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remove all the buttons
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reset all the buttons, each button increases the counter by a multiple of 4, 8, 12
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create equal space between all the buttons
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make "lines of code written" smaller
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change the counter to the following instead of just showing number " Lines of Code written : "
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add the text "Code written" to the left of the counter
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add more upgrade buttons, which multiply each increment by a multiple of 2, and redcues the final score by a certain points
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change color of gibberish to green
Code edit (1 edits merged)
Please save this source code
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change the opacity of gibberish to 2%
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send the gibberish code to the background with a transparency of 10%
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add upgrades that multiply the score by 4x, 8x, 12x
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change the content of gibberish to any number of programming related gibbersh
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change the content of gibberish to something else, make opacity 10%
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var words = gibberishText.text.split(' ');' Line Number: 52
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make the gibberish 10% opacity, and make it appear word after word, in the same line, left to right ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: GibberishText is not defined' in or related to this line: 'var gibberishText = new GibberishText();' Line Number: 103
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add 2 clicable buttons at bottom, with counters, initialized with zero
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when clicked on coder, increase the code by 4
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dd 3 clickable buttons, coffee, junior coder, autopilot, equally spaced at the bottom, which can multiply the increment by 4x, 8x, 12x. dont increase the score, increase teh increments when buttons are pressed
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add 3 clickable buttons, coffee, junior coder, autopilot, equally spaced at the bottom, which can multiply the increment by 4x, 8x, 12x
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make this gibberish disappear after 10 seconds
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whever the code increases, add some random gibberish text in the background with 10% opacity, looking like something is being type
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when coffee is clicked, make the increment increase by 4x
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make coffee clickable when opacity is 100
===================================================================
--- original.js
+++ change.js
@@ -5,44 +5,19 @@
/****
* Classes
****/
-// Create a Button class
-var Coffee = Container.expand(function () {
+// Gibberish text class
+var GibberishText = Container.expand(function () {
var self = Container.call(this);
- var coffeeGraphics = self.attachAsset('coffee', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set initial opacity to 20%
- coffeeGraphics.alpha = 0.2;
- // Add a counter on the coffee
- self.counter = 0;
- var counterTxt = new Text2(self.counter.toString(), {
+ // Create a random string of gibberish text
+ var gibberish = Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
+ var gibberishText = new Text2(gibberish, {
size: 50,
fill: 0xFFFFFF
});
- counterTxt.anchor.set(0.5, 0);
- self.addChild(counterTxt);
- self.update = function () {
- // Check if points reach 20
- if (code >= 20) {
- // Change coffee opacity to 100%
- coffeeGraphics.alpha = 1;
- }
- // Update counter display
- counterTxt.setText(self.counter.toString());
- };
- self.over = function (x, y, obj) {
- // Check if mouse is over the coffee
- if (self.intersects(obj)) {
- // Make coffee bigger
- self.scale.set(1.2);
- } else {
- // Return coffee to normal size
- self.scale.set(1);
- }
- };
+ gibberishText.alpha = 0.1; // Set opacity to 10%
+ self.addChild(gibberishText);
});
/****
* Initialize Game
@@ -67,52 +42,40 @@
anchorY: 0.5,
x: 1024,
y: 1366
});
-// Initialize code counter in the global scope
+// Initialize code counter
var code = 0;
-// Initialize code increment
-var codeIncrement = 1;
var codeTxt = new Text2(code.toString(), {
size: 150,
fill: 0xFFFFFF
});
codeTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(codeTxt);
-// Add a coffee to the game
-var coffee = game.addChild(new Coffee());
-coffee.x = 300;
-coffee.y = 2732 - coffee.height;
-// Initialize button price
-var buttonPrice = 10;
game.down = function (x, y, obj) {
- // Check if the coffee was clicked and its opacity is 100
- if (coffee.intersects(obj) && coffee.alpha === 1) {
- // Increase the coffee counter by 4x
- coffee.counter += 4;
- // Decrease the global score by 32
- code -= 32;
- } else {
- // Increase code by the current increment every click
- code += codeIncrement * 2;
- // Play the typing sound
- LK.getSound('typing').play();
- // Create a pop effect on the coder when clicked
+ LK.getSound('typing').play();
+ // Increase code by 4 every click
+ code += 4;
+ // Update code display
+ codeTxt.setText(code.toString());
+ // Create a pop effect on the coder when clicked
+ tween(coder, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 100
+ });
+ // Return to normal size after a delay
+ LK.setTimeout(function () {
tween(coder, {
- scaleX: 1.2,
- scaleY: 1.2
+ scaleX: 1,
+ scaleY: 1
}, {
duration: 100
});
- // Return to normal size after a delay
- LK.setTimeout(function () {
- tween(coder, {
- scaleX: 1,
- scaleY: 1
- }, {
- duration: 100
- });
- }, 100);
- }
- // Update code display
- codeTxt.setText(code.toString());
+ // Add gibberish text to the game
+ var gibberishText = new GibberishText();
+ gibberishText.x = Math.random() * 2048; // Random x position
+ gibberishText.y = Math.random() * 2732; // Random y position
+ game.addChild(gibberishText);
+ }, 100);
};
\ No newline at end of file
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows