User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'game.tick = function () {' Line Number: 363
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gibberishText.destroy();' Line Number: 358
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make button clickable
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make the coffee button clickable
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move the text for the buttons below the vutton
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upgrade button is still not functional
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make the upgrade button functional
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add upgrade buttons
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add progression mechanics
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Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
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Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
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Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
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Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(buttonGraphics);' Line Number: 75
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lets try this
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remove all the upgrade functionaliity
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reset the button system and visibility, and rebuild it in a functional way because it is not functioning right now
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as new levels are achieved, create new upgrades on the sides of the screen, that are unlockable in different ways using the primary scoring system
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Please fix the bug: 'Uncaught ReferenceError: lastUnlockText is not defined' in or related to this line: 'if (lastUnlockText) {' Line Number: 256
===================================================================
--- original.js
+++ change.js
@@ -124,28 +124,15 @@
var buttonSpacing = 150;
var buttonStartY = 2300;
var buttonY = 2732 - 100;
var buttonSpacing = 512;
-var coffeeButton = new UpgradeButton('Coffee', 16, 1, 0);
-coffeeButton.x = buttonSpacing * 0.5;
-coffeeButton.y = buttonY;
-coffeeButton.alpha = 0.1;
-game.addChild(coffeeButton);
-var coworkerButton = new UpgradeButton('Coworker', 256, 1, 0);
-coworkerButton.x = buttonSpacing * 1.5;
-coworkerButton.y = buttonY;
-coworkerButton.alpha = 0.1;
-game.addChild(coworkerButton);
-var copilotButton = new UpgradeButton('Copilot', 512, 1, 0);
-copilotButton.x = buttonSpacing * 2.5;
-copilotButton.y = buttonY;
-copilotButton.alpha = 0.1;
-game.addChild(copilotButton);
-var agentButton = new UpgradeButton('Agent', 1024, 1, 0);
-agentButton.x = buttonSpacing * 3.5;
-agentButton.y = buttonY;
-agentButton.alpha = 0.1;
-game.addChild(agentButton);
+var upgradeButtons = [new UpgradeButton('Coffee', 16, 1, 0), new UpgradeButton('Coworker', 256, 1, 0), new UpgradeButton('Copilot', 512, 1, 0), new UpgradeButton('Agent', 1024, 1, 0)];
+upgradeButtons.forEach(function (button, index) {
+ button.x = buttonSpacing * (index + 0.5);
+ button.y = buttonY;
+ button.alpha = 0.1;
+ game.addChild(button);
+});
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
@@ -330,12 +317,11 @@
}, 100);
};
// Update upgrade button opacity based on available code lines
function updateUpgradeButtons() {
- coffeeButton.alpha = code >= coffeeButton.cost ? 1 : 0.1;
- coworkerButton.alpha = code >= coworkerButton.cost ? 1 : 0.1;
- copilotButton.alpha = code >= copilotButton.cost ? 1 : 0.1;
- agentButton.alpha = code >= agentButton.cost ? 1 : 0.1;
+ upgradeButtons.forEach(function (button) {
+ button.alpha = code >= button.cost ? 1 : 0.1;
+ });
}
// Call this function on every game tick or after code changes
game.tick = function () {
updateUpgradeButtons();
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows