User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'game.tick = function () {' Line Number: 363
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gibberishText.destroy();' Line Number: 358
User prompt
make button clickable
User prompt
make the coffee button clickable
User prompt
move the text for the buttons below the vutton
User prompt
upgrade button is still not functional
User prompt
make the upgrade button functional
User prompt
add upgrade buttons
User prompt
add progression mechanics
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(buttonGraphics);' Line Number: 75
User prompt
lets try this
User prompt
remove all the upgrade functionaliity
User prompt
reset the button system and visibility, and rebuild it in a functional way because it is not functioning right now
User prompt
as new levels are achieved, create new upgrades on the sides of the screen, that are unlockable in different ways using the primary scoring system
User prompt
Please fix the bug: 'Uncaught ReferenceError: lastUnlockText is not defined' in or related to this line: 'if (lastUnlockText) {' Line Number: 256
===================================================================
--- original.js
+++ change.js
@@ -50,44 +50,8 @@
LK.clearInterval(interval);
}
}, 1000);
});
-var UpgradeButton = Container.expand(function (type, cost, multiplier, duration) {
- var self = Container.call(this);
- // Attach button asset
- var buttonGraphics = self.attachAsset('button', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set button type and properties
- self.type = type;
- self.cost = cost;
- self.multiplier = multiplier;
- self.duration = duration;
- // Create button text
- self.buttonText = new Text2(type + ': ' + cost + ' LOC', {
- size: 30,
- fill: 0xFFFFFF
- });
- self.buttonText.anchor.set(0.5, 0.5);
- self.addChild(self.buttonText);
- // Event handler for button press
- self.down = function () {
- if (code >= self.cost) {
- code -= self.cost;
- codeTxt.setText('Lines of Code written: ' + code.toString());
- if (self.duration > 0) {
- var originalIncrement = clickIncrement;
- clickIncrement *= self.multiplier;
- LK.setTimeout(function () {
- clickIncrement = originalIncrement;
- }, self.duration * 1000);
- } else {
- clickIncrement *= self.multiplier;
- }
- }
- };
-});
/****
* Initialize Game
****/
@@ -124,15 +88,8 @@
var buttonSpacing = 150;
var buttonStartY = 2300;
var buttonY = 2732 - 100;
var buttonSpacing = 512;
-var upgradeButtons = [new UpgradeButton('Coffee', 16, 1, 0), new UpgradeButton('Coworker', 256, 1.5, 30), new UpgradeButton('Copilot', 512, 2, 60), new UpgradeButton('Agent', 1024, 3, 120)];
-upgradeButtons.forEach(function (button, index) {
- button.x = buttonSpacing * (index + 0.5);
- button.y = buttonY;
- button.alpha = 0.1;
- game.addChild(button);
-});
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
@@ -315,18 +272,9 @@
}
}, 10000);
}, 100);
};
-// Update upgrade button opacity based on available code lines
-function updateUpgradeButtons() {
- upgradeButtons.forEach(function (button) {
- button.alpha = code >= button.cost ? 1 : 0.1;
- button.buttonText.setText(button.type + ': ' + button.cost + ' LOC');
- });
-}
-// Call this function on every game tick or after code changes
game.tick = function () {
- updateUpgradeButtons();
// Introduce new challenges as code increases
if (code >= 200 && !challengeIntroduced) {
challengeIntroduced = true;
console.log("New Challenge: Manage Multiple Tasks!");
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows