
	// Increase code by clickIncrement every click
	code += clickIncrement;
	// Check for achievements
	var achievements = [{
		name: "First 100 Lines",
		threshold: 100
	}, {
		name: "Halfway to 500",
		threshold: 250
	}, {
		name: "Code Master",
		threshold: 500
	}];
	achievements.forEach(function (achievement) {
		if (code >= achievement.threshold && !achievement.unlocked) {
			achievement.unlocked = true;
			console.log(achievement.name + " achieved!");
			// Move previous achievement text up if it exists
			if (lastAchievementText) {
				lastAchievementText.y -= 70;
			}
			var achievementText = new Text2(achievement.name + " Achieved!", {
				size: 60,
				fill: 0xFFD700,
				font: "'Courier New', Courier, monospace" // Techy font
			});
			achievementText.anchor.set(0.5, 0.5);
			achievementText.x = 1024;
			achievementText.y = 600; // Move higher
			game.addChild(achievementText);
			lastAchievementText = achievementText;
			tween(achievementText, {
				alpha: 0
			}, {
				duration: 2000,
				onComplete: function onComplete() {
					achievementText.destroy();
				}
			});
		}
	});
	// Check if the number of clicks is a multiple of 16
	if (code % 16 === 0) {
		// List of coding terminology words
		var codingTerms = ["function", "variable", "loop", "array", "object", "class", "method", "event", "callback", "promise", "async", "await"];
		// Select a random word from the list
		var randomWord = codingTerms[Math.floor(Math.random() * codingTerms.length)];
		// Create a text object for the random word
		var wordText = new Text2(randomWord, {
			size: 50,
			fill: 0xFFFFFF,
			font: "'Courier New', Courier, monospace" // Techy font
		});
		// Position the word text to the left of the coder
		wordText.x = coder.x - 200;
		wordText.y = coder.y;
		// Add the word text to the game
		game.addChild(wordText);
		// Animate the word text to move upwards and fade out
		tween(wordText, {
			y: wordText.y - 100,
			alpha: 0
		}, {
			duration: 1000,
			onComplete: function onComplete() {
				wordText.destroy();
			}
		});
	}
	// Check and unlock features based on accumulated code
	unlockableFeatures.forEach(function (feature) {
		if (code >= feature.cost && !feature.unlocked) {
			feature.effect();
			feature.unlocked = true;
			console.log(feature.name + " unlocked!");
			// Add visual feedback for unlocking
			// Move previous unlock text up if it exists
			if (lastUnlockText) {
				lastUnlockText.y -= 70;
			}
			var unlockText = new Text2(feature.name + " Unlocked!", {
				size: 60,
				fill: 0xFFD700,
				font: "'Courier New', Courier, monospace" // Techy font
			});
			unlockText.anchor.set(0.5, 0.5);
			unlockText.x = 1024;
			unlockText.y = 700; // Move higher
			game.addChild(unlockText);
			lastUnlockText = unlockText;
			tween(unlockText, {
				alpha: 0
			}, {
				duration: 2000,
				onComplete: function onComplete() {
					unlockText.destroy();
				}
			});
		}
	});
	// Update code display
	codeTxt.setText('Lines of Code written: ' + code.toString());
	// Create a pop effect on the coder when clicked
	tween(coder, {
		scaleX: 1.2,
		scaleY: 1.2
	}, {
		duration: 100,
		onComplete: function onComplete() {
			tween(coder, {
				scaleX: 1,
				scaleY: 1
			}, {
				duration: 100
			});
		}
	});
	// Add a ripple effect around the coder
	var ripple = new LK.getAsset('circle', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: coder.x,
		y: coder.y,
		scaleX: 0.1,
		scaleY: 0.1,
		alpha: 0.5
	});
	game.addChild(ripple);
	tween(ripple, {
		scaleX: 1,
		scaleY: 1,
		alpha: 0
	}, {
		duration: 500,
		onComplete: function onComplete() {
			ripple.destroy();
		}
	});
	// Return to normal size after a delay
	LK.setTimeout(function () {
		tween(coder, {
			scaleX: 1,
			scaleY: 1
		}, {
			duration: 100
		});
		// Add gibberish text to the game
		for (var i = 0; i < 12; i++) {
			// Generate gibberish text randomly positioned
			var gibberishText = new GibberishText();
			gibberishText.x = Math.random() * 2048;
			gibberishText.y = Math.random() * 2732;
			game.addChild(gibberishText);
		}
		// Remove gibberish text after 10 seconds
		LK.setTimeout(function () {
			for (var i = 0; i < 12; i++) {
				gibberishText.destroy();
			}
		}, 10000);
	}, 100);
};
game.tick = function () {
	// Introduce new challenges as code increases
	if (code >= 200 && !challengeIntroduced) {
		challengeIntroduced = true;
		console.log("New Challenge: Manage Multiple Tasks!");
		var challengeText = new Text2("New Challenge: Manage Multiple Tasks!", {
			size: 40,
			fill: 0xFF4500
		});
		challengeText.anchor.set(0.5, 0.5);
		challengeText.x = 1024;
		challengeText.y = 1366;
		game.addChild(challengeText);
		tween(challengeText, {
			alpha: 0
		}, {
			duration: 2000,
			onComplete: function onComplete() {
				challengeText.destroy();
			}
		});
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -50,44 +50,8 @@
 			LK.clearInterval(interval);
 		}
 	}, 1000);
 });
-var UpgradeButton = Container.expand(function (type, cost, multiplier, duration) {
-	var self = Container.call(this);
-	// Attach button asset
-	var buttonGraphics = self.attachAsset('button', {
-		anchorX: 0.5,
-		anchorY: 0.5
-	});
-	// Set button type and properties
-	self.type = type;
-	self.cost = cost;
-	self.multiplier = multiplier;
-	self.duration = duration;
-	// Create button text
-	self.buttonText = new Text2(type + ': ' + cost + ' LOC', {
-		size: 30,
-		fill: 0xFFFFFF
-	});
-	self.buttonText.anchor.set(0.5, 0.5);
-	self.addChild(self.buttonText);
-	// Event handler for button press
-	self.down = function () {
-		if (code >= self.cost) {
-			code -= self.cost;
-			codeTxt.setText('Lines of Code written: ' + code.toString());
-			if (self.duration > 0) {
-				var originalIncrement = clickIncrement;
-				clickIncrement *= self.multiplier;
-				LK.setTimeout(function () {
-					clickIncrement = originalIncrement;
-				}, self.duration * 1000);
-			} else {
-				clickIncrement *= self.multiplier;
-			}
-		}
-	};
-});
 
 /**** 
 * Initialize Game
 ****/ 
@@ -124,15 +88,8 @@
 var buttonSpacing = 150;
 var buttonStartY = 2300;
 var buttonY = 2732 - 100;
 var buttonSpacing = 512;
-var upgradeButtons = [new UpgradeButton('Coffee', 16, 1, 0), new UpgradeButton('Coworker', 256, 1.5, 30), new UpgradeButton('Copilot', 512, 2, 60), new UpgradeButton('Agent', 1024, 3, 120)];
-upgradeButtons.forEach(function (button, index) {
-	button.x = buttonSpacing * (index + 0.5);
-	button.y = buttonY;
-	button.alpha = 0.1;
-	game.addChild(button);
-});
 var background = game.attachAsset('background', {
 	anchorX: 0.5,
 	anchorY: 0.5,
 	x: 1024,
@@ -315,18 +272,9 @@
 			}
 		}, 10000);
 	}, 100);
 };
-// Update upgrade button opacity based on available code lines
-function updateUpgradeButtons() {
-	upgradeButtons.forEach(function (button) {
-		button.alpha = code >= button.cost ? 1 : 0.1;
-		button.buttonText.setText(button.type + ': ' + button.cost + ' LOC');
-	});
-}
-// Call this function on every game tick or after code changes
 game.tick = function () {
-	updateUpgradeButtons();
 	// Introduce new challenges as code increases
 	if (code >= 200 && !challengeIntroduced) {
 		challengeIntroduced = true;
 		console.log("New Challenge: Manage Multiple Tasks!");
 a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows