User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'game.tick = function () {' Line Number: 363
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'gibberishText.destroy();' Line Number: 358
User prompt
make button clickable
User prompt
make the coffee button clickable
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move the text for the buttons below the vutton
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upgrade button is still not functional
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make the upgrade button functional
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add upgrade buttons
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add progression mechanics
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Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(button);' Line Number: 77
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Please fix the bug: 'Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'var currentIntersecting = coder.intersects(buttonGraphics);' Line Number: 75
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lets try this
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remove all the upgrade functionaliity
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reset the button system and visibility, and rebuild it in a functional way because it is not functioning right now
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as new levels are achieved, create new upgrades on the sides of the screen, that are unlockable in different ways using the primary scoring system
User prompt
Please fix the bug: 'Uncaught ReferenceError: lastUnlockText is not defined' in or related to this line: 'if (lastUnlockText) {' Line Number: 256
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Button = Container.expand(function () {
var self = Container.call(this);
// Attach button asset
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize counter
self.counter = 0;
// Create counter text
self.counterText = new Text2(self.counter.toString(), {
size: 50,
fill: 0xFFFFFF
});
self.counterText.anchor.set(0.5, 0.5);
self.addChild(self.counterText);
// Event handler for button press
self.down = function () {
self.counter = 0; // Reset the counter
self.counter += 4; // Increase the counter by 4
self.counterText.setText(self.counter.toString());
};
});
var GibberishText = Container.expand(function () {
var self = Container.call(this);
// Create gibberish text
var gibberishText = new Text2('var i = 0; while (i < 10) { console.log(i); i++; }', {
size: 10,
fill: 0x008000,
alpha: 0.02
});
self.addChild(gibberishText);
// Make the gibberish text appear word after word
var words = gibberishText.text ? gibberishText.text.split(' ') : [];
gibberishText.text = '';
var i = 0;
var interval = LK.setInterval(function () {
if (i < words.length) {
gibberishText.text += words[i] + ' ';
i++;
} else {
LK.clearInterval(interval);
}
}, 1000);
});
var UpgradeButton = Container.expand(function (type, cost, multiplier, duration) {
var self = Container.call(this);
// Attach button asset
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
// Set button type and properties
self.type = type;
self.cost = cost;
self.multiplier = multiplier;
self.duration = duration;
// Create button text
self.buttonText = new Text2(type + ': ' + cost + ' LOC', {
size: 30,
fill: 0xFFFFFF
});
self.buttonText.anchor.set(0.5, 0.5);
self.addChild(self.buttonText);
// Event handler for button press
self.down = function () {
if (code >= self.cost) {
code -= self.cost;
codeTxt.setText('Lines of Code written: ' + code.toString());
if (self.duration > 0) {
var originalIncrement = clickIncrement;
clickIncrement *= self.multiplier;
LK.setTimeout(function () {
clickIncrement = originalIncrement;
}, self.duration * 1000);
} else {
clickIncrement *= self.multiplier;
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Removed main screen elements and start button
var lastAchievementText = null;
var lastUnlockText = null;
var clickIncrement = 4;
var unlockableFeatures = [{
name: "New Keyboard",
cost: 100,
effect: function effect() {
clickIncrement += 2;
}
}, {
name: "Faster Typing",
cost: 500,
effect: function effect() {
clickIncrement += 5;
}
}, {
name: "AI Assistant",
cost: 1000,
effect: function effect() {
clickIncrement += 10;
}
}];
var buttonSpacing = 150;
var buttonStartY = 2300;
var buttonY = 2732 - 100;
var buttonSpacing = 512;
var coffeeButton = new UpgradeButton('Coffee', 16, 1, 0);
coffeeButton.x = buttonSpacing * 0.5;
coffeeButton.y = buttonY;
coffeeButton.alpha = 0.1;
game.addChild(coffeeButton);
var coworkerButton = new UpgradeButton('Coworker', 256, 1, 0);
coworkerButton.x = buttonSpacing * 1.5;
coworkerButton.y = buttonY;
coworkerButton.alpha = 0.1;
game.addChild(coworkerButton);
var copilotButton = new UpgradeButton('Copilot', 512, 1, 0);
copilotButton.x = buttonSpacing * 2.5;
copilotButton.y = buttonY;
copilotButton.alpha = 0.1;
game.addChild(copilotButton);
var agentButton = new UpgradeButton('Agent', 1024, 1, 0);
agentButton.x = buttonSpacing * 3.5;
agentButton.y = buttonY;
agentButton.alpha = 0.1;
game.addChild(agentButton);
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var coder = game.attachAsset('coder', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var code = 0;
var codeTxt = new Text2('Code written: ' + code.toString(), {
size: 50,
fill: 0xFFFFFF
});
codeTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(codeTxt);
coder.down = function () {
// Play typing sound effect
LK.getSound('typing').play();
// Increase code by clickIncrement every click
code += clickIncrement;
// Check for achievements
var achievements = [{
name: "First 100 Lines",
threshold: 100
}, {
name: "Halfway to 500",
threshold: 250
}, {
name: "Code Master",
threshold: 500
}];
achievements.forEach(function (achievement) {
if (code >= achievement.threshold && !achievement.unlocked) {
achievement.unlocked = true;
console.log(achievement.name + " achieved!");
// Move previous achievement text up if it exists
if (lastAchievementText) {
lastAchievementText.y -= 70;
}
var achievementText = new Text2(achievement.name + " Achieved!", {
size: 60,
fill: 0xFFD700,
font: "'Courier New', Courier, monospace" // Techy font
});
achievementText.anchor.set(0.5, 0.5);
achievementText.x = 1024;
achievementText.y = 600; // Move higher
game.addChild(achievementText);
lastAchievementText = achievementText;
tween(achievementText, {
alpha: 0
}, {
duration: 2000,
onComplete: function onComplete() {
achievementText.destroy();
}
});
}
});
// Check if the number of clicks is a multiple of 16
if (code % 16 === 0) {
// List of coding terminology words
var codingTerms = ["function", "variable", "loop", "array", "object", "class", "method", "event", "callback", "promise", "async", "await"];
// Select a random word from the list
var randomWord = codingTerms[Math.floor(Math.random() * codingTerms.length)];
// Create a text object for the random word
var wordText = new Text2(randomWord, {
size: 50,
fill: 0xFFFFFF,
font: "'Courier New', Courier, monospace" // Techy font
});
// Position the word text to the left of the coder
wordText.x = coder.x - 200;
wordText.y = coder.y;
// Add the word text to the game
game.addChild(wordText);
// Animate the word text to move upwards and fade out
tween(wordText, {
y: wordText.y - 100,
alpha: 0
}, {
duration: 1000,
onComplete: function onComplete() {
wordText.destroy();
}
});
}
// Check and unlock features based on accumulated code
unlockableFeatures.forEach(function (feature) {
if (code >= feature.cost && !feature.unlocked) {
feature.effect();
feature.unlocked = true;
console.log(feature.name + " unlocked!");
// Add visual feedback for unlocking
// Move previous unlock text up if it exists
if (lastUnlockText) {
lastUnlockText.y -= 70;
}
var unlockText = new Text2(feature.name + " Unlocked!", {
size: 60,
fill: 0xFFD700,
font: "'Courier New', Courier, monospace" // Techy font
});
unlockText.anchor.set(0.5, 0.5);
unlockText.x = 1024;
unlockText.y = 700; // Move higher
game.addChild(unlockText);
lastUnlockText = unlockText;
tween(unlockText, {
alpha: 0
}, {
duration: 2000,
onComplete: function onComplete() {
unlockText.destroy();
}
});
}
});
// Update code display
codeTxt.setText('Lines of Code written: ' + code.toString());
// Create a pop effect on the coder when clicked
tween(coder, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
onComplete: function onComplete() {
tween(coder, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
// Add a ripple effect around the coder
var ripple = new LK.getAsset('circle', {
anchorX: 0.5,
anchorY: 0.5,
x: coder.x,
y: coder.y,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0.5
});
game.addChild(ripple);
tween(ripple, {
scaleX: 1,
scaleY: 1,
alpha: 0
}, {
duration: 500,
onComplete: function onComplete() {
ripple.destroy();
}
});
// Return to normal size after a delay
LK.setTimeout(function () {
tween(coder, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
// Add gibberish text to the game
for (var i = 0; i < 12; i++) {
// Generate gibberish text randomly positioned
var gibberishText = new GibberishText();
gibberishText.x = Math.random() * 2048;
gibberishText.y = Math.random() * 2732;
game.addChild(gibberishText);
}
// Remove gibberish text after 10 seconds
LK.setTimeout(function () {
for (var i = 0; i < 12; i++) {
gibberishText.destroy();
}
}, 10000);
}, 100);
};
// Update upgrade button opacity based on available code lines
function updateUpgradeButtons() {
coffeeButton.alpha = code >= coffeeButton.cost ? 1 : 0.1;
coworkerButton.alpha = code >= coworkerButton.cost ? 1 : 0.1;
copilotButton.alpha = code >= copilotButton.cost ? 1 : 0.1;
agentButton.alpha = code >= agentButton.cost ? 1 : 0.1;
}
// Call this function on every game tick or after code changes
game.tick = function () {
updateUpgradeButtons();
// Introduce new challenges as code increases
if (code >= 200 && !challengeIntroduced) {
challengeIntroduced = true;
console.log("New Challenge: Manage Multiple Tasks!");
var challengeText = new Text2("New Challenge: Manage Multiple Tasks!", {
size: 40,
fill: 0xFF4500
});
challengeText.anchor.set(0.5, 0.5);
challengeText.x = 1024;
challengeText.y = 1366;
game.addChild(challengeText);
tween(challengeText, {
alpha: 0
}, {
duration: 2000,
onComplete: function onComplete() {
challengeText.destroy();
}
});
}
};
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows